def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. # spine_type must be 'left', 'right', 'top', 'bottom', or `circle`. spine_type = 'circle' verts = unit_poly_verts(theta + np.pi / 2) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == "circle": return PolarAxes._gen_axes_spines(self) spine_type, verts = "circle", unit_poly_verts(theta) verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if self.radar_patch_type == 'circle': return PolarAxes._gen_axes_spines(self) spine_type = 'circle' verts = unit_poly_verts(self.radar_theta) verts.append(verts[0]) path = Path(verts) spine = Spine(self, self.radar_spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) spine_type = 'circle' verts = unit_poly_verts(theta) verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) spine_type = 'circle' verts = unit_poly_verts(theta) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if self.radar_patch_type == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. spine_type = 'circle' verts = unit_poly_verts(self.radar_theta) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, self.radar_spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if self.radar_patch_type == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. spine_type = 'circle' verts = unit_poly_verts(self.radar_theta) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, self.radar_spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. # spine_type must be 'left', 'right', 'top', 'bottom', or `circle`. spine_type = 'circle' verts = unit_poly_verts(theta) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. # spine_type haruslah 'left', 'right', 'top', 'bottom', or `circle`. spine_type = 'circle' verts = unit_poly_verts(theta) # menghentikan sementara polygon dengan mengulangi vertex awal verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): """Overwrite method""" return PolarAxes._gen_axes_spines(self)