def __setupNewGame(player):
    game = Game(player1=player)

    # Randomize whether computer starts, or player
    if random.randint(1,2) == 1:
        game.nextTurn()

    return game
 def __playGame(self):
     player1 = Player(name="player1")
     player2 = Player(name="player2")
     game = Game(player1=player1, player2=player2)
     game.nextTurn(Game.X)
     game.nextTurn(Game.O)
     game.nextTurn(Game.X)
     game.nextTurn(Game.O)
     game.nextTurn(Game.X)
     game.nextTurn(Game.O)
     game.nextTurn(Game.X)
     game.nextTurn(Game.O)
     game.nextTurn(Game.X)
     return game