Beispiel #1
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    def setUpClass(cls):
        fixturesUtils.readOnlySetUpClass(__file__, loadPlugin=False)
        if not cls.pluginsLoaded:
            cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded()

        # Create a pure Maya scene to reference in.
        cls.mayaSceneStr = cls.createSimpleMayaScene()
Beispiel #2
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    def setUpClass(cls):
        if not cls.pluginsLoaded:
            cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded()

        # Open top_layer.ma scene in testSamples
        mayaUtils.openTopLayerScene()

        random.seed()
Beispiel #3
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    def setUpClass(cls):
        fixturesUtils.readOnlySetUpClass(__file__, loadPlugin=False)

        if not cls.pluginsLoaded:
            cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded()

        # Open top_layer.ma scene in testSamples
        mayaUtils.openTopLayerScene()

        random.seed()
Beispiel #4
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    def setUpClass(cls):
        fixturesUtils.readOnlySetUpClass(__file__, loadPlugin=False)

        if not cls.pluginsLoaded:
            cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded()
Beispiel #5
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 def setUpClass(cls):
     if not cls.pluginsLoaded:
         cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded()