def process(self, event, info): next_state = State.process(self, event, info) if next_state is not None: self.kill() return next_state
def __init__(self, eventhandler, view, gamethread): State.__init__(self, eventhandler, view) self.gamethread = gamethread
def __init__(self, eventhandler=main.display.buttonhandler.ButtonClickHandler(None, actions=ACTIONS), view=HowToPlayView()): State.__init__(self, eventhandler, view)