Beispiel #1
0
        app.config['LOG_PATH'], when='midnight')
    file_handler.setLevel(logging.INFO)
    file_handler.setFormatter(formatter)
    app.logger.addHandler(file_handler)

stream_handler = logging.StreamHandler(sys.stdout)
stream_handler.setLevel(logging.INFO)
stream_handler.setFormatter(formatter)
app.logger.addHandler(stream_handler)
app.logger.setLevel(logging.INFO)

# Find version info
app.jinja_env.globals.update(COMMIT_STRING=util.get_version())

# Setup any data structures needed
logos.initialize_logos()
_steam_id_re = re.compile('steamcommunity.com/openid/id/(.*?)$')


def register_blueprints():
    from api import api_blueprint
    app.register_blueprint(api_blueprint)

    from match import match_blueprint
    app.register_blueprint(match_blueprint)

    from team import team_blueprint
    app.register_blueprint(team_blueprint)

    from server import server_blueprint
    app.register_blueprint(server_blueprint)
Beispiel #2
0
        app.config['LOG_PATH'], when='midnight')
    file_handler.setLevel(logging.INFO)
    file_handler.setFormatter(formatter)
    app.logger.addHandler(file_handler)

stream_handler = logging.StreamHandler(sys.stdout)
stream_handler.setLevel(logging.INFO)
stream_handler.setFormatter(formatter)
app.logger.addHandler(stream_handler)
app.logger.setLevel(logging.INFO)

# Find version info
app.jinja_env.globals.update(COMMIT_STRING=util.get_version())

# Setup any data structures needed
logos.initialize_logos()
_steam_id_re = re.compile('steamcommunity.com/openid/id/(.*?)$')


def register_blueprints():
    from api import api_blueprint
    app.register_blueprint(api_blueprint)

    from match import match_blueprint
    app.register_blueprint(match_blueprint)

    from team import team_blueprint
    app.register_blueprint(team_blueprint)

    from server import server_blueprint
    app.register_blueprint(server_blueprint)