def round_end(event_var): '''Called at the end of every round''' # Clear the respawn list respawn_players.clear() # Clear the player dictionary players.clear()
def unload(): '''Called when DeathMatch is unloaded''' # Reset freezetime and roundtime VariableBackups['mp_freezetime'].remove(info.name) VariableBackups['mp_roundtime'].remove(info.name) # Unregister the joinclass filter es.addons.unregisterClientCommandFilter(joinclass_filter) # Clear the players dictionary players.clear()
def es_map_start(event_var): '''Called each time a new map is loaded''' # Clear the players dictionary players.clear()
def gg_win(event_var): '''Called when someone wins the match''' # Clear the players dictionary players.clear()
def es_map_start(event_var): '''Called every map start''' # Clear the player dictionary players.clear()