Beispiel #1
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 def process(self, event, info):
     next_state = State.process(self, event, info)
     if next_state is not None:
         self.kill()
     return next_state
Beispiel #2
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 def __init__(self, eventhandler, view, gamethread):
     State.__init__(self, eventhandler, view)
     self.gamethread = gamethread
Beispiel #3
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 def __init__(self, eventhandler=main.display.buttonhandler.ButtonClickHandler(None, actions=ACTIONS), view=HowToPlayView()):
     State.__init__(self, eventhandler, view)