def __setupNewGame(player): game = Game(player1=player) # Randomize whether computer starts, or player if random.randint(1,2) == 1: game.nextTurn() return game
def __playGame(self): player1 = Player(name="player1") player2 = Player(name="player2") game = Game(player1=player1, player2=player2) game.nextTurn(Game.X) game.nextTurn(Game.O) game.nextTurn(Game.X) game.nextTurn(Game.O) game.nextTurn(Game.X) game.nextTurn(Game.O) game.nextTurn(Game.X) game.nextTurn(Game.O) game.nextTurn(Game.X) return game