Beispiel #1
0
class PopulationModel(Model):
    """ a model with population in a district """
    num_S = 0
    num_I = 0
    num_R = 0
    num_agents = 0

    def __init__(self, N, r, p, width, height):
        self.num_agents = N
        self.num_S = N
        self.required_social_dist = r
        self.infect_overallprob = p
        """ scheduler controls the order at which agents are activated """
        """ RandomActivation activates all the agents once per step """
        self.schedule = RandomActivation(self)
        """ create a continuous space """
        self.district = ContinuousSpace(width, height, True)

        # create agents
        for i in range(self.num_agents):
            a = PersonAgent(i, self.required_social_dist,
                            self.infect_overallprob, self)
            # i is the id number
            self.schedule.add(a)
            """ add an agent to the schedule using add method """

            # place the agent in the continuous space
            x = self.random.randrange(self.district.width)
            y = self.random.randrange(self.district.height)
            self.district.place_agent(a, (x, y))
            print("id " + str(i) + " is at " + str(x) + "," + str(y))

    def step(self):
        """ advance the model by one step """
        self.schedule.step()
    def __init__(self, floorplan, human_count):
        super().__init__()
        self.n_agents = human_count
        self.floorplan = []
        self.humans = []
        self.obstacles = []
        self.exits = []
        self.spawns = []
        self.scheduler = DistanceScheduler(self)

        # Loads floorplan textfile
        with open('C:/Users/jozse/github/ABMasters/floorplans/' +
                  floorplan) as f:
            [
                self.floorplan.append(line.strip().split())
                for line in f.readlines()
            ]

        # Creates continuous Mesa space & discrete grid for pathfinding
        size = len(self.floorplan[0]), len(self.floorplan)
        self.space = ContinuousSpace(size[0], size[1], torus=False)
        self.grid = []

        for y in range(6 * size[1]):
            row = []
            for x in range(6 * size[0]):
                row.append(ca.Node((x, y)))
            self.grid.append(row)

# Places all elements in Mesa space and grid
        for x in range(size[0]):
            for y in range(size[1]):
                value = str(self.floorplan[y][x])

                if value == 'W':
                    self.new_agent(ca.Wall, (x, y))
                    for i in range(6 * x, 6 * (x + 1)):
                        for j in range(6 * y, 6 * (y + 1)):
                            self.grid[j][i].done = True

                elif value == 'F':
                    self.new_agent(ca.Furniture, (x, y))
                    for i in range(6 * x, 6 * (x + 1)):
                        for j in range(6 * y, 6 * (y + 1)):
                            self.grid[j][i].done = True

                elif value == 'S':
                    self.spawns.append((x, y))

                elif value == 'E':
                    self.new_agent(ca.Exit, (x, y))
                    i = 6 * x + 1
                    j = 6 * y + 1
                    self.grid[j][i].exit = True

        # Spawn specified number of Humans in spawn points
        humans = rnd.sample(self.spawns, self.n_agents)
        for pos in humans:
            self.new_agent(ca.Human, pos)
        print("Classroom initialised.")
    def __init__(self, ax, ax2):
        self.schedule = RandomActivation(self)
        self.grid = ContinuousSpace(400, 400, True)
        self.ax = ax
        self.ax2 = ax2

        # Creating all agents
        enemy_inf1 = EnInfantry(1, self, 10, enemy1_locx, enemy1_locy, self.ax)
        self.schedule.add(enemy_inf1)
        self.grid.place_agent(enemy_inf1, (enemy1_locx, enemy1_locy))

        enemy_arty1 = EnArty(10, self, 30, enemy2_locx, enemy2_locy, self.ax)
        self.schedule.add(enemy_arty1)
        self.grid.place_agent(enemy_arty1, (enemy2_locx, enemy2_locy))

        enemy_tank1 = EnArmour(20, self, 20, enemy3_locx, enemy3_locy, self.ax)
        self.schedule.add(enemy_tank1)
        self.grid.place_agent(enemy_tank1, (enemy3_locx, enemy3_locy))

        friendly_unit1 = FrUnit(30, self, friendly_unit_health,
                                frUnit_init_locx, frUnit_init_locy, self.ax,
                                self.ax2)
        self.schedule.add(friendly_unit1)
        self.grid.place_agent(friendly_unit1,
                              (frUnit_init_locx, frUnit_init_locy))

        friendly_arty = FrArty(40, self, 10, fs_init_locx, fs_init_locy,
                               self.ax)
        self.schedule.add(friendly_arty)
        self.grid.place_agent(friendly_arty, (fs_init_locx, fs_init_locy))
Beispiel #4
0
    def __init__(self, red_col, red_row, red_squad, blue_col, blue_row,
                 blue_squad, blue_agents_elite_squad, red_movement,
                 blue_movement, width, height):
        self.running = True
        self.space = ContinuousSpace(width, height, False)
        self.schedule = RandomActivation(self)
        self.next_agent_id = 1

        self.RED_MOVEMENT_SPEED = red_movement
        self.BLUE_MOVEMENT_SPEED = blue_movement

        separation_y = 1.5
        # Find center
        red_first_y = ((height / 2 -
                        (red_squad * red_row / 2 * separation_y)) +
                       separation_y / 2) - ((red_squad - 1) * separation_y * 2)
        blue_first_y = (
            (height / 2 - (blue_squad * blue_row / 2 * separation_y)) +
            separation_y / 2) - ((blue_squad - 1) * separation_y * 2)

        # Create agents
        self.spawner(15.0, red_first_y, 1.5, separation_y, red_col, red_row,
                     red_squad, 0, 'red')
        self.spawner(width - 15.0, blue_first_y, -1.5, separation_y, blue_col,
                     blue_row, blue_squad, blue_agents_elite_squad, 'blue')
    def __init__(self, Prey_count, Tiger_count, width, height, CANVAS):
        self.count = 0  # Number of agents
        self.schedule = mesa.time.RandomActivation(self)
        self.space = ContinuousSpace(width + 1, height + 1, torus=False)
        self.step_num = 0
        self.last_uid = 0
        self.canvas = CANVAS
        self.grass_ticks = dict()
        self.Prey_count = 0
        self.Tiger_count = 0

        # Create patches
        for x, y in itertools.product(range(width), range(height)):
            a = Patch(self.new_uid(), self)
            # self.schedule.add(a)
            self.space.place_agent(a, (x, y))
            a.canvas = CANVAS
            a.draw()

        # Create Animals:
        for i in range(Prey_count):
            x = random.randrange(self.space.width)
            y = random.randrange(self.space.width)
            self.create_baby(x, y, age=random.randint(1, 5))
        for i in range(Tiger_count):
            x = random.randrange(self.space.width)
            y = random.randrange(self.space.width)
            self.create_baby(x, y, age=random.randint(1, 5), type='Tiger')
class ShoalModel(Model):
    """ Shoal model class. Handles agent creation, placement and scheduling. """

    # Todo: removed vision. Do neighbours need to be included here too?

    def __init__(self,
                 population=100,
                 width=100,
                 height=100,
                 speed=1,
                 separation=2,
                 cohere=0.025,
                 separate=0.25,
                 match=0.04):
        """
        Create a new Boids model. Args:
            N: Number of Boids
            width, height: Size of the space.
            speed: how fast the boids should move.
            separation: what's the minimum distance each Boid will attempt to
                        keep from any other
            cohere, separate, match: factors for the relative importance of
                                     the three drives.
        """
        self.population = population
        self.speed = speed
        self.separation = separation
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width,
                                     height,
                                     True,
                                     grid_width=10,
                                     grid_height=10)
        self.factors = dict(cohere=cohere, separate=separate, match=match)
        self.make_agents()
        self.running = True

    def make_agents(self):
        """
        Create N agents, with random positions and starting velocities.
        """
        # Todo: fix issue with "1 missing required positional argument: 'separation'
        for i in range(self.population):
            x = random.random() * self.space.x_max
            y = random.random() * self.space.y_max
            pos = np.array((x, y))
            velocity = np.random.random(2) * 2 - 1
            fish = Fish(i, self, pos, self.speed, velocity, self.separation,
                        **self.factors)
            self.space.place_agent(fish, pos)
            self.schedule.add(fish)

        self.datacollector = DataCollector(model_reporters={
            "Polarization": polar,
            "Nearest Neighbour Distance": nnd
        })

    def step(self):
        self.datacollector.collect(self)
        self.schedule.step()
Beispiel #7
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    def __init__(self, N=200, width=20, height=20):
        self.num_agents = int(N / 2)
        self.grid = ContinuousSpace(height, width, True)
        self.redAgentList = []
        self.blueAgentList = []
        self.turn = 1

        #redLethality = input("Enter Red team lethality coefficient")
        #blueLethality = input("Enter Blue team lethality coefficient")

        # Create Red and Blue agents
        for i in range(self.num_agents):
            a = RedSoldier(i, self)
            self.redAgentList.append(a)

            # add red soldier to random location on grid
            rx = self.random.randrange(self.grid.width)
            ry = self.random.randrange(self.grid.height)
            self.grid.place_agent(a, (rx, ry))

            b = BlueSoldier(i, self)
            self.blueAgentList.append(b)

            # add blue soldier to random location on grid
            bx = self.random.randrange(self.grid.width)
            by = self.random.randrange(self.grid.height)
            self.grid.place_agent(b, (bx, by))

        self.running = True
Beispiel #8
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    def __init__(self, formation, population, width, height, vision, min_dist,
                 flock_vel, accel_time, equi_dist, repulse_max, repulse_spring,
                 align_frict, align_slope, align_min, wall_decay, wall_frict,
                 form_shape, form_track, form_decay, wp_tolerance):
        '''
        Create a new Flockers model.

        Args:
            population: Number of agents.
            width, height: Size of the space.
            vision: How far around should each agents look for its neighbors.
            min_dist: Minimum allowed distance between agents before a collision occurs. This is only used for statistics.
        '''
        # set parameters
        self.population = population
        self.space = ContinuousSpace(width, height, torus=False)
        self.vision = vision
        self.min_dist = min_dist
        self.params = dict(formation=formation,
                           population=population,
                           flock_vel=flock_vel,
                           accel_time=accel_time,
                           equi_dist=equi_dist,
                           repulse_max=repulse_max,
                           repulse_spring=repulse_spring,
                           align_frict=align_frict,
                           align_slope=align_slope,
                           align_min=align_min,
                           wall_decay=wall_decay,
                           wall_frict=wall_frict,
                           form_shape=form_shape,
                           form_track=form_track,
                           form_decay=form_decay,
                           wp_tolerance=wp_tolerance)

        # data collection for plots
        self.datacollector = DataCollector(
            model_reporters={
                "Minimum Distance": minimum_distance,
                "Maximum Distance": maximum_distance,
                "Average Distance": average_distance,
                "Collisions": collisions,
                "Messags Distributed": messages_distributed,
                "Messags Centralized": messages_centralized
            })

        # execute agents sequentially in a random order
        self.schedule = RandomActivation(self)

        # place agents
        self.make_agents()

        # pairwise distances
        self.agent_distances()

        # run model
        self.running = True

        # collect initial data sample
        self.datacollector.collect(self)
 def __init__(self,
              population=100,
              width=100,
              height=100,
              speed=1,
              vision=10,
              separation=2,
              cohere=0.025,
              separate=0.25,
              match=0.04):
     # Todo: add parameter for blind spot
     """
     Create a new Boids model. Args:
         N: Number of Boids
         width, height: Size of the space.
         speed: how fast the boids should move.
         vision: how far around should each Boid look for its neighbors
         separation: what's the minimum distance each Boid will attempt to
                     keep from any other
         cohere, separate, match: factors for the relative importance of
                                  the three drives.
     """
     self.population = population
     self.vision = vision
     self.speed = speed
     self.separation = separation
     self.schedule = RandomActivation(self)
     self.space = ContinuousSpace(width, height, torus=True,
                                  grid_width=10, grid_height=10)
     self.factors = dict(cohere=cohere, separate=separate, match=match)
     self.make_agents()
     self.running = True
Beispiel #10
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    def __init__(self, ax, ax2):
        self.schedule = BaseScheduler(self)
        self.grid = ContinuousSpace(400, 400, True)
        self.ax = ax
        self.ax2 = ax2

        # Creating all agents
        # All agents are activated in the order they are added to the scheduler.
        friendly_arty = FrArty(10, self, 10, fsUnit_loc[0], fsUnit_loc[1],
                               self.ax, enemy1_loc, fsUnit_loc,
                               ammunition_heavy_round, ammunition_light_round)
        self.schedule.add(friendly_arty)
        self.grid.place_agent(friendly_arty, (fsUnit_loc[0], fsUnit_loc[1]))

        friendly_unit1 = FrUnit(11, self, friendly_unit_health,
                                frUnit_init_loc[0], frUnit_init_loc[1],
                                self.ax, self.ax2, fsUnit_loc)
        self.schedule.add(friendly_unit1)
        self.grid.place_agent(friendly_unit1,
                              (frUnit_init_loc[0], frUnit_init_loc[1]))

        enemy_inf1 = EnInfantry(1, self, 20, enemy1_loc[0], enemy1_loc[1],
                                self.ax, fsUnit_loc, enemy1_loc)
        self.schedule.add(enemy_inf1)
        self.grid.place_agent(enemy_inf1, (enemy1_loc[0], enemy1_loc[1]))

        enemy_arty1 = EnArty(2, self, 20, enemy2_loc[0], enemy2_loc[1],
                             self.ax, fsUnit_loc, enemy2_loc)
        self.schedule.add(enemy_arty1)
        self.grid.place_agent(enemy_arty1, (enemy2_loc[0], enemy2_loc[1]))

        enemy_tank1 = EnArmour(3, self, 20, enemy3_loc[0], enemy3_loc[1],
                               self.ax, fsUnit_loc, enemy3_loc)
        self.schedule.add(enemy_tank1)
        self.grid.place_agent(enemy_tank1, (enemy3_loc[0], enemy3_loc[1]))
Beispiel #11
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    def __init__(self,
                 agent_type,
                 width=500,
                 height=500,
                 num_adversaries=8,
                 road_width=60,
                 frozen=True,
                 epsilon=0,
                 episode_duration=100,
                 Q=None,
                 N=None):
        self.num_adversaries = num_adversaries
        self.road_width = road_width
        self.episode_duration = episode_duration
        self.schedule = RandomActivation(self)

        self.space = ContinuousSpace(width, height, True)
        self.cars = []

        self.make_agents(AgentType(agent_type), frozen, epsilon, Q, N)
        self.running = True

        self.step_count = 0
        self.count = 0
        self.curr_reward = 0

        self.reset()

        self.datacollector = DataCollector(
            model_reporters={"Agent rewards sum": get_rewards_sum_log})
Beispiel #12
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    def __init__(self,
                 population=100,
                 width=100,
                 height=100,
                 speed=1,
                 vision=10,
                 separation=2,
                 cohere=0.025,
                 separate=0.25,
                 match=0.04):
        '''
        Create a new Flockers model.

        Args:
            population: Number of Boids
            width, height: Size of the space.
            speed: How fast should the Boids move.
            vision: How far around should each Boid look for its neighbors
            separation: What's the minimum distance each Boid will attempt to
                    keep from any other
            cohere, separate, match: factors for the relative importance of
                    the three drives.        '''
        self.population = population
        self.vision = vision
        self.speed = speed
        self.separation = separation
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width, height, True)
        self.factors = dict(cohere=cohere, separate=separate, match=match)
        self.make_agents()
        self.running = True
Beispiel #13
0
class SimulationModel(Model):
    def __init__(self, x_max, y_max, species, iterations):
        super(SimulationModel, self).__init__()

        self.starved = 0
        self.space = ContinuousSpace(x_max,
                                     y_max,
                                     grid_width=20,
                                     grid_height=20,
                                     torus=True)
        self.schedule = SimultaneousActivation(self)

        self.iterations = iterations

        self.species = []
        self.create_population(species)

    def create_population(self, species):
        for specie, lamarck, params in species:
            individuals = []
            for param in params:
                individuals.append(
                    self.create_individual(specie, lamarck, param))
                self.schedule.add(individuals[-1])
            self.species.append(individuals)

    def create_individual(self, specie, lamarck, param):
        x = random.random() * self.space.x_max
        y = random.random() * self.space.y_max
        ind = specie(self.space, x, y, lamarck, param)
        self.space.place_agent(ind, ind.pos)
        return ind

    def step(self):
        self.schedule.step()
        self.cleanup_corpses()
        self.update_iterations()

    def update_iterations(self):
        self.iterations -= 1
        if not self.iterations:
            self.running = False

    def cleanup_corpses(self):
        for agent in filter(t_matcher(AutonomicAgent), self.schedule.agents):
            if agent.energy <= 0:
                self.schedule.remove(agent)
                # noinspection PyProtectedMember
                self.space._remove_agent(agent.pos, agent)
                self.starved += 1

    def results(self):
        def get_energy(individual):
            return individual.eaten, individual.energy

        def get_energies(specie):
            return map(get_energy, specie)

        return map(get_energies, self.species)
class ShoalModel(Model):
    """ Shoal model class. Handles agent creation, placement and scheduling. """

    def __init__(self,
                 population=100,
                 width=100,
                 height=100,
                 speed=1,
                 vision=10,
                 separation=2,
                 cohere=0.025,
                 separate=0.25,
                 match=0.04):
        # Todo: add parameter for blind spot
        """
        Create a new Boids model. Args:
            N: Number of Boids
            width, height: Size of the space.
            speed: how fast the boids should move.
            vision: how far around should each Boid look for its neighbors
            separation: what's the minimum distance each Boid will attempt to
                        keep from any other
            cohere, separate, match: factors for the relative importance of
                                     the three drives.
        """
        self.population = population
        self.vision = vision
        self.speed = speed
        self.separation = separation
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width, height, torus=True,
                                     grid_width=10, grid_height=10)
        self.factors = dict(cohere=cohere, separate=separate, match=match)
        self.make_agents()
        self.running = True

    def make_agents(self):
        """
        Create N agents, with random positions and starting velocities.
        """
        for i in range(self.population):
            x = random.random() * self.space.x_max
            y = random.random() * self.space.y_max
            pos = np.array((x, y))
            velocity = np.random.random(2) * 2 - 1
            fish = Fish(i, self, pos, self.speed, velocity, self.vision,
                        self.separation, **self.factors)
            self.space.place_agent(fish, pos)
            self.schedule.add(fish)

        self.datacollector = DataCollector(
            model_reporters={"Polarization": polar,
                             "Nearest Neighbour Distance": nnd,
                             "Shoal Area": area,
                             "Mean Distance from Centroid": centroid_dist})

    def step(self):
        self.datacollector.collect(self)
        self.schedule.step()
Beispiel #15
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class BattleFieldModel(Model):
    """A model  of an agent-based battle simulation using Lanchester’s Law. First assume it is
analogous to the continuous model whereby all troops are homogenous and jumbled together. At
combat start, each troop is put in a random position. A shooting occurs on each side at each time
step, if any enemies are left to kill. The soldier shooting shall be chosen randomly from among
the remaining troops. Thus each is equally likely to be the random shooter on his/her side. The
probability of killing an opposing troop is expressed in the lethality coefficients.
    """
    def __init__(self, N=200, width=20, height=20):
        self.num_agents = int(N / 2)
        self.grid = ContinuousSpace(height, width, True)
        self.redAgentList = []
        self.blueAgentList = []
        self.turn = 1

        #redLethality = input("Enter Red team lethality coefficient")
        #blueLethality = input("Enter Blue team lethality coefficient")

        # Create Red and Blue agents
        for i in range(self.num_agents):
            a = RedSoldier(i, self)
            self.redAgentList.append(a)

            # add red soldier to random location on grid
            rx = self.random.randrange(self.grid.width)
            ry = self.random.randrange(self.grid.height)
            self.grid.place_agent(a, (rx, ry))

            b = BlueSoldier(i, self)
            self.blueAgentList.append(b)

            # add blue soldier to random location on grid
            bx = self.random.randrange(self.grid.width)
            by = self.random.randrange(self.grid.height)
            self.grid.place_agent(b, (bx, by))

        self.running = True

    def step(self):
        numRed = len(self.redAgentList)
        numBlue = len(self.blueAgentList)
        if ((numRed > 0) and (numBlue > 0)):
            if (self.turn == 1):
                print("Red Turn")
                self.redAgentList[random.randint(0, numRed - 1)].step()

                self.turn = 0
            else:
                print("Blue Turn")
                self.blueAgentList[random.randint(0, numBlue - 1)].step()

                self.turn = 1
        else:
            if (numRed == 0):
                print("Battle Over! Blue Team Wins.")
            else:
                print("Battle Over! Red Team Wins.")
            self.running = False
Beispiel #16
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    def __init__(self,
                 N=1,
                 O=1,
                 sensorRange=5,
                 target_speed=1.0,
                 active_prediction=False,
                 a=1,
                 width=150,
                 height=150):
        super().__init__()
        #self.running = True
        self.num_agents = N
        self.num_observer_agents = O
        self.target_speed = target_speed
        self.multiplication_factor = 1.0 / target_speed
        self.sensor_range = sensorRange  # * self.multiplication_factor
        self.targets_observed = set()
        self.grid = ContinuousSpace(int(width), int(height), False)
        self.schedule = RandomActivation(self)
        self.observers_indications = []
        self.a = a
        self.active_prediction = active_prediction

        self.verbose = False  # Print-monitoring

        #        self.datacollector = DataCollector(
        #            {"Wolves": lambda m: m.schedule.get_breed_count(Wolf),
        #             "Sheep": lambda m: m.schedule.get_breed_count(Sheep)})

        # Create targets
        for i in range(self.num_agents):
            # Add the agent to a random grid cell
            x = self.random.randrange(self.grid.width)
            y = self.random.randrange(self.grid.height)
            a = TargetAgent("t_" + str(i), (x, y), self, self.target_speed)
            self.schedule.add(a)

            self.grid.place_agent(a, (x, y))

        # Create observers
        for i in range(self.num_observer_agents):
            #b = ObserverAgent("o_"+str(i), self.sensor_range, self.multiplication_factor, self)

            # Add the agent to a kmens indication
            self.observers_indications = self.kmeans_indications()
            point = self.observers_indications[i]
            x = math.floor(point[0])
            y = math.floor(point[1])
            b = ObserverAgent("o_" + str(i), (x, y), self, self.sensor_range,
                              self.multiplication_factor)
            self.schedule.add(b)

            self.grid.place_agent(b, (x, y))

        self.datacollector = DataCollector(
            model_reporters={"Observation": "mean_observation"})
Beispiel #17
0
    def __init__(self,
                 height=100,
                 width=100,
                 init_prey=100,
                 prey_reproduction=0.03,
                 init_predator=10,
                 predator_vision=1,
                 predator_reproduction=0.5,
                 predator_death=0.02,
                 local_offspring=False,
                 max_iters=500,
                 seed=None):

        super().__init__()

        self.height = height
        self.width = width
        self.init_prey = init_prey
        self.prey_reproduction = prey_reproduction
        self.init_predator = init_predator
        self.predator_vision = predator_vision
        self.predator_reproduction = predator_reproduction
        self.predator_death = predator_death
        self.local_offspring = local_offspring
        self.iteration = 0
        self.max_iters = max_iters
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(height, width, torus=True)
        model_reporters = {
            'Prey': lambda model: self.count('Prey'),
            'Predator': lambda model: self.count('Predator'),
        }

        self.datacollector = DataCollector(model_reporters=model_reporters)

        # Place prey
        for i in range(self.init_prey):
            x = self.random.uniform(0, self.width)
            y = self.random.uniform(0, self.height)
            # next_id() starts at 1
            prey = Prey(self.next_id(), self, (x, y), self.prey_reproduction)
            self.space.place_agent(prey, (x, y))
            self.schedule.add(prey)

        # Place predators
        for i in range(self.init_predator):
            x = self.random.uniform(0, self.width)
            y = self.random.uniform(0, self.height)
            predator = Predator(self.next_id(), self, (x, y),
                                self.predator_reproduction,
                                self.predator_death, self.predator_vision)
            self.space.place_agent(predator, (x, y))
            self.schedule.add(predator)

        self.running = True
        self.datacollector.collect(self)
Beispiel #18
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class BoidModel(Model):
    '''
    Flocker model class. Handles agent creation, placement and scheduling.
    '''
    def __init__(self,
                 population=100,
                 width=100,
                 height=100,
                 speed=1,
                 vision=10,
                 separation=2,
                 cohere=0.025,
                 separate=0.25,
                 match=0.04):
        '''
        Create a new Flockers model.

        Args:
            population: Number of Boids
            width, height: Size of the space.
            speed: How fast should the Boids move.
            vision: How far around should each Boid look for its neighbors
            separation: What's the minimum distance each Boid will attempt to
                    keep from any other
            cohere, separate, match: factors for the relative importance of
                    the three drives.        '''
        self.population = population
        self.vision = vision
        self.speed = speed
        self.separation = separation
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width,
                                     height,
                                     True,
                                     grid_width=10,
                                     grid_height=10)
        self.factors = dict(cohere=cohere, separate=separate, match=match)
        self.make_agents()
        self.running = True

    def make_agents(self):
        '''
        Create self.population agents, with random positions and starting headings.
        '''
        for i in range(self.population):
            x = random.random() * self.space.x_max
            y = random.random() * self.space.y_max
            pos = np.array((x, y))
            velocity = np.random.random(2) * 2 - 1
            boid = Boid(i, self, pos, self.speed, velocity, self.vision,
                        self.separation, **self.factors)
            self.space.place_agent(boid, pos)
            self.schedule.add(boid)

    def step(self):
        self.schedule.step()
Beispiel #19
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 def setUp(self):
     """
     Create a test space and populate with Mock Agents.
     """
     self.space = ContinuousSpace(70, 50, False, -30, -30)
     self.agents = []
     for i, pos in enumerate(REMOVAL_TEST_AGENTS):
         a = MockAgent(i, None)
         self.agents.append(a)
         self.space.place_agent(a, pos)
Beispiel #20
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 def setUp(self):
     '''
     Create a test space and populate with Mock Agents.
     '''
     self.space = ContinuousSpace(70, 20, False, -30, -30, 100, 100)
     self.agents = []
     for i, pos in enumerate(TEST_AGENTS):
         a = MockAgent(i, None)
         self.agents.append(a)
         self.space.place_agent(a, pos)
Beispiel #21
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    def __init__(self):
        super().__init__()
        self.schedule = SimultaneousActivation(self)
        self.grid = ContinuousSpace(75, 40, False)

        ## Creation des agents de base
        for _ in range(1):
            a = Walker(self.next_id(), self)
            self.schedule.add(a)
            self.grid.place_agent(a, (0, 0))
Beispiel #22
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    def __init__(self,
                 seed=None,
                 population=100,
                 width=500,
                 height=500,
                 initial_proportion_sick=0.1,
                 proportion_moving=0.5,
                 speed=1.0,
                 time_until_symptomatic=3,
                 transmission_probability=0.2,
                 transmission_distance=1.0,
                 recovery_probability=0.6,
                 death_probability=0.02,
                 quarantine_probability=0.5):
        """
        Create a new Transmission model.



Potential things to add
# age as an attribute.
# differential mobility as a function of age.
# differential recovery as a function of age.
# time dependence of recovery (e.g., sick for longer = higher probability of death?)
# non random walking
# add another state that is self quarantied (based on time to symptoms), so movers and nonmovers can become
# self quarantied after symptoms arise. Then they don't transmit.

                     """
        super(Transmission, self).__init__(seed=seed)
        self.population = population
        self.proportion_moving = proportion_moving
        self.initial_proportion_sick = initial_proportion_sick
        self.speed = speed

        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width, height, True)
        self.factors = dict(transmission_probability=transmission_probability,
                            recovery_probability=recovery_probability,
                            death_probability=death_probability,
                            transmission_distance=transmission_distance,
                            time_until_symptomatic=time_until_symptomatic,
                            quarantine_probability=quarantine_probability)

        self.make_agents()
        self.running = True

        self.datacollector = DataCollector(
            model_reporters={
                "uninfected": analyze_uninfected,
                "sick": analyze_sick,
                "recovered": analyze_recovered,
                "dead": analyze_dead,
                "quarantined": analyze_quarantined,
            })
Beispiel #23
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    def __init__(self, N, width, height):
        self.num_agents = N
        self.grid = ContinuousSpace(width, height, False)
        self.schedule = SimultaneousActivation(self)
        for i in range(self.num_agents):
            a = StudentAgent(i, self)
            self.schedule.add(a)

            x = random.randrange(self.grid.width)
            y = random.randrange(self.grid.height)
            self.grid.place_agent(a, (x, y))
Beispiel #24
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class BoidModel(Model):
    '''
    Flocker model class. Handles agent creation, placement and scheduling.
    '''

    def __init__(self,
                 population=100,
                 width=100,
                 height=100,
                 speed=1,
                 vision=10,
                 separation=2,
                 cohere=0.025,
                 separate=0.25,
                 match=0.04):
        '''
        Create a new Flockers model.

        Args:
            population: Number of Boids
            width, height: Size of the space.
            speed: How fast should the Boids move.
            vision: How far around should each Boid look for its neighbors
            separation: What's the minimum distance each Boid will attempt to
                    keep from any other
            cohere, separate, match: factors for the relative importance of
                    the three drives.        '''
        self.population = population
        self.vision = vision
        self.speed = speed
        self.separation = separation
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width, height, True,
                                     grid_width=10, grid_height=10)
        self.factors = dict(cohere=cohere, separate=separate, match=match)
        self.make_agents()
        self.running = True

    def make_agents(self):
        '''
        Create self.population agents, with random positions and starting headings.
        '''
        for i in range(self.population):
            x = random.random() * self.space.x_max
            y = random.random() * self.space.y_max
            pos = np.array((x, y))
            velocity = np.random.random(2) * 2 - 1
            boid = Boid(i, self, pos, self.speed, velocity, self.vision,
                        self.separation, **self.factors)
            self.space.place_agent(boid, pos)
            self.schedule.add(boid)

    def step(self):
        self.schedule.step()
Beispiel #25
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class GangRivalry(Model):
    """
    """
    def __init__(self, grid_size=GRID_DIM, gang_info=GANGS, pars=PARS):
        super().__init__()

        self.width, self.height = grid_size
        self.area = ContinuousSpace(self.width, self.height, False)
        self.gang_info = gang_info
        self.parameters = pars
        self.total_gangs = len(self.gang_info)
        self.rivalry_matrix = np.zeros((self.total_gangs, self.total_gangs))
        self.road_density = np.random.rand(self.width, self.height)
        self.schedule_GangMember = OneRandomActivation(self)
        self.init_population()
        self.datacollector = DataCollector({
            "Interaction":
            lambda m: self.schedule_GangMember.get_agent_count()
        })
        self.running = True
        self.datacollector.collect(self)

    def init_population(self):
        """
        """
        for gang in self.gang_info:
            size = gang["gang_size"]
            pos = gang["anchor"]
            name = gang["name"]

            for _ in range(size):
                self.new_agent(pos, name)

    def new_agent(self, pos, name):
        """
        """
        agent = GangMember(self.next_id(), self, pos, name)
        self.area.place_agent(agent, pos)
        self.schedule_GangMember.add(agent)

    def update_rivalry(self, agent1, agent2):
        """
        """
        self.rivalry_matrix[agent1.gang, agent2.gang] += 1

    def step(self):
        self.schedule_GangMember.step()
        self.datacollector.collect(self)

    def run_model(self, step_count=200):
        for _ in range(step_count):
            self.step()
Beispiel #26
0
    def __init__(self, floorplan, human_count):
        super().__init__()
        self.n_agents = human_count
        self.floorplan = []
        self.humans = []
        self.obstacles = []
        self.exits = []
        self.spawns = []
        self.scheduler = DistanceScheduler(self)

        # Creates continuous Mesa space & discrete grid for pathfinding
        size = len(self.floorplan[0]), len(self.floorplan)
        self.space = ContinuousSpace(size[0], size[1], torus=False)
        self.grid = []

        for y in range(6 * size[1]):
            row = []
            for x in range(6 * size[0]):
                row.append(ca.Node((x, y)))
            self.grid.append(row)

# Places all elements in Mesa space and grid
        for x in range(size[0]):
            for y in range(size[1]):
                value = str(self.floorplan[y][x])

                if value == 'W':
                    self.new_agent(ca.Wall, (x, y))
                    for i in range(6 * x, 6 * (x + 1)):
                        for j in range(6 * y, 6 * (y + 1)):
                            self.grid[j][i].done = True

                elif value == 'F':
                    self.new_agent(ca.Furniture, (x, y))
                    for i in range(6 * x, 6 * (x + 1)):
                        for j in range(6 * y, 6 * (y + 1)):
                            self.grid[j][i].done = True

                elif value == 'S':
                    self.spawns.append((x, y))

                elif value == 'E':
                    self.new_agent(ca.Exit, (x, y))
                    i = 6 * x + 1
                    j = 6 * y + 1
                    self.grid[j][i].exit = True

        # Spawn n_agents according to floorplan
        for pos in rnd.sample(self.spawns, self.n_agents):
            self.new_agent(ca.Human, pos)
Beispiel #27
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    def __init__(self, x_max, y_max, species, iterations):
        super(SimulationModel, self).__init__()

        self.starved = 0
        self.space = ContinuousSpace(x_max,
                                     y_max,
                                     grid_width=20,
                                     grid_height=20,
                                     torus=True)
        self.schedule = SimultaneousActivation(self)

        self.iterations = iterations

        self.species = []
        self.create_population(species)
Beispiel #28
0
    def __init__(self,
                 population=100,
                 width=100,
                 height=100,
                 speed=1,
                 vision=10,
                 separation=2,
                 cohere=0.025,
                 separate=0.25,
                 match=0.04):
        '''
        Create a new Flockers model.

        Args:
            population: Number of Boids
            width, height: Size of the space.
            speed: How fast should the Boids move.
            vision: How far around should each Boid look for its neighbors
            separation: What's the minimum distance each Boid will attempt to
                    keep from any other
            cohere, separate, match: factors for the relative importance of
                    the three drives.        '''
        self.population = population
        self.vision = vision
        self.speed = speed
        self.separation = separation
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width, height, True)
        self.factors = dict(cohere=cohere, separate=separate, match=match)
        self.make_agents()
        self.running = True
Beispiel #29
0
    def __init__(self):
        self.num_agents_sita = 30
        self.num_agents_ue = 30
        self.num_kabe = 1
        self.schedule = RandomActivationByBreed(self)
        #self.schedule = RandomActivation(self)
        self.width = 10
        self.height = 50
        self.space = ContinuousSpace(self.width, self.height, True)
        self.syudan_hito_sita = np.zeros((self.num_agents_sita, 2))
        self.syudan_hito_ue = np.zeros((self.num_agents_ue, 2))
        self.syudan_kabe = np.zeros((self.num_kabe, 2))
        self.time = 1000
        # Create agents

        for j in range(self.num_agents_sita):
            a = Hokousya_sita(j, self)
            self.syudan_hito_sita[j, 0] = a.iti_x
            self.syudan_hito_sita[j, 1] = a.iti_y
            self.schedule.add(a)
            #self.syudan_hito_sita[i,0] = a.iti_x
            #self.syudan_hito_sita[i,1] = a.iti_y

        for i in range(self.num_agents_ue):
            b = Hokousya_ue(i, self)
            self.syudan_hito_ue[i, 0] = b.iti_x
            self.syudan_hito_ue[i, 1] = b.iti_y
            self.schedule.add(b)
Beispiel #30
0
    def __init__(self, width=100, height=100, torus=True):
        self.running = True
        self.unique_id_counter = 0
        # number from 1 to 4, indicating the stage of the day
        self.firm_count = 0
        self.household_count = 0

        self.households = []
        self.firms = []
        self.luxury_firms = []

        self.daily_tick = 0

        self.money_supply = 10e6
        self.population = 10
        self.luxury_price = 0
        self.gdp = 0

        self.space = ContinuousSpace(width, height, torus)
        self.schedule = BaseScheduler(self)

        self._populate()

        # Networking
        self.G = nx.Graph()
        self._make_network()

        # Data collection
        self.datacollector = DataCollector(
            model_reporters={'agg_wealth': compute_agg_wealth}
            #agent_reporters = {TODO if you need to}
        )
Beispiel #31
0
    def __init__(self):
        self.num_agents_sita = 20
        self.num_agents_ue = 20
        self.num_kabe = 1
        self.schedule = SimultaneousActivation(self)
        self.width = 10
        self.height = 50
        self.space = ContinuousSpace(self.width, self.height, True)
        self.syudan_hito_sita = np.zeros((self.num_agents_sita, 2))
        self.syudan_hito_ue = np.zeros((self.num_agents_ue, 2))
        self.syudan_kabe = np.zeros((self.num_kabe, 2))
        self.time = 1000
        # Create agents
        for i in range(self.num_agents_sita):
            a = Hokousya_sita(i, self)
            self.schedule.add(a)
            self.syudan_hito_sita[i,0] = a.iti_x
            self.syudan_hito_sita[i,1] = a.iti_y

        for i in range(self.num_agents_ue):
            b = Hokousya_ue(i, self)
            self.schedule.add(b)
            self.syudan_hito_ue[i,0] = b.iti_x
            self.syudan_hito_ue[i,1] = b.iti_y
        #壁を作る
        for i in range(self.num_kabe):
            c = Kabe(i, self)
            self.schedule.add(c)
            self.syudan_kabe[i, 0] = c.iti[0]
            self.syudan_kabe[i, 1] = c.iti[1]
Beispiel #32
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class BoidModel(Model):
    '''
    Flocker model class. Handles agent creation, placement and scheduling.
    '''
    N = 100
    width = 100
    height = 100

    def __init__(self, N, width, height, speed, vision, separation):
        '''
        Create a new Flockers model.

        Args:
            N: Number of Boids
            width, height: Size of the space.
            speed: How fast should the Boids move.
            vision: How far around should each Boid look for its neighbors
            separtion: What's the minimum distance each Boid will attempt to
                       keep from any other
        '''
        self.N = N
        self.vision = vision
        self.speed = speed
        self.separation = separation
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width, height, True,
            grid_width=10, grid_height=10)
        self.make_agents()
        self.running = True

    def make_agents(self):
        '''
        Create N agents, with random positions and starting headings.
        '''
        for i in range(self.N):
            x = random.random() * self.space.x_max
            y = random.random() * self.space.y_max
            pos = (x, y)
            heading = np.random.random(2) * 2 - np.array((1, 1))
            heading /= np.linalg.norm(heading)
            boid = Boid(i, pos, self.speed, heading, self.vision, self.separation)
            self.space.place_agent(boid, pos)
            self.schedule.add(boid)

    def step(self):
        self.schedule.step()
Beispiel #33
0
 def setUp(self):
     '''
     Create a test space and populate with Mock Agents.
     '''
     self.space = ContinuousSpace(70, 20, False, -30, -30, 100, 100)
     self.agents = []
     for i, pos in enumerate(TEST_AGENTS):
         a = MockAgent(i, None)
         self.agents.append(a)
         self.space.place_agent(a, pos)
Beispiel #34
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class TestSpaceToroidal(unittest.TestCase):
    '''
    Testing a toroidal continuous space.
    '''

    def setUp(self):
        '''
        Create a test space and populate with Mock Agents.
        '''
        self.space = ContinuousSpace(70, 20, True, -30, -30, 100, 100)
        self.agents = []
        for i, pos in enumerate(TEST_AGENTS):
            a = MockAgent(i, None)
            self.agents.append(a)
            self.space.place_agent(a, pos)

    def test_agent_positions(self):
        '''
        Ensure that the agents are all placed properly.
        '''
        for i, pos in enumerate(TEST_AGENTS):
            a = self.agents[i]
            assert a.pos == pos

    def test_distance_calculations(self):
        '''
        Test toroidal distance calculations.
        '''
        pos_1 = (-30, -30)
        pos_2 = (70, 20)
        assert self.space.get_distance(pos_1, pos_2) == 0

        pos_3 = (-30, -20)
        assert self.space.get_distance(pos_1, pos_3) == 10

    def test_neighborhood_retrieval(self):
        '''
        Test neighborhood retrieval
        '''
        neighbors_1 = self.space.get_neighbors((-20, -20), 1)
        assert len(neighbors_1) == 2

        neighbors_2 = self.space.get_neighbors((40, -10), 10)
        assert len(neighbors_2) == 0

        neighbors_3 = self.space.get_neighbors((-30, -30), 10)
        assert len(neighbors_3) == 1
Beispiel #35
0
    def __init__(self, N, width, height, speed, vision, separation):
        '''
        Create a new Flockers model.

        Args:
            N: Number of Boids
            width, height: Size of the space.
            speed: How fast should the Boids move.
            vision: How far around should each Boid look for its neighbors
            separtion: What's the minimum distance each Boid will attempt to
                       keep from any other
        '''
        self.N = N
        self.vision = vision
        self.speed = speed
        self.separation = separation
        self.schedule = RandomActivation(self)
        self.space = ContinuousSpace(width, height, True,
                                     grid_width=10, grid_height=10)
        self.make_agents()
        self.running = True
Beispiel #36
0
class TestSpaceToroidal(unittest.TestCase):
    '''
    Testing a toroidal continuous space.
    '''

    def setUp(self):
        '''
        Create a test space and populate with Mock Agents.
        '''
        self.space = ContinuousSpace(70, 20, True, -30, -30, 100, 100)
        self.agents = []
        for i, pos in enumerate(TEST_AGENTS):
            a = MockAgent(i, None)
            self.agents.append(a)
            self.space.place_agent(a, pos)

    def test_agent_positions(self):
        '''
        Ensure that the agents are all placed properly.
        '''
        for i, pos in enumerate(TEST_AGENTS):
            a = self.agents[i]
            assert a.pos == pos

    def test_distance_calculations(self):
        '''
        Test toroidal distance calculations.
        '''
        pos_1 = (-30, -30)
        pos_2 = (70, 20)
        assert self.space.get_distance(pos_1, pos_2) == 0

        pos_3 = (-30, -20)
        assert self.space.get_distance(pos_1, pos_3) == 10

    def test_heading(self):
        pos_1 = (-30, -30)
        pos_2 = (70, 20)
        self.assertEqual((0, 0), self.space.get_heading(pos_1, pos_2))

        pos_1 = (65, -25)
        pos_2 = (-25, -25)
        self.assertEqual((10, 0), self.space.get_heading(pos_1, pos_2))

    def test_neighborhood_retrieval(self):
        '''
        Test neighborhood retrieval
        '''
        neighbors_1 = self.space.get_neighbors((-20, -20), 1)
        assert len(neighbors_1) == 2

        neighbors_2 = self.space.get_neighbors((40, -10), 10)
        assert len(neighbors_2) == 0

        neighbors_3 = self.space.get_neighbors((-30, -30), 10)
        assert len(neighbors_3) == 1

    def test_bounds(self):
        '''
        Test positions outside of boundary
        '''
        boundary_agents = []
        for i, pos in enumerate(OUTSIDE_POSITIONS):
            a = MockAgent(len(self.agents) + i, None)
            boundary_agents.append(a)
            self.space.place_agent(a, pos)

        for a, pos in zip(boundary_agents, OUTSIDE_POSITIONS):
            adj_pos = self.space.torus_adj(pos)
            assert a.pos == adj_pos

        a = self.agents[0]
        for pos in OUTSIDE_POSITIONS:
            assert self.space.out_of_bounds(pos)
            self.space.move_agent(a, pos)
Beispiel #37
0
class TestSpaceAgentMapping(unittest.TestCase):
    '''
    Testing a continuous space for agent mapping during removal.
    '''

    def setUp(self):
        '''
        Create a test space and populate with Mock Agents.
        '''
        self.space = ContinuousSpace(70, 50, False, -30, -30)
        self.agents = []
        for i, pos in enumerate(REMOVAL_TEST_AGENTS):
            a = MockAgent(i, None)
            self.agents.append(a)
            self.space.place_agent(a, pos)

    def test_remove_first(self):
        '''
        Test removing the first entry
        '''
        agent_to_remove = self.agents[0]
        self.space.remove_agent(agent_to_remove)
        for i, agent in self.space._index_to_agent.items():
            assert agent.pos == tuple(self.space._agent_points[i, :])
            assert i == self.space._agent_to_index[agent]
        assert agent_to_remove not in self.space._agent_to_index
        assert agent_to_remove.pos is None
        with self.assertRaises(Exception):
            self.space.remove_agent(agent_to_remove)

    def test_remove_last(self):
        '''
        Test removing the last entry
        '''
        agent_to_remove = self.agents[-1]
        self.space.remove_agent(agent_to_remove)
        for i, agent in self.space._index_to_agent.items():
            assert agent.pos == tuple(self.space._agent_points[i, :])
            assert i == self.space._agent_to_index[agent]
        assert agent_to_remove not in self.space._agent_to_index
        assert agent_to_remove.pos is None
        with self.assertRaises(Exception):
            self.space.remove_agent(agent_to_remove)

    def test_remove_middle(self):
        '''
        Test removing a middle entry
        '''
        agent_to_remove = self.agents[3]
        self.space.remove_agent(agent_to_remove)
        for i, agent in self.space._index_to_agent.items():
            assert agent.pos == tuple(self.space._agent_points[i, :])
            assert i == self.space._agent_to_index[agent]
        assert agent_to_remove not in self.space._agent_to_index
        assert agent_to_remove.pos is None
        with self.assertRaises(Exception):
            self.space.remove_agent(agent_to_remove)
Beispiel #38
0
class TestSpaceNonToroidal(unittest.TestCase):
    '''
    Testing a toroidal continuous space.
    '''

    def setUp(self):
        '''
        Create a test space and populate with Mock Agents.
        '''
        self.space = ContinuousSpace(70, 20, False, -30, -30)
        self.agents = []
        for i, pos in enumerate(TEST_AGENTS):
            a = MockAgent(i, None)
            self.agents.append(a)
            self.space.place_agent(a, pos)

    def test_agent_positions(self):
        '''
        Ensure that the agents are all placed properly.
        '''
        for i, pos in enumerate(TEST_AGENTS):
            a = self.agents[i]
            assert a.pos == pos

    def test_agent_matching(self):
        '''
        Ensure that the agents are all placed and indexed properly.
        '''
        for i, agent in self.space._index_to_agent.items():
            assert agent.pos == tuple(self.space._agent_points[i, :])
            assert i == self.space._agent_to_index[agent]

    def test_distance_calculations(self):
        '''
        Test toroidal distance calculations.
        '''

        pos_2 = (70, 20)
        pos_3 = (-30, -20)
        assert self.space.get_distance(pos_2, pos_3) == 107.70329614269008

    def test_heading(self):
        pos_1 = (-30, -30)
        pos_2 = (70, 20)
        self.assertEqual((100, 50), self.space.get_heading(pos_1, pos_2))

        pos_1 = (65, -25)
        pos_2 = (-25, -25)
        self.assertEqual((-90, 0), self.space.get_heading(pos_1, pos_2))

    def test_neighborhood_retrieval(self):
        '''
        Test neighborhood retrieval
        '''
        neighbors_1 = self.space.get_neighbors((-20, -20), 1)
        assert len(neighbors_1) == 2

        neighbors_2 = self.space.get_neighbors((40, -10), 10)
        assert len(neighbors_2) == 0

        neighbors_3 = self.space.get_neighbors((-30, -30), 10)
        assert len(neighbors_3) == 0

    def test_bounds(self):
        '''
        Test positions outside of boundary
        '''
        for i, pos in enumerate(OUTSIDE_POSITIONS):
            a = MockAgent(len(self.agents) + i, None)
            with self.assertRaises(Exception):
                self.space.place_agent(a, pos)

        a = self.agents[0]
        for pos in OUTSIDE_POSITIONS:
            assert self.space.out_of_bounds(pos)
            with self.assertRaises(Exception):
                self.space.move_agent(a, pos)