Beispiel #1
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def round_end(event_var):
    '''Called at the end of every round'''

    # Clear the respawn list
    respawn_players.clear()

    # Clear the player dictionary
    players.clear()
Beispiel #2
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def unload():
    '''Called when DeathMatch is unloaded'''

    # Reset freezetime and roundtime
    VariableBackups['mp_freezetime'].remove(info.name)
    VariableBackups['mp_roundtime'].remove(info.name)

    # Unregister the joinclass filter
    es.addons.unregisterClientCommandFilter(joinclass_filter)

    # Clear the players dictionary
    players.clear()
Beispiel #3
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def es_map_start(event_var):
    '''Called each time a new map is loaded'''

    # Clear the players dictionary
    players.clear()
Beispiel #4
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def gg_win(event_var):
    '''Called when someone wins the match'''

    # Clear the players dictionary
    players.clear()
Beispiel #5
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def es_map_start(event_var):
    '''Called every map start'''

    # Clear the player dictionary
    players.clear()