def do_play(self, prelaunched, error=None): self.timer.start_t() if error: logger.error(error) dialogs.ErrorDialog(str(error)) if not prelaunched: logger.error("Game prelaunch unsuccessful") dialogs.ErrorDialog("An error prevented the game from running") self.state = self.STATE_STOPPED return system_config = self.runner.system_config self.original_outputs = sorted( display.get_outputs(), key=lambda e: e[0] == system_config.get('display')) gameplay_info = self.runner.play() logger.debug("Launching %s: %s", self.name, gameplay_info) if 'error' in gameplay_info: self.show_error_message(gameplay_info) self.state = self.STATE_STOPPED return env = {} sdl_gamecontrollerconfig = system_config.get( 'sdl_gamecontrollerconfig') if sdl_gamecontrollerconfig: path = os.path.expanduser(sdl_gamecontrollerconfig) if system.path_exists(path): with open(path, "r") as f: sdl_gamecontrollerconfig = f.read() env['SDL_GAMECONTROLLERCONFIG'] = sdl_gamecontrollerconfig sdl_video_fullscreen = system_config.get('sdl_video_fullscreen') or '' env['SDL_VIDEO_FULLSCREEN_DISPLAY'] = sdl_video_fullscreen restrict_to_display = system_config.get('display') if restrict_to_display != 'off': display.turn_off_except(restrict_to_display) time.sleep(3) self.resolution_changed = True resolution = system_config.get('resolution') if resolution != 'off': display.change_resolution(resolution) time.sleep(3) self.resolution_changed = True if system_config.get('reset_pulse'): audio.reset_pulse() self.killswitch = system_config.get('killswitch') if self.killswitch and not system.path_exists(self.killswitch): # Prevent setting a killswitch to a file that doesn't exists self.killswitch = None # Command launch_arguments = gameplay_info['command'] optimus = system_config.get('optimus') if optimus == 'primusrun' and system.find_executable('primusrun'): launch_arguments.insert(0, 'primusrun') elif optimus == 'optirun' and system.find_executable('optirun'): launch_arguments.insert(0, 'virtualgl') launch_arguments.insert(0, '-b') launch_arguments.insert(0, 'optirun') xephyr = system_config.get('xephyr') or 'off' if xephyr != 'off': if xephyr == '8bpp': xephyr_depth = '8' else: xephyr_depth = '16' xephyr_resolution = system_config.get( 'xephyr_resolution') or '640x480' xephyr_command = [ 'Xephyr', ':2', '-ac', '-screen', xephyr_resolution + 'x' + xephyr_depth, '-glamor', '-reset', '-terminate', '-fullscreen' ] xephyr_thread = LutrisThread(xephyr_command) xephyr_thread.start() time.sleep(3) env['DISPLAY'] = ':2' if system_config.get('use_us_layout'): setxkbmap_command = [ 'setxkbmap', '-model', 'pc101', 'us', '-print' ] xkbcomp_command = ['xkbcomp', '-', os.environ.get('DISPLAY', ':0')] xkbcomp = subprocess.Popen(xkbcomp_command, stdin=subprocess.PIPE) subprocess.Popen(setxkbmap_command, env=os.environ, stdout=xkbcomp.stdin).communicate() xkbcomp.communicate() pulse_latency = system_config.get('pulse_latency') if pulse_latency: env['PULSE_LATENCY_MSEC'] = '60' prefix_command = system_config.get("prefix_command") or '' if prefix_command: launch_arguments = shlex.split( os.path.expandvars(prefix_command)) + launch_arguments single_cpu = system_config.get('single_cpu') or False if single_cpu: logger.info('The game will run on a single CPU core') launch_arguments.insert(0, '0') launch_arguments.insert(0, '-c') launch_arguments.insert(0, 'taskset') terminal = system_config.get('terminal') if terminal: terminal = system_config.get("terminal_app", system.get_default_terminal()) if terminal and not system.find_executable(terminal): dialogs.ErrorDialog("The selected terminal application " "could not be launched:\n" "%s" % terminal) self.state = self.STATE_STOPPED return # Env vars game_env = gameplay_info.get('env') or self.runner.get_env() env.update(game_env) # LD_PRELOAD ld_preload = gameplay_info.get('ld_preload') if ld_preload: env["LD_PRELOAD"] = ld_preload # Feral gamemode gamemode = system_config.get('gamemode') if gamemode: env['LD_PRELOAD'] = ':'.join([ path for path in [env.get('LD_PRELOAD'), system.GAMEMODE_PATH] if path ]) # LD_LIBRARY_PATH game_ld_libary_path = gameplay_info.get('ld_library_path') if game_ld_libary_path: ld_library_path = env.get("LD_LIBRARY_PATH") if not ld_library_path: ld_library_path = '$LD_LIBRARY_PATH' env["LD_LIBRARY_PATH"] = ":".join( [game_ld_libary_path, ld_library_path]) include_processes = shlex.split( system_config.get('include_processes', '')) exclude_processes = shlex.split( system_config.get('exclude_processes', '')) monitoring_disabled = system_config.get('disable_monitoring') if monitoring_disabled: dialogs.ErrorDialog( "<b>The process monitor is disabled, Lutris " "won't be able to keep track of the game status. " "If this game requires the process monitor to be " "disabled in order to run, please submit an " "issue.</b>\n" "To disable this message, re-enable the process monitor") process_watch = not monitoring_disabled if self.runner.system_config.get('disable_compositor'): self.set_desktop_compositing(False) prelaunch_command = self.runner.system_config.get("prelaunch_command") if system.path_exists(prelaunch_command): self.prelaunch_thread = LutrisThread( [prelaunch_command], include_processes=[os.path.basename(prelaunch_command)], ) self.prelaunch_thread.start() logger.info("Running %s in the background", prelaunch_command) self.game_thread = LutrisThread(launch_arguments, runner=self.runner, env=env, rootpid=gameplay_info.get('rootpid'), watch=process_watch, term=terminal, log_buffer=self.log_buffer, include_processes=include_processes, exclude_processes=exclude_processes) if hasattr(self.runner, 'stop'): self.game_thread.set_stop_command(self.runner.stop) self.game_thread.start() self.state = self.STATE_RUNNING # xboxdrv setup xboxdrv_config = system_config.get('xboxdrv') if xboxdrv_config: self.xboxdrv_start(xboxdrv_config) if monitoring_disabled: logger.info("Process monitoring disabled") else: self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.beat)
def show_invalid_credential_warning(self): dialogs.ErrorDialog( "Could not connect to your Lutris account. Please sign in again.")
def show_library_sync_error(self): dialogs.ErrorDialog( "Failed to retrieve game library. " "There might be some problems contacting lutris.net")
def on_game_error(self, game, error): """Called when a game has sent the 'game-error' signal""" logger.error("%s crashed", game) dialogs.ErrorDialog(error, parent=self)
def configure_game(self, prelaunched, error=None): # noqa: C901 """Get the game ready to start, applying all the options This methods sets the game_runtime_config attribute. """ if error: logger.error(error) dialogs.ErrorDialog(str(error)) if not prelaunched: logger.error("Game prelaunch unsuccessful") dialogs.ErrorDialog(_("An error prevented the game from running")) self.state = self.STATE_STOPPED self.emit("game-stop") return gameplay_info = self.get_gameplay_info() if not gameplay_info: return command, env = get_launch_parameters(self.runner, gameplay_info) env["game_name"] = self.name # What is this used for?? self.game_runtime_config = { "args": command, "env": env, "terminal": self.get_terminal(), "include_processes": shlex.split(self.runner.system_config.get("include_processes", "")), "exclude_processes": shlex.split(self.runner.system_config.get("exclude_processes", "")), } # Audio control if self.runner.system_config.get("reset_pulse"): audio.reset_pulse() # Input control if self.runner.system_config.get("use_us_layout"): self.set_keyboard_layout("us") # Display control self.original_outputs = DISPLAY_MANAGER.get_config() if self.runner.system_config.get("disable_compositor"): self.set_desktop_compositing(False) if self.runner.system_config.get("disable_screen_saver"): self.screen_saver_inhibitor_cookie = SCREEN_SAVER_INHIBITOR.inhibit( self.name) if self.runner.system_config.get("display") != "off": self.resolution_changed = self.restrict_to_display( self.runner.system_config.get("display")) resolution = self.runner.system_config.get("resolution") if resolution != "off": DISPLAY_MANAGER.set_resolution(resolution) time.sleep(3) self.resolution_changed = True xephyr = self.runner.system_config.get("xephyr") or "off" if xephyr != "off": env["DISPLAY"] = self.start_xephyr() # Execution control self.killswitch = self.get_killswitch() if self.runner.system_config.get("prelaunch_command"): self.start_prelaunch_command() if self.runner.system_config.get("prelaunch_wait"): # Monitor the prelaunch command and wait until it has finished self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.prelaunch_beat) else: self.start_game()
def configure_game(self, prelaunched, error=None): """Get the game ready to start, applying all the options This methods sets the game_runtime_config attribute. """ if error: logger.error(error) dialogs.ErrorDialog(str(error)) if not prelaunched: logger.error("Game prelaunch unsuccessful") dialogs.ErrorDialog("An error prevented the game from running") self.state = self.STATE_STOPPED self.emit('game-stop') return system_config = self.runner.system_config self.original_outputs = sorted( display.get_outputs(), key=lambda e: e.name == system_config.get("display") ) gameplay_info = self.runner.play() if "error" in gameplay_info: self.show_error_message(gameplay_info) self.state = self.STATE_STOPPED self.emit('game-stop') return logger.debug("Launching %s: %s", self.name, gameplay_info) logger.debug("Game info: %s", json.dumps(gameplay_info, indent=2)) env = {} sdl_gamecontrollerconfig = system_config.get("sdl_gamecontrollerconfig") if sdl_gamecontrollerconfig: path = os.path.expanduser(sdl_gamecontrollerconfig) if system.path_exists(path): with open(path, "r") as controllerdb_file: sdl_gamecontrollerconfig = controllerdb_file.read() env["SDL_GAMECONTROLLERCONFIG"] = sdl_gamecontrollerconfig sdl_video_fullscreen = system_config.get("sdl_video_fullscreen") or "" env["SDL_VIDEO_FULLSCREEN_DISPLAY"] = sdl_video_fullscreen restrict_to_display = system_config.get("display") if restrict_to_display != "off": if restrict_to_display == "primary": restrict_to_display = None for output in self.original_outputs: if output.primary: restrict_to_display = output.name break if not restrict_to_display: logger.warning("No primary display set") else: found = False for output in self.original_outputs: if output.name == restrict_to_display: found = True break if not found: logger.warning("Selected display %s not found", restrict_to_display) restrict_to_display = None if restrict_to_display: display.turn_off_except(restrict_to_display) time.sleep(3) self.resolution_changed = True resolution = system_config.get("resolution") if resolution != "off": display.change_resolution(resolution) time.sleep(3) self.resolution_changed = True if system_config.get("reset_pulse"): audio.reset_pulse() self.killswitch = system_config.get("killswitch") if self.killswitch and not system.path_exists(self.killswitch): # Prevent setting a killswitch to a file that doesn't exists self.killswitch = None # Command launch_arguments = gameplay_info["command"] optimus = system_config.get("optimus") if optimus == "primusrun" and system.find_executable("primusrun"): launch_arguments.insert(0, "primusrun") elif optimus == "optirun" and system.find_executable("optirun"): launch_arguments.insert(0, "virtualgl") launch_arguments.insert(0, "-b") launch_arguments.insert(0, "optirun") elif optimus == "pvkrun" and system.find_executable("pvkrun"): launch_arguments.insert(0, "pvkrun") xephyr = system_config.get("xephyr") or "off" if xephyr != "off": if not system.find_executable("Xephyr"): raise GameConfigError( "Unable to find Xephyr, install it or disable the Xephyr option" ) xephyr_depth = "8" if xephyr == "8bpp" else "16" xephyr_resolution = system_config.get("xephyr_resolution") or "640x480" xephyr_command = [ "Xephyr", ":2", "-ac", "-screen", xephyr_resolution + "x" + xephyr_depth, "-glamor", "-reset", "-terminate" ] if system_config.get("xephyr_fullscreen"): xephyr_command.append("-fullscreen") xephyr_thread = MonitoredCommand(xephyr_command) xephyr_thread.start() time.sleep(3) env["DISPLAY"] = ":2" if system_config.get("use_us_layout"): setxkbmap_command = ["setxkbmap", "-model", "pc101", "us", "-print"] xkbcomp_command = ["xkbcomp", "-", os.environ.get("DISPLAY", ":0")] xkbcomp = subprocess.Popen(xkbcomp_command, stdin=subprocess.PIPE) subprocess.Popen( setxkbmap_command, env=os.environ, stdout=xkbcomp.stdin ).communicate() xkbcomp.communicate() pulse_latency = system_config.get("pulse_latency") if pulse_latency: env["PULSE_LATENCY_MSEC"] = "60" vk_icd = system_config.get("vk_icd") if vk_icd and vk_icd != "off" and system.path_exists(vk_icd): env["VK_ICD_FILENAMES"] = vk_icd fps_limit = system_config.get("fps_limit") or "" if fps_limit: strangle_cmd = system.find_executable("strangle") launch_arguments = [strangle_cmd, fps_limit] + launch_arguments prefix_command = system_config.get("prefix_command") or "" if prefix_command: launch_arguments = ( shlex.split(os.path.expandvars(prefix_command)) + launch_arguments ) single_cpu = system_config.get("single_cpu") or False if single_cpu: logger.info("The game will run on a single CPU core") launch_arguments.insert(0, "0") launch_arguments.insert(0, "-c") launch_arguments.insert(0, "taskset") terminal = system_config.get("terminal") if terminal: terminal = system_config.get("terminal_app", system.get_default_terminal()) if terminal and not system.find_executable(terminal): dialogs.ErrorDialog( "The selected terminal application " "could not be launched:\n" "%s" % terminal ) self.state = self.STATE_STOPPED self.emit('game-stop') return # Env vars game_env = gameplay_info.get("env") or self.runner.get_env() env.update(game_env) # LD_PRELOAD ld_preload = gameplay_info.get("ld_preload") if ld_preload: env["LD_PRELOAD"] = ld_preload # Feral gamemode gamemode = system_config.get("gamemode") if gamemode: env["LD_PRELOAD"] = ":".join( [ path for path in [ env.get("LD_PRELOAD"), "/usr/$LIB/libgamemodeauto.so", ] if path ] ) # LD_LIBRARY_PATH game_ld_libary_path = gameplay_info.get("ld_library_path") if game_ld_libary_path: ld_library_path = env.get("LD_LIBRARY_PATH") if not ld_library_path: ld_library_path = "$LD_LIBRARY_PATH" env["LD_LIBRARY_PATH"] = ":".join([game_ld_libary_path, ld_library_path]) include_processes = shlex.split(system_config.get("include_processes", "")) exclude_processes = shlex.split(system_config.get("exclude_processes", "")) self.game_runtime_config = { "args": launch_arguments, "env": env, "terminal": terminal, "include_processes": include_processes, "exclude_processes": exclude_processes } if system_config.get("disable_compositor"): self.set_desktop_compositing(False) # xboxdrv setup xboxdrv_config = system_config.get("xboxdrv") if xboxdrv_config: self.xboxdrv_start(xboxdrv_config) prelaunch_command = system_config.get("prelaunch_command") if system.path_exists(prelaunch_command): self.prelaunch_executor = MonitoredCommand( [prelaunch_command], include_processes=[os.path.basename(prelaunch_command)], cwd=self.directory, ) self.prelaunch_executor.start() logger.info("Running %s in the background", prelaunch_command) if system_config.get("prelaunch_wait"): self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.prelaunch_beat) else: self.start_game()
def do_play(self, prelaunched, _error=None): if not prelaunched: self.state = self.STATE_STOPPED return system_config = self.runner.system_config self.original_outputs = display.get_outputs() gameplay_info = self.runner.play() env = {} logger.debug("Launching %s: %s" % (self.name, gameplay_info)) if 'error' in gameplay_info: show_error_message(gameplay_info) self.state = self.STATE_STOPPED return sdl_video_fullscreen = system_config.get('sdl_video_fullscreen') or '' env['SDL_VIDEO_FULLSCREEN_DISPLAY'] = sdl_video_fullscreen restrict_to_display = system_config.get('display') if restrict_to_display != 'off': display.turn_off_except(restrict_to_display) time.sleep(3) self.resolution_changed = True resolution = system_config.get('resolution') if resolution != 'off': display.change_resolution(resolution) time.sleep(3) self.resolution_changed = True if system_config.get('reset_pulse'): audio.reset_pulse() self.killswitch = system_config.get('killswitch') if self.killswitch and not os.path.exists(self.killswitch): # Prevent setting a killswitch to a file that doesn't exists self.killswitch = None # Command launch_arguments = gameplay_info['command'] primusrun = system_config.get('primusrun') if primusrun and system.find_executable('primusrun'): launch_arguments.insert(0, 'primusrun') xephyr = system_config.get('xephyr') or 'off' if xephyr != 'off': if xephyr == '8bpp': xephyr_depth = '8' else: xephyr_depth = '16' xephyr_resolution = system_config.get('xephyr_resolution') or '640x480' xephyr_command = ['Xephyr', ':2', '-ac', '-screen', xephyr_resolution + 'x' + xephyr_depth, '-glamor', '-reset', '-terminate', '-fullscreen'] xephyr_thread = LutrisThread(xephyr_command) xephyr_thread.start() time.sleep(3) env['DISPLAY'] = ':2' if system_config.get('use_us_layout'): setxkbmap_command = ['setxkbmap', '-model', 'pc101', 'us', '-print'] xkbcomp_command = ['xkbcomp', '-', os.environ.get('DISPLAY', ':0')] xkbcomp = subprocess.Popen(xkbcomp_command, stdin=subprocess.PIPE) subprocess.Popen(setxkbmap_command, env=os.environ, stdout=xkbcomp.stdin).communicate() xkbcomp.communicate() pulse_latency = system_config.get('pulse_latency') if pulse_latency: env['PULSE_LATENCY_MSEC'] = '60' prefix_command = system_config.get("prefix_command") or '' if prefix_command.strip(): launch_arguments.insert(0, prefix_command) single_cpu = system_config.get('single_cpu') or False if single_cpu: logger.info('The game will run on a single CPU core') launch_arguments.insert(0, '0') launch_arguments.insert(0, '-c') launch_arguments.insert(0, 'taskset') terminal = system_config.get('terminal') if terminal: terminal = system_config.get("terminal_app", system.get_default_terminal()) if terminal and not system.find_executable(terminal): dialogs.ErrorDialog("The selected terminal application " "could not be launched:\n" "%s" % terminal) self.state = self.STATE_STOPPED return # Env vars game_env = gameplay_info.get('env') or {} env.update(game_env) system_env = system_config.get('env') or {} env.update(system_env) ld_preload = gameplay_info.get('ld_preload') or '' env["LD_PRELOAD"] = ld_preload # Runtime management ld_library_path = "" if self.runner.use_runtime(): runtime_env = runtime.get_env() if 'STEAM_RUNTIME' in runtime_env and 'STEAM_RUNTIME' not in env: env['STEAM_RUNTIME'] = runtime_env['STEAM_RUNTIME'] if 'LD_LIBRARY_PATH' in runtime_env: ld_library_path = runtime_env['LD_LIBRARY_PATH'] game_ld_libary_path = gameplay_info.get('ld_library_path') if game_ld_libary_path: if not ld_library_path: ld_library_path = '$LD_LIBRARY_PATH' ld_library_path = ":".join([game_ld_libary_path, ld_library_path]) env["LD_LIBRARY_PATH"] = ld_library_path # /Env vars self.game_thread = LutrisThread(launch_arguments, runner=self.runner, env=env, rootpid=gameplay_info.get('rootpid'), term=terminal) if hasattr(self.runner, 'stop'): self.game_thread.set_stop_command(self.runner.stop) self.game_thread.start() self.state = self.STATE_RUNNING if 'joy2key' in gameplay_info: self.joy2key(gameplay_info['joy2key']) xboxdrv_config = system_config.get('xboxdrv') if xboxdrv_config: self.xboxdrv_start(xboxdrv_config) self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.beat)
def on_view_game_log_activate(self, widget): if not self.running_game: dialogs.ErrorDialog('No game log available') log_title = "Log for {}".format(self.running_game) log_window = LogWindow(log_title, self.window) log_window.logtextview.set_text(self.running_game.game_log)