def setUpClass(cls): fixturesUtils.readOnlySetUpClass(__file__, loadPlugin=False) if not cls.pluginsLoaded: cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded() # Create a pure Maya scene to reference in. cls.mayaSceneStr = cls.createSimpleMayaScene()
def setUpClass(cls): if not cls.pluginsLoaded: cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded() # Open top_layer.ma scene in testSamples mayaUtils.openTopLayerScene() random.seed()
def setUpClass(cls): fixturesUtils.readOnlySetUpClass(__file__, loadPlugin=False) if not cls.pluginsLoaded: cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded() # Open top_layer.ma scene in testSamples mayaUtils.openTopLayerScene() random.seed()
def setUpClass(cls): fixturesUtils.readOnlySetUpClass(__file__, loadPlugin=False) if not cls.pluginsLoaded: cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded()
def setUpClass(cls): if not cls.pluginsLoaded: cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded()