Beispiel #1
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            def _gen_axes_spines(self):

                if frame == 'circle':
                    return PolarAxes._gen_axes_spines(self)

                # The following is a hack to get the spines (i.e. the axes frame)

                # to draw correctly for a polygon frame.

                # spine_type must be 'left', 'right', 'top', 'bottom', or `circle`.

                spine_type = 'circle'

                verts = unit_poly_verts(theta + np.pi / 2)

                # close off polygon by repeating first vertex

                verts.append(verts[0])

                path = Path(verts)

                spine = Spine(self, spine_type, path)

                spine.set_transform(self.transAxes)

                return {'polar': spine}
 def _gen_axes_spines(self):
     if frame == "circle": return PolarAxes._gen_axes_spines(self)
     spine_type, verts = "circle", unit_poly_verts(theta)
     verts.append(verts[0])
     path = Path(verts)
     spine = Spine(self, spine_type, path)
     spine.set_transform(self.transAxes)
     return {'polar': spine}
Beispiel #3
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 def _gen_axes_spines(self):
     if self.radar_patch_type == 'circle':
         return PolarAxes._gen_axes_spines(self)
     spine_type = 'circle'
     verts = unit_poly_verts(self.radar_theta)
     verts.append(verts[0])
     path = Path(verts)
     spine = Spine(self, self.radar_spine_type, path)
     spine.set_transform(self.transAxes)
     return {'polar': spine}
        def _gen_axes_spines(self):
            if frame == 'circle':
                return PolarAxes._gen_axes_spines(self)

            spine_type = 'circle'
            verts = unit_poly_verts(theta)
            verts.append(verts[0])
            path = Path(verts)

            spine = Spine(self, spine_type, path)
            spine.set_transform(self.transAxes)
            return {'polar': spine}
Beispiel #5
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            def _gen_axes_spines(self):
                if frame == 'circle':
                    return PolarAxes._gen_axes_spines(self)

                spine_type = 'circle'
                verts = unit_poly_verts(theta)
                # close off polygon by repeating first vertex
                verts.append(verts[0])
                path = Path(verts)

                spine = Spine(self, spine_type, path)
                spine.set_transform(self.transAxes)
                return {'polar': spine}
Beispiel #6
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 def _gen_axes_spines(self):
     if self.radar_patch_type == 'circle':
         return PolarAxes._gen_axes_spines(self)
     # The following is a hack to get the spines (i.e. the axes frame)
     # to draw correctly for a polygon frame.
     spine_type = 'circle'
     verts = unit_poly_verts(self.radar_theta)
     # close off polygon by repeating first vertex
     verts.append(verts[0])
     path = Path(verts)
     spine = Spine(self, self.radar_spine_type, path)
     spine.set_transform(self.transAxes)
     return {'polar': spine}
Beispiel #7
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 def _gen_axes_spines(self):
     if self.radar_patch_type == 'circle':
         return PolarAxes._gen_axes_spines(self)
     # The following is a hack to get the spines (i.e. the axes frame)
     # to draw correctly for a polygon frame.
     spine_type = 'circle'
     verts = unit_poly_verts(self.radar_theta)
     # close off polygon by repeating first vertex
     verts.append(verts[0])
     path = Path(verts)
     spine = Spine(self, self.radar_spine_type, path)
     spine.set_transform(self.transAxes)
     return {'polar': spine}
 def _gen_axes_spines(self):
     if frame == 'circle':
         return PolarAxes._gen_axes_spines(self)
     # The following is a hack to get the spines (i.e. the axes frame)
     # to draw correctly for a polygon frame.
     # spine_type must be 'left', 'right', 'top', 'bottom', or `circle`.
     spine_type = 'circle'
     verts = unit_poly_verts(theta)
     # close off polygon by repeating first vertex
     verts.append(verts[0])
     path = Path(verts)
     spine = Spine(self, spine_type, path)
     spine.set_transform(self.transAxes)
     return {'polar': spine}
        def _gen_axes_spines(self):
            if frame == 'circle':
                return PolarAxes._gen_axes_spines(self)
            # The following is a hack to get the spines (i.e. the axes frame)
            # to draw correctly for a polygon frame.

            # spine_type haruslah 'left', 'right', 'top', 'bottom', or `circle`.
            spine_type = 'circle'
            verts = unit_poly_verts(theta)
            # menghentikan sementara polygon dengan mengulangi vertex awal
            verts.append(verts[0])
            path = Path(verts)

            spine = Spine(self, spine_type, path)
            spine.set_transform(self.transAxes)
            return {'polar': spine}
Beispiel #10
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	def _gen_axes_spines(self):
		"""Overwrite method"""
		return PolarAxes._gen_axes_spines(self)