Beispiel #1
0
def make_cristae(name='Cristae',
                 loc=(0, 0, 0),
                 scale=(0.1, 1, 1),
                 loop_cut_scale_val=2.4):
    # Initial box
    cristae = geom.box(loc=loc, scale=(0.1, 1, 1), name=name)

    # Loop cut on front face 2x horizontally and vertically
    face = getPolygonByNormal(cristae, Vector((1, 0, 0)))

    edit.loop_cut(getEdgeForFaceAtIndex(cristae, face, 0).index, 2)
    bpy.ops.transform.resize(value=(1, cristae_disc_loop_cut_scale_val, 1))

    edit.loop_cut(getEdgeForFaceAtIndex(cristae, face, 1).index, 2)
    bpy.ops.transform.resize(value=(1, 1, cristae_disc_loop_cut_scale_val))

    # Subdivision surface 4x
    modifiers.subsurf(4)

    # Set base material
    setMaterial(cristae, makeMaterial('Cristae.Base', (1, 1, 1), (1, 1, 1), 1))

    selectVerticesAndAssignMaterial(
        cristae, 'Cristae.Pinch', {'y': {
            'lt': -0.89
        }}, makeMaterial('Cristae.Pinch', (1, 0, 0), (1, 1, 1), 1))
    selectVerticesAndAssignMaterial(
        cristae, 'Cristae.Wall', {'y': {
            'gte': -0.91
        }}, makeMaterial('Cristae.Wall', (0, 0, 1), (1, 1, 1), 1))

    setMode('OBJECT')
Beispiel #2
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def make_cristae(name='Cristae',
                 loc=(0, 0, 0),
                 scale=(0.1, 1, 1),
                 side='right',
                 loop_cut_scale_val=2.4,
                 subsurf_level=2):
    # Initial box
    cristae = geom.box(loc=loc, scale=scale, name=name)

    # Loop cut on front face 2x horizontally and vertically
    face = getPolygonByNormal(cristae, Vector((1, 0, 0)))

    edit.loop_cut(getEdgeForFaceAtIndex(cristae, face, 0).index, 2)
    bpy.ops.transform.resize(value=(1, loop_cut_scale_val, 1))

    edit.loop_cut(getEdgeForFaceAtIndex(cristae, face, 1).index, 2)
    bpy.ops.transform.resize(value=(1, 1, loop_cut_scale_val))

    # Subdivision surface
    modifiers.subsurf(subsurf_level)

    # Set base material
    setMaterial(cristae,
                makeMaterial('Membrane.Inner.Base', (1, 1, 1), (1, 1, 1), 1))

    # TODO figure out what these numbers should be procedurally
    # was 0.89, 0.91 with 4x subdiv.
    pinchThreshold = 0.90
    wallThreshold = 0.95

    if side == 'right':
        selectVerticesAndAssignMaterial(
            cristae, 'Membrane.Inner.Pinch', {'y': {
                'lt': -pinchThreshold
            }}, makeMaterial('Membrane.Inner.Pinch', (1, 0, 0), (1, 1, 1), 1))
        selectVerticesAndAssignMaterial(
            cristae, 'Membrane.Inner.Wall', {'y': {
                'gte': -wallThreshold
            }}, makeMaterial('Membrane.Inner.Wall', (0, 0, 1), (1, 1, 1), 1))
    elif side == 'left':
        selectVerticesAndAssignMaterial(
            cristae, 'Membrane.Inner.Pinch', {'y': {
                'gte': pinchThreshold
            }}, makeMaterial('Membrane.Inner.Pinch', (1, 0, 0), (1, 1, 1), 1))
        selectVerticesAndAssignMaterial(
            cristae, 'Membrane.Inner.Wall', {'y': {
                'lt': wallThreshold
            }}, makeMaterial('Membrane.Inner.Wall', (0, 0, 1), (1, 1, 1), 1))

    setMode('OBJECT')
Beispiel #3
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def make_cristae(name='Cristae', loc=(0,0,0), scale=(0.1, 1, 1), side='right', loop_cut_scale_val=2.4, subsurf_level=2):
    # Initial box
    cristae = geom.box(loc=loc, scale=scale, name=name)

    # Loop cut on front face 2x horizontally and vertically
    face = getPolygonByNormal(cristae, Vector((1, 0, 0)))

    edit.loop_cut(getEdgeForFaceAtIndex(cristae, face, 0).index, 2)
    bpy.ops.transform.resize(value=(1, loop_cut_scale_val, 1))

    edit.loop_cut(getEdgeForFaceAtIndex(cristae, face, 1).index, 2)
    bpy.ops.transform.resize(value=(1, 1, loop_cut_scale_val))

    # Subdivision surface
    modifiers.subsurf(subsurf_level)

    # Set base material
    setMaterial(cristae, makeMaterial('Membrane.Inner.Base', (1,1,1), (1,1,1), 1))

    # TODO figure out what these numbers should be procedurally
    # was 0.89, 0.91 with 4x subdiv.
    pinchThreshold = 0.90
    wallThreshold = 0.95

    if side == 'right':
        selectVerticesAndAssignMaterial(cristae, 'Membrane.Inner.Pinch', {'y': {'lt': -pinchThreshold}}, makeMaterial('Membrane.Inner.Pinch', (1,0,0), (1,1,1), 1))
        selectVerticesAndAssignMaterial(cristae, 'Membrane.Inner.Wall', {'y': {'gte': -wallThreshold}}, makeMaterial('Membrane.Inner.Wall', (0,0,1), (1,1,1), 1))
    elif side == 'left':
        selectVerticesAndAssignMaterial(cristae, 'Membrane.Inner.Pinch', {'y': {'gte': pinchThreshold}}, makeMaterial('Membrane.Inner.Pinch', (1,0,0), (1,1,1), 1))
        selectVerticesAndAssignMaterial(cristae, 'Membrane.Inner.Wall', {'y': {'lt': wallThreshold}}, makeMaterial('Membrane.Inner.Wall', (0,0,1), (1,1,1), 1))

    setMode('OBJECT')
Beispiel #4
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def create_line(x=0, y=0, z=0):
    #палка будет красной
    material = makeMaterial('Red', (1, 0, 0), (1, 1, 1), 1)
    name_list = create_cube_line(4, x, y, z, material)
    #снимаем отметку со всех элементов
    bpy.ops.object.select_all(action='TOGGLE')
    #выделяем нужные кубы по имени
    select_by_names(name_list)
    bpy.ops.object.join()
Beispiel #5
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def create_cross(x=0, y=0, z=0):
    material = makeMaterial('Green', (0, 1, 0), (1, 1, 1), 1)
    #сначала создаем палку из 3-х кубов
    name_list = create_cube_line(3, x, y, z, material)
    #добавляем куб по середине
    cube = create_simple_cube((x + 2, y - 2, z))
    name_list.append(cube.name)
    setMaterial(cube, material)

    #снимаем отметку со всех элементов
    bpy.ops.object.select_all(action='TOGGLE')
    #выделяем нужные кубы по имени
    select_by_names(name_list)
    bpy.ops.object.join()
def make_cristae(name='Cristae', loc=(0,0,0), scale=(0.1, 1, 1), loop_cut_scale_val=2.4):
    # Initial box
    cristae = geom.box(loc=loc, scale=(0.1, 1, 1), name=name)

    # Loop cut on front face 2x horizontally and vertically
    face = getPolygonByNormal(cristae, Vector((1, 0, 0)))

    edit.loop_cut(getEdgeForFaceAtIndex(cristae, face, 0).index, 2)
    bpy.ops.transform.resize(value=(1, cristae_disc_loop_cut_scale_val, 1))

    edit.loop_cut(getEdgeForFaceAtIndex(cristae, face, 1).index, 2)
    bpy.ops.transform.resize(value=(1, 1, cristae_disc_loop_cut_scale_val))

    # Subdivision surface 4x
    modifiers.subsurf(4)

    # Set base material
    setMaterial(cristae, makeMaterial('Cristae.Base', (1,1,1), (1,1,1), 1))

    selectVerticesAndAssignMaterial(cristae, 'Cristae.Pinch', {'y': {'lt': -0.89}}, makeMaterial('Cristae.Pinch', (1,0,0), (1,1,1), 1))
    selectVerticesAndAssignMaterial(cristae, 'Cristae.Wall', {'y': {'gte': -0.91}}, makeMaterial('Cristae.Wall', (0,0,1), (1,1,1), 1))

    setMode('OBJECT')
Beispiel #7
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def create_g_l(x=0, y=0, z=0):
    #фиолетовая
    material = makeMaterial('Violet', (1, 0, 1), (1, 1, 1), 1)
    #сначала создаем палку из 3-х кубов
    name_list = create_cube_line(3, x, y, z, material)
    #добавляем куб слева
    cube = create_simple_cube((x, y - 2, z))
    name_list.append(cube.name)
    setMaterial(cube, material)

    #снимаем отметку со всех элементов
    bpy.ops.object.select_all(action='TOGGLE')
    #выделяем нужные кубы по имени
    select_by_names(name_list)
    bpy.ops.object.join()
Beispiel #8
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def make_membranes(scale, loc=(0,0,0)):
    geom.box(loc, scale, name='Membrane')

    modifiers.subsurf(4)
    modifiers.solidify(0, 0.04)

    # Seperate Inner and Outer membrane
    bpy.ops.mesh.separate(type='LOOSE')

    # Rename
    bpy.data.objects['Membrane'].name = 'Inner-Membrane'
    bpy.data.objects['Membrane.001'].name = 'Outer-Membrane'

    # Materialize Outer-Membrane
    setMaterial(bpy.data.objects['Outer-Membrane'], makeMaterial('Membrane.Outer', (0,1,0), (1,1,1), 1))
Beispiel #9
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def make_membranes(scale, loc=(0, 0, 0)):
    geom.box(loc, scale, name='Membrane')

    modifiers.subsurf(4)
    modifiers.solidify(0, 0.04)

    # Seperate Inner and Outer membrane
    bpy.ops.mesh.separate(type='LOOSE')

    # Rename
    bpy.data.objects['Membrane'].name = 'Inner-Membrane'
    bpy.data.objects['Membrane.001'].name = 'Outer-Membrane'

    # Materialize Outer-Membrane
    setMaterial(bpy.data.objects['Outer-Membrane'],
                makeMaterial('Membrane.Outer', (0, 1, 0), (1, 1, 1), 1))
Beispiel #10
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def create_cube4(x=0, y=0, z=0):
    name_list = []
    #фиолетовая
    material = makeMaterial('Blue', (0, 0, 1), (1, 1, 1), 1)
    cube = create_simple_cube((x, y, z))
    name_list.append(cube.name)
    setMaterial(cube, material)
    cube = create_simple_cube((x + 2, y, z))
    name_list.append(cube.name)
    setMaterial(cube, material)
    cube = create_simple_cube((x, y + 2, z))
    name_list.append(cube.name)
    setMaterial(cube, material)
    cube = create_simple_cube((x + 2, y + 2, z))
    name_list.append(cube.name)
    setMaterial(cube, material)
    #снимаем отметку со всех элементов
    bpy.ops.object.select_all(action='TOGGLE')
    #выделяем нужные кубы по имени
    select_by_names(name_list)
    bpy.ops.object.join()
Beispiel #11
0
def create_z2(x=0, y=0, z=0):
    #светло голубая
    name_list = []
    material = makeMaterial('ligth blue2', (0, 0.5, 1), (1, 1, 1), 1)
    cube = create_simple_cube((x + 2, y, z))
    name_list.append(cube.name)
    setMaterial(cube, material)
    cube = create_simple_cube((x + 4, y, z))
    name_list.append(cube.name)
    setMaterial(cube, material)
    cube = create_simple_cube((x + 2, y + 2, z))
    name_list.append(cube.name)
    setMaterial(cube, material)
    cube = create_simple_cube((x, y + 2, z))
    name_list.append(cube.name)
    setMaterial(cube, material)
    #снимаем отметку со всех элементов
    bpy.ops.object.select_all(action='TOGGLE')
    #выделяем нужные кубы по имени
    select_by_names(name_list)
    bpy.ops.object.join()