Beispiel #1
0
def __init_serv__(ssl, address, port, crt, key, config):

    """ This func inits everything. Defines the queue, starts the pool of http workers,
        starts the logger thread, bind our script to 0.0.0.0:8080, and finally starts new
        thread for each client that connects
    """
    # Defines a FIFO queue for requests process
    if not config and not address:
         exit('Please at least use --address/-i or --config/-C')
    elif config:
         parsed_config_file = readconfs(config)
         address = parsed_config_file['basic']['address']
         path = parsed_config_file['basic']['basic_path']
         port = int(parsed_config_file['basic']['port'])
         ssl = False if parsed_config_file['basic']['ssl'] == 'False' else True
         if ssl:
             crt = path + 'config/' + parsed_config_file['ssl']['crt']
             key = path + 'config/' + parsed_config_file['ssl']['key']
    ownqueue = Queue()
    logger = init_log()
    if ssl:
        sock, context = start_ssl_socket(crt, key, server_side=True)
    else:
        sock, context = start_standard_socket()
    # We now don't need workers anymore because we had to adjust for ssl
    # We start a pool of N workers
    # They are used to serve each requests independently from the source client
    # We start the thread that will log every thing into http.log
    try:
        sock.bind((address, port))
    except sock_err as e:
        print(
            '%s - [INFO] Exception SOCKET_ERROR: Can\'t bind.Please try again later.' %
            (time()))
    else:
        print('%s - [INFO] Server listening on %s:%s' % (time(), address, port))
        try:
            # Here we just wait until we received a new connection (from a client)
            # We then start a thread to handle this specific client / request
            sock.listen(0)
            for num in range(15):
                thread = Child(target=cltthread, args=(logger, sock, context, ssl))
                # thread = Process(target=cltthread, args=(queue, logqueue, ownqueue))
                # We set each worker to Daemon
                # This is important because we can safely ^C now
                thread.daemon = True
                thread.start()
            while True:
                # max connection is set to 0, but i guess we could set it to the number of
                # started workers. Possibly using threading.activeCount()
                sleep(1)
        except KeyboardInterrupt:
            sock.close()
            print('Bye')
            exit(0)
Beispiel #2
0
import re
import urlparse
import threading
import ConfigParser
import argparse
import time
import logging
import sys

import logger
import config_load
import seedfile_load
import crawl_thread

if __name__ == "__main__":
    logger.init_log("./log/spider", level=logging.DEBUG)
    # Arguments parser
    parser = argparse.ArgumentParser()
    parser.add_argument("-v", "--version", help="show current script version", \
        action="version", version="%(prog)s 1.0")
    parser.add_argument("-c", "--conf", help="set config file", required="true")
    args = parser.parse_args()
    if args.conf:
        conf = args.conf 
        logging.info("Success to read conf args : %s", conf)
    else:
        logging.error("Fail to read conf args")
        sys.exit(1)

    # Config parser
    spider_conf = config_load.SpiderConf()
Beispiel #3
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# -*- coding: utf-8 -*-
#
# This file load settings and can modify them
#   Settings are store in a JSON file
#

import sys
import os
import json
# Import log #
# sys.path.insert(0, os.path.join(os.path.dirname(__file__), os.pardir, os.pardir))
import logger

#
log = logger.init_log("setting", settings={"log": dict()}, log_type="Console")

VERSION = 1.0

_DEFAULT_SETTING = dict()
_DEFAULT_SETTING["log"] = dict()
_DEFAULT_SETTING["log"]["level"] = "info"
_DEFAULT_SETTING["log"]["output"] = "Console"

_DEFAULT_SETTING["xbee"] = dict()
_DEFAULT_SETTING["xbee"]["baudrates"] = (
    0,
    2400,
    4800,
    9600,
    19200,
    38400,
Beispiel #4
0
# I know it's a bit crazy like this but I couldn't come up with a smarter way
# the problem that this has no order
#todo think of a structure where we can specify exactly the cells/cols/rows that could be modified
operations_count = {
    'del_row': 0,
    'del_col': 0,
    'add_row': 0,
    'add_col': 0,
    'ch_cell': 100, #todo changing in a new row is not considered
   # 'me_col': [[0,1], [3,5]], #important to have the array in order ! so not [5,3]!
    'me_col': [],
    'me_row': [],
   # 'me_row': [[0,2,3]],
    }

log.init_log(log_file)

result = gen.create_table(rows, cols, min_data, max_data, data_type=int)

#save the input file
gen.save_table(result['table'], result['row_ids'], result['col_ids'], data_directory + in_file_name)

# change
ch_count = 15
for i in range(ch_count):
    result = change_table(result, min_data, max_data, operations_count)
    #save the output file
    gen.save_table(result['table'], result['row_ids'], result['col_ids'], data_directory + file_name + str(i+1) + '_out.csv')
    #just print the size to add it manually to index.json
    print (result['table'].shape[0],result['table'].shape[1],i)
    #update the ... for next round
Beispiel #5
0
def main(load, n_tor, n_switches, n_xpand, n_cache, bandwidth, arrive_at_start,
         latency, time_limit, workload, slice_duration, reconfiguration_time,
         jitter, uuid, log, verbose, no_log, no_pause, skewed, cache_policy,
         is_ml, valiant):

    # Set parameters
    # (Mb/s)*us/8 works out to (B/s)*s
    packets_per_slot = int(bandwidth * slice_duration / (BYTES_PER_PACKET * 8))
    slice_duration /= 1000  #divide to be in ms
    reconfiguration_time /= 1000  #divide to be in ms
    bandwidth_Bms = bandwidth * 1e6 / 1e3 / 8

    random.seed(40)  # TODO Just to make things reproducible

    # Compute switch counts
    if n_xpand is not None:
        assert n_xpand <= n_switches
        n_xpand = n_xpand
    else:
        n_xpand = 0  #round(min(5, n_switches/3))

    if n_cache is not None:
        assert n_cache + n_xpand <= n_switches
        assert n_cache < n_switches
        n_cache = n_cache
    else:
        n_cache = floor((n_switches - n_xpand) / 2)

    n_rotor = n_switches - n_xpand - n_cache
    print("%d xpander, %d rotor, %d cache. %d total" %
          (n_xpand, n_rotor, n_cache, n_switches))

    if uuid is None:
        uuid = _uuid.uuid4()
    slot_duration = slice_duration  #*n_rotor
    cycle_duration = slice_duration * n_rotor

    del slice_duration
    PARAMS.set_many(locals())
    PARAMS.flow_print = -1
    print(PARAMS)
    gen_ports()
    print("Setting up network...")

    # Uses global params object
    net = RotorNet()

    if n_rotor > 0:
        n_slots = math.ceil(time_limit / slot_duration)
        n_cycles = math.ceil(time_limit /
                             (n_rotor * n_slots * PARAMS.slot_duration))
    else:
        n_cycles = 1
        n_slots = 1

    max_slots = n_cycles * n_slots
    #cycle_duration = slot_duration*n_slots
    slice_duration = slot_duration

    print("Time limit %dms, cycle %.3fms, slot %.3fms, slice %.3fms" %
          (PARAMS.time_limit, PARAMS.cycle_duration, PARAMS.slot_duration,
           slice_duration))
    print("#tor: %d, #rotor: %d, #links: %d, bw: %dGb/s, capacity: %.3fGb/s" %
          (PARAMS.n_tor, PARAMS.n_rotor, PARAMS.n_tor * PARAMS.n_rotor,
           PARAMS.bandwidth / 1e3,
           PARAMS.n_tor * PARAMS.n_switches * PARAMS.bandwidth / 1e3))

    print("Setting up flows, load %d%%..." % (100 * load))
    # generate flows
    flow_gen = generate_flows(
        load=load,
        n_tor=n_tor,
        bandwidth=bandwidth,
        time_limit=time_limit,
        n_switches=n_switches,
        workload_name=workload,
        arrive_at_start=arrive_at_start,
        skewed=skewed,
    )

    # Start the log
    if not no_log:
        init_log(fn=None, **locals())

    # set up printing
    time = 0
    while time < time_limit * 10:
        time += slice_duration
        if verbose and not no_pause:
            R.call_in(time, pause, priority=100)

    #print time
    R.call_in(0, print_time, time_limit)

    print("Starting simulator...")
    if is_ml:
        ml_generator(network=net,
                     n_jobs=3,
                     servers_per_ring=4,
                     model_name="resnet")
        ml_generator(network=net,
                     n_jobs=3,
                     servers_per_ring=4,
                     model_name="vgg")
        ml_generator(network=net,
                     n_jobs=3,
                     servers_per_ring=4,
                     model_name="gpt2")

    # Start the simulator
    net.run(flow_gen=flow_gen, time_limit=time_limit)

    # Force log the unfinished flows
    for f in FLOWS.values():
        LOG.log_flow_done(f)

    # Create a new log with the
    u_fn = "utilization-" + str(LOG.sim_id) + ".csv"
    max_packets = (R.time / 1000) * (bandwidth * 1e6) / (BYTES_PER_PACKET * 8)
    """
    with open(u_fn, "w") as f:
        print("switch,type,port,n_packets,divisor", file = f)
        for s in net.switches:
            #if s.tag == "cache":
                #divisor = R.time
            #else:
            divisor = max_packets

            for port_id, n in enumerate(s.n_packets):
                print(",".join(str(x) for x in [s.id, s.tag, port_id, n, divisor]), file = f)#
                """

    # Done!
    if LOG is not None:
        LOG.close()
    print("done")
Beispiel #6
0
# I know it's a bit crazy like this but I couldn't come up with a smarter way
# the problem that this has no order
# todo think of a structure where we can specify exactly the cells/cols/rows that could be modified
operations_count = {
    'del_row': 0,
    'del_col': 0,
    'add_row': 0,
    'add_col': 0,
    'ch_cell': 100,  # todo changing in a new row is not considered
    # 'me_col': [[0,1], [3,5]], #important to have the array in order ! so not [5,3]!
    'me_col': [],
    'me_row': [],
    # 'me_row': [[0,2,3]],
}

log.init_log(log_file)

result = gen.create_table(rows, cols, min_data, max_data, data_type=int)

# save the input file
gen.save_table(result['table'], result['row_ids'], result['col_ids'],
               data_directory + in_file_name)

# change
ch_count = 15
for i in range(ch_count):
    result = change_table(result, min_data, max_data, operations_count)
    # save the output file
    gen.save_table(result['table'], result['row_ids'], result['col_ids'],
                   data_directory + file_name + str(i + 1) + '_out.csv')
    # just print the size to add it manually to index.json
Beispiel #7
0
#!/usr/bin/env python
#-*-coding:utf-8-*-
from db import Connection
from logger import init_log
log = init_log()

class User(Connection):

    def __init__(self, **db_setting):
        Connection.__init__(self, **db_setting)


    def add(self,nickname,gender,desc,friends_count,fans_count,weibo_count,avatar):
        try:
            sql = """insert into sina_user(nickname,gender,description,friends_count,fans_count,weibo_count,avatar)
                     values (%s,%s,%s,%s,%s,%s,%s);
                  """
            self.execute(sql,nickname,gender,desc,friends_count,fans_count,weibo_count,avatar)
        except Exception as e:
            print e

    def get_user_by_condition(self):
        sql = "select nickname,gender,avatar from sina_user where friends_count < 30 and fans_count < 30"
        return self.query(sql)

class Comment(Connection):

    def __init__(self, **db_setting):
        Connection.__init__(self, **db_setting)

Beispiel #8
0
import psutil
import socket
import sys
import threading
import time
import urllib2

try:
    import psutil
except ImportError as e:
    print "You should 'pip install psutil' firstly"
    sys.exit()

qos_result = {}
sys_load_result = {}
logger.init_log("route_map")


def get_local_lr_id(lrid_file):
    """
      Get local LR id from local file
    """
    try:
        with open(lrid_file) as fd:
            local_lr_id = fd.read()
    except IOError:
        logger.logger.error("No such file %s" % lrid_file)
        local_lr_id = ''
    return local_lr_id.strip()

#!/usr/bin/env python
# coding=utf-8
"""
主程序,运行入口。
"""

import argparse
import logging
import sys
from logger import init_log
from config_parse import ConfigSpiderConf
from crawler import MyCrawler

if __name__ == "__main__":

    init_log("./log/mini_spider")
    logging.info(u"开始解析参数...")
    parser = argparse.ArgumentParser(
        description="Mini Spider of Multithreading.")
    parser.add_argument("-v", action="store_true", help="Show Version info.")
    parser.add_argument("-c", action="store", help="Input config file.")
    args = parser.parse_args()
    if args.v is True:
        print "Mini Spider V 1.0."
        logging.info(u"解析参数结束.")
        sys.exit(0)
    if args.c is None:
        logging.info(u"解析参数结束.")
        sys.exit(1)
    logging.info(u"解析参数结束.")
Beispiel #10
0
    def start(self):
        """
        启动爬虫
        """
        # # 进程池中的进程的个数最大为配置文件中指定的process_count, 在不超过该数值的前提下,为每一个种子开启一个进程
        # process_pool_size = self.conf.process_count if self.conf.process_count < len(self.seeds) else len(self.seeds)
        # process_pool = multiprocessing.Pool(processes=process_pool_size)
        # # 多进程并行爬取每个种子
        # # 每个种子内部使用多线程并发处理抓取和存储等IO密集型任务
        # process_pool.map(self.traverse_seed, self.seeds)
        # process_pool.terminate()
        # process_pool.join()
        # logging.info(f'All subprocess of top level seeds complete')
        self.traverse_seed(self.seeds)


if __name__ == '__main__':
    # 初始化符合百度log规范的logger,将log输出到同级目录log文件夹下的mini_spider.log
    logger.init_log("./log/mini_spider")

    arger_parser = argparse.ArgumentParser()
    arger_parser.add_argument('-c',
                              help='set spider_test.conf file path',
                              dest='config_path',
                              required=True)
    arger_parser.add_argument('-v', help='set spider version', dest='version')

    args = arger_parser.parse_args()
    spider = MiniSpider(args.config_path)
    spider.start()
Beispiel #11
0
# -*- coding: utf-8 -*-
#

import serial
import threading
import time
import numpy as np

import mtools

from settings import settings
import logger

log = logger.init_log("wsn")


class Xbee(object):
    """
    This class represent the Xbee module
    """

    def __init__(self, serial_path=None, ATMY=None, ATID=None, ATCH=None, ATBD=None):
        """
        This method initiate the Xbee object but not the Xbee
        :return:
        """
        self._lock_serial = threading.Lock()
        if serial_path is None:
            serial_path = str(settings.get("xbee", "serial"))
        if ATBD is None:
            ATBD = str(settings.get("xbee", "ATBD"))
Beispiel #12
0
# -*- coding: utf-8 -*-
# This module treat frames to send DMX data

import threading
import numpy as np
import ola.ClientWrapper
import math
import time


from settings import settings
from logger import init_log

log = init_log("dmx")


class DmxManager(object):
    """

    """

    def __init__(self, universe=0, dmxoutput_size=255):
        """
        :param universe:
        :param dmxoutput_size:
        :return:
        """
        self.universe = universe
        self.wrapper = ola.ClientWrapper.ClientWrapper()
        self.client = self.wrapper.Client()
        self.client.SendDmx(self.universe, np.zeros(255, dtype=np.uint8))  # Clean all the universe
Beispiel #13
0
def main():
    screen_dims = (240, 160)
    pygame.init()
    pygame.display.set_caption('GBA Freecell')
    screen = pygame.display.set_mode(screen_dims)

    controller = Controller()  # Input device
    held_dpad_direction = None
    dpad_repeat_event = pygame.USEREVENT + 0
    dpad_repeat_start_delay = 250
    dpad_repeat_delay = 50

    logger.init_log()

    clock = pygame.time.Clock()
    fps = 0
    deal_event = pygame.USEREVENT + 1

    c_transparent = pygame.Color('#ff00ff')

    background = pygame.Surface(screen_dims)
    board_bmp = pygame.image.load('board.bmp')
    background.blit(board_bmp, (0, 0))

    global INPUT_ENABLED
    global GAME_IN_PROGRESS
    global MENU_OPEN
    global DEALING
    INPUT_ENABLED = False
    GAME_IN_PROGRESS = True
    DEALING = True
    MENU_OPEN = False

    # Card dims: 19 x 28
    deck_pos = (screen_dims[0] / 2 - 10, screen_dims[1] - 28 - 6)
    card_back = pygame.image.load('card_back.bmp')
    card_back.set_colorkey(c_transparent)

    suits = ('spades', 'clubs', 'diamonds', 'hearts')
    cells = [Cell(cell_type='cell', pos=n, col=0) for n in range(4)]
    foundations = [
        Cell(cell_type='foundation', pos=n, col=9, suit=suits[n])
        for n in range(4)
    ]
    bases = [Cell(cell_type='base', pos=n, col=n + 1) for n in range(8)]

    cards = []
    for val in range(1, 14):
        for suit in suits:
            cards.append(
                Card(pos=deck_pos,
                     transparent=c_transparent,
                     value=val,
                     suit=suit,
                     suits=suits))

    board = Board(cards, foundations, cells, bases, c_transparent)
    board.shuffle()
    board.initialize_card_cols()
    board.initialize_card_target_positions()
    board.deal(deal_event)
    board.reset_tableaux()

    is_running = True

    while is_running:
        clock.tick(60)
        fps = clock.get_fps()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                is_running = False

            elif event.type == deal_event:
                board.deal(deal_event)

            elif event.type == dpad_repeat_event:
                try:
                    held_dpad_button = [
                        b for b in controller.dpad if b['pressed']
                    ][0]
                    direction = held_dpad_button['name'].split(' ')[-1].lower()
                    board.handle_move_hover(direction=direction)
                    pygame.time.set_timer(dpad_repeat_event, dpad_repeat_delay,
                                          True)
                except IndexError:
                    held_dpad_direction = None

            elif event.type in (pygame.KEYDOWN, pygame.KEYUP):
                input_event = None
                if INPUT_ENABLED:
                    input_event = controller.get_action_button(event)

                if input_event == 'A press':
                    if board.selected_card:
                        # Should always be over a valid move
                        board.place_selected_card()
                        board.set_cards_z_index()
                    else:
                        # Should always be over a valid card to move
                        board.select_hovered()

                elif input_event == 'B press':
                    if board.selected_card:
                        board.deselect()

                elif input_event == 'D-PAD UP press':
                    board.handle_move_hover(direction='up')
                    pygame.time.set_timer(dpad_repeat_event,
                                          dpad_repeat_start_delay, True)
                elif input_event == 'D-PAD RIGHT press':
                    board.handle_move_hover(direction='right')
                    pygame.time.set_timer(dpad_repeat_event,
                                          dpad_repeat_start_delay, True)
                elif input_event == 'D-PAD DOWN press':
                    board.handle_move_hover(direction='down')
                    pygame.time.set_timer(dpad_repeat_event,
                                          dpad_repeat_start_delay, True)
                elif input_event == 'D-PAD LEFT press':
                    board.handle_move_hover(direction='left')
                    pygame.time.set_timer(dpad_repeat_event,
                                          dpad_repeat_start_delay, True)

                elif input_event in ('D-PAD UP release', 'D-PAD RIGHT release',
                                     'D-PAD DOWN release',
                                     'D-PAD LEFT release'):
                    held_dpad_direction = None

                elif input_event == 'SPACE press':
                    toggle_menu()

        # Draw background (board)
        screen.blit(background, (0, 0))

        # Draw cards
        for card in board.cards:
            if not DEALING:
                board.update_highlights()
            card.update()
            screen.blit(card.surf, card.pos)

        # Draw hover markers, if applicable
        if board.selected_card:
            for n in range(len(board.hover_markers)):
                screen.blit(board.hover_markers[n],
                            (board.hover_marker_positions[n]))

        # Draw card back 'deck' while dealing
        if DEALING:
            if [
                    c for c in board.cards
                    if c.pos != c.target_pos and not c.animating
            ]:
                screen.blit(card_back, deck_pos)
            # Unset DEALING flag when cards are done animating
            cards_animating = [c for c in board.cards if c.animating]
            if not cards_animating:
                DEALING = False
                INPUT_ENABLED = True
                # Select bottom card in first cascade
                board.hover_last_card_in_cascade(1)

        pygame.display.update()