Beispiel #1
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    def test_node_move(self):
        a = Node([[0, 2, 3], [1, 4, 5], [6, 7, 8]], 4)
        Node.move(a, "R")
        assert a == Node([[2, 0, 3], [1, 4, 5], [6, 7, 8]], 4)

        a = Node([[0, 2, 3], [1, 4, 5], [6, 7, 8]], 4)
        Node.move(a, "D")
        assert a == Node([[1, 2, 3], [0, 4, 5], [6, 7, 8]], 4)

        a = Node([[6, 2, 3], [1, 4, 5], [0, 7, 8]], 4)
        Node.move(a, "R")
        assert a == Node([[6, 2, 3], [1, 4, 5], [7, 0, 8]], 4)

        a = Node([[6, 2, 3], [1, 0, 5], [7, 4, 8]], 4)
        Node.move(a, "U")
        assert a == Node([[6, 0, 3], [1, 2, 5], [7, 4, 8]], 4)
Beispiel #2
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    def test_can_move(self):
        a = Node([[1, 2, 3], [4, 0, 5], [6, 7, 8]], 3)

        assert Node.can_move(a, "L")
        assert Node.can_move(a, "U")
        assert Node.can_move(a, "D")
        assert Node.can_move(a, "R")

        a = Node([[0, 2, 3], [1, 4, 5], [6, 7, 8]], 4)
        assert not Node.can_move(a, "L")
        assert not Node.can_move(a, "U")
        assert Node.can_move(a, "D")
        assert Node.can_move(a, "R")

        a = Node([[6, 2, 3], [1, 4, 5], [0, 7, 8]], 4)
        assert not Node.can_move(a, "L")
        assert Node.can_move(a, "U")
        assert not Node.can_move(a, "D")
        assert Node.can_move(a, "R")

        a = Node([[6, 2, 3], [1, 4, 5], [8, 7, 0]], 4)
        assert Node.can_move(a, "L")
        assert Node.can_move(a, "U")
        assert not Node.can_move(a, "D")
        assert not Node.can_move(a, "R")
Beispiel #3
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def DeepRead():
    return Node()
Beispiel #4
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def ZDefocus():
    return Node()
Beispiel #5
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def DropShadow():
    return Node()
Beispiel #6
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def CMSTestPattern():
    return Node()
Beispiel #7
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def Denoise():
    return Node()
Beispiel #8
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def ParticleGravity():
    return Node()
Beispiel #9
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def ParticleTurbulence():
    return Node()
Beispiel #10
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def F_Steadiness():
    return Node()
Beispiel #11
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def Direct():
    return Node()
Beispiel #12
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def Viewer():
    return Node()
Beispiel #13
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def Constant():
    return Node()
Beispiel #14
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def Dissolve():
    return Node()
Beispiel #15
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def UVTile2():
    return Node()
Beispiel #16
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 def test_parity(self):
     a = Node([[6, 2, 3], [1, 0, 5], [7, 4, 8]], 4)
     assert Node.get_parity(a) == False
     a = Node([[0, 2, 3], [1, 4, 5], [6, 7, 8]], 4)
     assert Node.get_parity(a) == True
Beispiel #17
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def Output():
    return Node()
Beispiel #18
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def TimeClip():
    return Node()
Beispiel #19
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def Camera():
    return Node()
Beispiel #20
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def ParticleCurve():
    return Node()
Beispiel #21
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def FrameRange():
    return Node()
Beispiel #22
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def MotionBlur2D():
    return Node()
Beispiel #23
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def LensDistortion():
    return Node()
Beispiel #24
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def MergeMat():
    return Node()
Beispiel #25
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def PointCloudGenerator():
    return Node()
Beispiel #26
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def VolumeRays():
    return Node()
Beispiel #27
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def ColorLookup():
    return Node()
Beispiel #28
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def STMap():
    return Node()
Beispiel #29
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def ReadGeo():
    return Node()
Beispiel #30
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def FrameHold():
    return Node()
Beispiel #31
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def Invert():
    return Node()
Beispiel #32
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def ParticleMerge():
    return Node()
Beispiel #33
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 def test_heuristic_funtion(self):
     start = Node([[6, 2, 3], [1, 0, 5], [7, 4, 8]], 4)
     target = Node([[6, 3, 2], [1, 0, 5], [7, 4, 8]], 4)
     assert Node.heuristic_funtion(start, target, 1, 1) == 6
     assert Node.heuristic_funtion(target, target, 1, 1) == 4
Beispiel #34
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def FrameBlend():
    return Node()