Esempio n. 1
0
    def do_play(self, prelaunched, error=None):

        self.timer.start_t()

        if error:
            logger.error(error)
            dialogs.ErrorDialog(str(error))
        if not prelaunched:
            logger.error("Game prelaunch unsuccessful")
            dialogs.ErrorDialog("An error prevented the game from running")
            self.state = self.STATE_STOPPED
            return
        system_config = self.runner.system_config
        self.original_outputs = sorted(
            display.get_outputs(),
            key=lambda e: e[0] == system_config.get('display'))

        gameplay_info = self.runner.play()
        logger.debug("Launching %s: %s", self.name, gameplay_info)
        if 'error' in gameplay_info:
            self.show_error_message(gameplay_info)
            self.state = self.STATE_STOPPED
            return

        env = {}
        sdl_gamecontrollerconfig = system_config.get(
            'sdl_gamecontrollerconfig')
        if sdl_gamecontrollerconfig:
            path = os.path.expanduser(sdl_gamecontrollerconfig)
            if system.path_exists(path):
                with open(path, "r") as f:
                    sdl_gamecontrollerconfig = f.read()
            env['SDL_GAMECONTROLLERCONFIG'] = sdl_gamecontrollerconfig

        sdl_video_fullscreen = system_config.get('sdl_video_fullscreen') or ''
        env['SDL_VIDEO_FULLSCREEN_DISPLAY'] = sdl_video_fullscreen

        restrict_to_display = system_config.get('display')
        if restrict_to_display != 'off':
            display.turn_off_except(restrict_to_display)
            time.sleep(3)
            self.resolution_changed = True

        resolution = system_config.get('resolution')
        if resolution != 'off':
            display.change_resolution(resolution)
            time.sleep(3)
            self.resolution_changed = True

        if system_config.get('reset_pulse'):
            audio.reset_pulse()

        self.killswitch = system_config.get('killswitch')
        if self.killswitch and not system.path_exists(self.killswitch):
            # Prevent setting a killswitch to a file that doesn't exists
            self.killswitch = None

        # Command
        launch_arguments = gameplay_info['command']

        optimus = system_config.get('optimus')
        if optimus == 'primusrun' and system.find_executable('primusrun'):
            launch_arguments.insert(0, 'primusrun')
        elif optimus == 'optirun' and system.find_executable('optirun'):
            launch_arguments.insert(0, 'virtualgl')
            launch_arguments.insert(0, '-b')
            launch_arguments.insert(0, 'optirun')

        xephyr = system_config.get('xephyr') or 'off'
        if xephyr != 'off':
            if xephyr == '8bpp':
                xephyr_depth = '8'
            else:
                xephyr_depth = '16'
            xephyr_resolution = system_config.get(
                'xephyr_resolution') or '640x480'
            xephyr_command = [
                'Xephyr', ':2', '-ac', '-screen',
                xephyr_resolution + 'x' + xephyr_depth, '-glamor', '-reset',
                '-terminate', '-fullscreen'
            ]
            xephyr_thread = LutrisThread(xephyr_command)
            xephyr_thread.start()
            time.sleep(3)
            env['DISPLAY'] = ':2'

        if system_config.get('use_us_layout'):
            setxkbmap_command = [
                'setxkbmap', '-model', 'pc101', 'us', '-print'
            ]
            xkbcomp_command = ['xkbcomp', '-', os.environ.get('DISPLAY', ':0')]
            xkbcomp = subprocess.Popen(xkbcomp_command, stdin=subprocess.PIPE)
            subprocess.Popen(setxkbmap_command,
                             env=os.environ,
                             stdout=xkbcomp.stdin).communicate()
            xkbcomp.communicate()

        pulse_latency = system_config.get('pulse_latency')
        if pulse_latency:
            env['PULSE_LATENCY_MSEC'] = '60'

        prefix_command = system_config.get("prefix_command") or ''
        if prefix_command:
            launch_arguments = shlex.split(
                os.path.expandvars(prefix_command)) + launch_arguments

        single_cpu = system_config.get('single_cpu') or False
        if single_cpu:
            logger.info('The game will run on a single CPU core')
            launch_arguments.insert(0, '0')
            launch_arguments.insert(0, '-c')
            launch_arguments.insert(0, 'taskset')

        terminal = system_config.get('terminal')
        if terminal:
            terminal = system_config.get("terminal_app",
                                         system.get_default_terminal())
            if terminal and not system.find_executable(terminal):
                dialogs.ErrorDialog("The selected terminal application "
                                    "could not be launched:\n"
                                    "%s" % terminal)
                self.state = self.STATE_STOPPED
                return

        # Env vars
        game_env = gameplay_info.get('env') or self.runner.get_env()
        env.update(game_env)

        # LD_PRELOAD
        ld_preload = gameplay_info.get('ld_preload')
        if ld_preload:
            env["LD_PRELOAD"] = ld_preload

        # Feral gamemode
        gamemode = system_config.get('gamemode')
        if gamemode:
            env['LD_PRELOAD'] = ':'.join([
                path for path in [env.get('LD_PRELOAD'), system.GAMEMODE_PATH]
                if path
            ])

        # LD_LIBRARY_PATH
        game_ld_libary_path = gameplay_info.get('ld_library_path')
        if game_ld_libary_path:
            ld_library_path = env.get("LD_LIBRARY_PATH")
            if not ld_library_path:
                ld_library_path = '$LD_LIBRARY_PATH'
            env["LD_LIBRARY_PATH"] = ":".join(
                [game_ld_libary_path, ld_library_path])

        include_processes = shlex.split(
            system_config.get('include_processes', ''))
        exclude_processes = shlex.split(
            system_config.get('exclude_processes', ''))

        monitoring_disabled = system_config.get('disable_monitoring')
        if monitoring_disabled:
            dialogs.ErrorDialog(
                "<b>The process monitor is disabled, Lutris "
                "won't be able to keep track of the game status. "
                "If this game requires the process monitor to be "
                "disabled in order to run, please submit an "
                "issue.</b>\n"
                "To disable this message, re-enable the process monitor")
        process_watch = not monitoring_disabled

        if self.runner.system_config.get('disable_compositor'):
            self.set_desktop_compositing(False)

        prelaunch_command = self.runner.system_config.get("prelaunch_command")
        if system.path_exists(prelaunch_command):
            self.prelaunch_thread = LutrisThread(
                [prelaunch_command],
                include_processes=[os.path.basename(prelaunch_command)],
            )
            self.prelaunch_thread.start()
            logger.info("Running %s in the background", prelaunch_command)

        self.game_thread = LutrisThread(launch_arguments,
                                        runner=self.runner,
                                        env=env,
                                        rootpid=gameplay_info.get('rootpid'),
                                        watch=process_watch,
                                        term=terminal,
                                        log_buffer=self.log_buffer,
                                        include_processes=include_processes,
                                        exclude_processes=exclude_processes)
        if hasattr(self.runner, 'stop'):
            self.game_thread.set_stop_command(self.runner.stop)
        self.game_thread.start()
        self.state = self.STATE_RUNNING

        # xboxdrv setup
        xboxdrv_config = system_config.get('xboxdrv')
        if xboxdrv_config:
            self.xboxdrv_start(xboxdrv_config)

        if monitoring_disabled:
            logger.info("Process monitoring disabled")
        else:
            self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.beat)
Esempio n. 2
0
 def show_invalid_credential_warning(self):
     dialogs.ErrorDialog(
         "Could not connect to your Lutris account. Please sign in again.")
Esempio n. 3
0
 def show_library_sync_error(self):
     dialogs.ErrorDialog(
         "Failed to retrieve game library. "
         "There might be some problems contacting lutris.net")
Esempio n. 4
0
 def on_game_error(self, game, error):
     """Called when a game has sent the 'game-error' signal"""
     logger.error("%s crashed", game)
     dialogs.ErrorDialog(error, parent=self)
Esempio n. 5
0
    def configure_game(self, prelaunched, error=None):  # noqa: C901
        """Get the game ready to start, applying all the options
        This methods sets the game_runtime_config attribute.
        """
        if error:
            logger.error(error)
            dialogs.ErrorDialog(str(error))
        if not prelaunched:
            logger.error("Game prelaunch unsuccessful")
            dialogs.ErrorDialog(_("An error prevented the game from running"))
            self.state = self.STATE_STOPPED
            self.emit("game-stop")
            return
        gameplay_info = self.get_gameplay_info()
        if not gameplay_info:
            return
        command, env = get_launch_parameters(self.runner, gameplay_info)
        env["game_name"] = self.name  # What is this used for??
        self.game_runtime_config = {
            "args":
            command,
            "env":
            env,
            "terminal":
            self.get_terminal(),
            "include_processes":
            shlex.split(self.runner.system_config.get("include_processes",
                                                      "")),
            "exclude_processes":
            shlex.split(self.runner.system_config.get("exclude_processes",
                                                      "")),
        }

        # Audio control

        if self.runner.system_config.get("reset_pulse"):
            audio.reset_pulse()

        # Input control

        if self.runner.system_config.get("use_us_layout"):
            self.set_keyboard_layout("us")

        # Display control

        self.original_outputs = DISPLAY_MANAGER.get_config()

        if self.runner.system_config.get("disable_compositor"):
            self.set_desktop_compositing(False)

        if self.runner.system_config.get("disable_screen_saver"):
            self.screen_saver_inhibitor_cookie = SCREEN_SAVER_INHIBITOR.inhibit(
                self.name)

        if self.runner.system_config.get("display") != "off":
            self.resolution_changed = self.restrict_to_display(
                self.runner.system_config.get("display"))

        resolution = self.runner.system_config.get("resolution")
        if resolution != "off":
            DISPLAY_MANAGER.set_resolution(resolution)
            time.sleep(3)
            self.resolution_changed = True

        xephyr = self.runner.system_config.get("xephyr") or "off"
        if xephyr != "off":
            env["DISPLAY"] = self.start_xephyr()

        # Execution control

        self.killswitch = self.get_killswitch()

        if self.runner.system_config.get("prelaunch_command"):
            self.start_prelaunch_command()

        if self.runner.system_config.get("prelaunch_wait"):
            # Monitor the prelaunch command and wait until it has finished
            self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY,
                                              self.prelaunch_beat)
        else:
            self.start_game()
Esempio n. 6
0
    def configure_game(self, prelaunched, error=None):
        """Get the game ready to start, applying all the options
        This methods sets the game_runtime_config attribute.
        """

        if error:
            logger.error(error)
            dialogs.ErrorDialog(str(error))
        if not prelaunched:
            logger.error("Game prelaunch unsuccessful")
            dialogs.ErrorDialog("An error prevented the game from running")
            self.state = self.STATE_STOPPED
            self.emit('game-stop')
            return
        system_config = self.runner.system_config
        self.original_outputs = sorted(
            display.get_outputs(), key=lambda e: e.name == system_config.get("display")
        )

        gameplay_info = self.runner.play()
        if "error" in gameplay_info:
            self.show_error_message(gameplay_info)
            self.state = self.STATE_STOPPED
            self.emit('game-stop')
            return
        logger.debug("Launching %s: %s", self.name, gameplay_info)
        logger.debug("Game info: %s", json.dumps(gameplay_info, indent=2))

        env = {}
        sdl_gamecontrollerconfig = system_config.get("sdl_gamecontrollerconfig")
        if sdl_gamecontrollerconfig:
            path = os.path.expanduser(sdl_gamecontrollerconfig)
            if system.path_exists(path):
                with open(path, "r") as controllerdb_file:
                    sdl_gamecontrollerconfig = controllerdb_file.read()
            env["SDL_GAMECONTROLLERCONFIG"] = sdl_gamecontrollerconfig

        sdl_video_fullscreen = system_config.get("sdl_video_fullscreen") or ""
        env["SDL_VIDEO_FULLSCREEN_DISPLAY"] = sdl_video_fullscreen

        restrict_to_display = system_config.get("display")
        if restrict_to_display != "off":
            if restrict_to_display == "primary":
                restrict_to_display = None
                for output in self.original_outputs:
                    if output.primary:
                        restrict_to_display = output.name
                        break
                if not restrict_to_display:
                    logger.warning("No primary display set")
            else:
                found = False
                for output in self.original_outputs:
                    if output.name == restrict_to_display:
                        found = True
                        break
                if not found:
                    logger.warning("Selected display %s not found", restrict_to_display)
                    restrict_to_display = None
            if restrict_to_display:
                display.turn_off_except(restrict_to_display)
                time.sleep(3)
                self.resolution_changed = True

        resolution = system_config.get("resolution")
        if resolution != "off":
            display.change_resolution(resolution)
            time.sleep(3)
            self.resolution_changed = True

        if system_config.get("reset_pulse"):
            audio.reset_pulse()

        self.killswitch = system_config.get("killswitch")
        if self.killswitch and not system.path_exists(self.killswitch):
            # Prevent setting a killswitch to a file that doesn't exists
            self.killswitch = None

        # Command
        launch_arguments = gameplay_info["command"]

        optimus = system_config.get("optimus")
        if optimus == "primusrun" and system.find_executable("primusrun"):
            launch_arguments.insert(0, "primusrun")
        elif optimus == "optirun" and system.find_executable("optirun"):
            launch_arguments.insert(0, "virtualgl")
            launch_arguments.insert(0, "-b")
            launch_arguments.insert(0, "optirun")
        elif optimus == "pvkrun" and system.find_executable("pvkrun"):
            launch_arguments.insert(0, "pvkrun")

        xephyr = system_config.get("xephyr") or "off"
        if xephyr != "off":
            if not system.find_executable("Xephyr"):
                raise GameConfigError(
                    "Unable to find Xephyr, install it or disable the Xephyr option"
                )

            xephyr_depth = "8" if xephyr == "8bpp" else "16"
            xephyr_resolution = system_config.get("xephyr_resolution") or "640x480"
            xephyr_command = [
                "Xephyr",
                ":2",
                "-ac",
                "-screen",
                xephyr_resolution + "x" + xephyr_depth,
                "-glamor",
                "-reset",
                "-terminate"
            ]
            if system_config.get("xephyr_fullscreen"):
                xephyr_command.append("-fullscreen")

            xephyr_thread = MonitoredCommand(xephyr_command)
            xephyr_thread.start()
            time.sleep(3)
            env["DISPLAY"] = ":2"

        if system_config.get("use_us_layout"):
            setxkbmap_command = ["setxkbmap", "-model", "pc101", "us", "-print"]
            xkbcomp_command = ["xkbcomp", "-", os.environ.get("DISPLAY", ":0")]
            xkbcomp = subprocess.Popen(xkbcomp_command, stdin=subprocess.PIPE)
            subprocess.Popen(
                setxkbmap_command, env=os.environ, stdout=xkbcomp.stdin
            ).communicate()
            xkbcomp.communicate()

        pulse_latency = system_config.get("pulse_latency")
        if pulse_latency:
            env["PULSE_LATENCY_MSEC"] = "60"

        vk_icd = system_config.get("vk_icd")
        if vk_icd and vk_icd != "off" and system.path_exists(vk_icd):
            env["VK_ICD_FILENAMES"] = vk_icd

        fps_limit = system_config.get("fps_limit") or ""
        if fps_limit:
            strangle_cmd = system.find_executable("strangle")
            launch_arguments = [strangle_cmd, fps_limit] + launch_arguments

        prefix_command = system_config.get("prefix_command") or ""
        if prefix_command:
            launch_arguments = (
                shlex.split(os.path.expandvars(prefix_command)) + launch_arguments
            )

        single_cpu = system_config.get("single_cpu") or False
        if single_cpu:
            logger.info("The game will run on a single CPU core")
            launch_arguments.insert(0, "0")
            launch_arguments.insert(0, "-c")
            launch_arguments.insert(0, "taskset")

        terminal = system_config.get("terminal")
        if terminal:
            terminal = system_config.get("terminal_app", system.get_default_terminal())
            if terminal and not system.find_executable(terminal):
                dialogs.ErrorDialog(
                    "The selected terminal application "
                    "could not be launched:\n"
                    "%s" % terminal
                )
                self.state = self.STATE_STOPPED
                self.emit('game-stop')
                return

        # Env vars
        game_env = gameplay_info.get("env") or self.runner.get_env()
        env.update(game_env)

        # LD_PRELOAD
        ld_preload = gameplay_info.get("ld_preload")
        if ld_preload:
            env["LD_PRELOAD"] = ld_preload

        # Feral gamemode
        gamemode = system_config.get("gamemode")
        if gamemode:
            env["LD_PRELOAD"] = ":".join(
                [
                    path
                    for path in [
                        env.get("LD_PRELOAD"),
                        "/usr/$LIB/libgamemodeauto.so",
                    ]
                    if path
                ]
            )

        # LD_LIBRARY_PATH
        game_ld_libary_path = gameplay_info.get("ld_library_path")
        if game_ld_libary_path:
            ld_library_path = env.get("LD_LIBRARY_PATH")
            if not ld_library_path:
                ld_library_path = "$LD_LIBRARY_PATH"
            env["LD_LIBRARY_PATH"] = ":".join([game_ld_libary_path, ld_library_path])

        include_processes = shlex.split(system_config.get("include_processes", ""))
        exclude_processes = shlex.split(system_config.get("exclude_processes", ""))

        self.game_runtime_config = {
            "args": launch_arguments,
            "env": env,
            "terminal": terminal,
            "include_processes": include_processes,
            "exclude_processes": exclude_processes
        }

        if system_config.get("disable_compositor"):
            self.set_desktop_compositing(False)

        # xboxdrv setup
        xboxdrv_config = system_config.get("xboxdrv")
        if xboxdrv_config:
            self.xboxdrv_start(xboxdrv_config)

        prelaunch_command = system_config.get("prelaunch_command")
        if system.path_exists(prelaunch_command):
            self.prelaunch_executor = MonitoredCommand(
                [prelaunch_command],
                include_processes=[os.path.basename(prelaunch_command)],
                cwd=self.directory,
            )
            self.prelaunch_executor.start()
            logger.info("Running %s in the background", prelaunch_command)
        if system_config.get("prelaunch_wait"):
            self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.prelaunch_beat)
        else:
            self.start_game()
Esempio n. 7
0
    def do_play(self, prelaunched, _error=None):
        if not prelaunched:
            self.state = self.STATE_STOPPED
            return
        system_config = self.runner.system_config
        self.original_outputs = display.get_outputs()
        gameplay_info = self.runner.play()

        env = {}

        logger.debug("Launching %s: %s" % (self.name, gameplay_info))
        if 'error' in gameplay_info:
            show_error_message(gameplay_info)
            self.state = self.STATE_STOPPED
            return

        sdl_video_fullscreen = system_config.get('sdl_video_fullscreen') or ''
        env['SDL_VIDEO_FULLSCREEN_DISPLAY'] = sdl_video_fullscreen

        restrict_to_display = system_config.get('display')
        if restrict_to_display != 'off':
            display.turn_off_except(restrict_to_display)
            time.sleep(3)
            self.resolution_changed = True

        resolution = system_config.get('resolution')
        if resolution != 'off':
            display.change_resolution(resolution)
            time.sleep(3)
            self.resolution_changed = True

        if system_config.get('reset_pulse'):
            audio.reset_pulse()

        self.killswitch = system_config.get('killswitch')
        if self.killswitch and not os.path.exists(self.killswitch):
            # Prevent setting a killswitch to a file that doesn't exists
            self.killswitch = None

        # Command
        launch_arguments = gameplay_info['command']

        primusrun = system_config.get('primusrun')
        if primusrun and system.find_executable('primusrun'):
            launch_arguments.insert(0, 'primusrun')

        xephyr = system_config.get('xephyr') or 'off'
        if xephyr != 'off':
            if xephyr == '8bpp':
                xephyr_depth = '8'
            else:
                xephyr_depth = '16'
            xephyr_resolution = system_config.get('xephyr_resolution') or '640x480'
            xephyr_command = ['Xephyr', ':2', '-ac', '-screen',
                              xephyr_resolution + 'x' + xephyr_depth, '-glamor',
                              '-reset', '-terminate', '-fullscreen']
            xephyr_thread = LutrisThread(xephyr_command)
            xephyr_thread.start()
            time.sleep(3)
            env['DISPLAY'] = ':2'

        if system_config.get('use_us_layout'):
            setxkbmap_command = ['setxkbmap', '-model', 'pc101', 'us', '-print']
            xkbcomp_command = ['xkbcomp', '-', os.environ.get('DISPLAY', ':0')]
            xkbcomp = subprocess.Popen(xkbcomp_command, stdin=subprocess.PIPE)
            subprocess.Popen(setxkbmap_command,
                             env=os.environ,
                             stdout=xkbcomp.stdin).communicate()
            xkbcomp.communicate()

        pulse_latency = system_config.get('pulse_latency')
        if pulse_latency:
            env['PULSE_LATENCY_MSEC'] = '60'

        prefix_command = system_config.get("prefix_command") or ''
        if prefix_command.strip():
            launch_arguments.insert(0, prefix_command)

        single_cpu = system_config.get('single_cpu') or False
        if single_cpu:
            logger.info('The game will run on a single CPU core')
            launch_arguments.insert(0, '0')
            launch_arguments.insert(0, '-c')
            launch_arguments.insert(0, 'taskset')

        terminal = system_config.get('terminal')
        if terminal:
            terminal = system_config.get("terminal_app",
                                         system.get_default_terminal())
            if terminal and not system.find_executable(terminal):
                dialogs.ErrorDialog("The selected terminal application "
                                    "could not be launched:\n"
                                    "%s" % terminal)
                self.state = self.STATE_STOPPED
                return
        # Env vars
        game_env = gameplay_info.get('env') or {}
        env.update(game_env)
        system_env = system_config.get('env') or {}
        env.update(system_env)

        ld_preload = gameplay_info.get('ld_preload') or ''
        env["LD_PRELOAD"] = ld_preload

        # Runtime management
        ld_library_path = ""
        if self.runner.use_runtime():
            runtime_env = runtime.get_env()
            if 'STEAM_RUNTIME' in runtime_env and 'STEAM_RUNTIME' not in env:
                env['STEAM_RUNTIME'] = runtime_env['STEAM_RUNTIME']
            if 'LD_LIBRARY_PATH' in runtime_env:
                ld_library_path = runtime_env['LD_LIBRARY_PATH']
        game_ld_libary_path = gameplay_info.get('ld_library_path')
        if game_ld_libary_path:
            if not ld_library_path:
                ld_library_path = '$LD_LIBRARY_PATH'
            ld_library_path = ":".join([game_ld_libary_path, ld_library_path])
        env["LD_LIBRARY_PATH"] = ld_library_path

        # /Env vars

        self.game_thread = LutrisThread(launch_arguments,
                                        runner=self.runner, env=env,
                                        rootpid=gameplay_info.get('rootpid'),
                                        term=terminal)
        if hasattr(self.runner, 'stop'):
            self.game_thread.set_stop_command(self.runner.stop)
        self.game_thread.start()
        self.state = self.STATE_RUNNING
        if 'joy2key' in gameplay_info:
            self.joy2key(gameplay_info['joy2key'])
        xboxdrv_config = system_config.get('xboxdrv')
        if xboxdrv_config:
            self.xboxdrv_start(xboxdrv_config)
        self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.beat)
Esempio n. 8
0
 def on_view_game_log_activate(self, widget):
     if not self.running_game:
         dialogs.ErrorDialog('No game log available')
     log_title = "Log for {}".format(self.running_game)
     log_window = LogWindow(log_title, self.window)
     log_window.logtextview.set_text(self.running_game.game_log)