Beispiel #1
0
def testAI(filename):
    pygame.init()
    bigCircle = myItem.Circle((0, 0, 0), (0, 320), 320)
    smallCircle = myItem.Circle((255, 255, 255), (0, 320), 160)

    car = myItem.car(2, 560, (15, 15))
    carAi = myCarAI.carAI()
    #load训练好的神经网络
    carAi.load(filename)
    screen = pygame.display.set_mode((480, 640), 0, 32)
    # Clock对象
    clock = pygame.time.Clock()
    for i in range(5000):
        # 手动操作
        for event in pygame.event.get():
            if event.type == QUIT:
                exit()
        # AI
        # input car.r  car.v car.dis-s 7 output speed, direction
        # 根据speed和direction控制小车
        # 计算移动距离
        time_passed = clock.tick()
        time_passed_seconds = time_passed / 1000.
        car.postion_move(time_passed_seconds)
        car.get_dis_to_wall((0, 320), 320, (0, 320), 160)

        # 输入神经网络的指标( /30为了防止输入过大)
        data = np.array([car.r/30, car.v/30, car.dis_wall/30, car.ldis_wall/30,
                            car.lldis_wall/30, car.rdis_wall/30, car.rrdis_wall/30])
        data = data.T
        v, dir = carAi.forward(data)
        if v == -1:
            car.speed_down()
        elif v == 1:
            car.speed_up()
        if dir == -1:
            car.left_move()
        elif dir == 1:
            car.right_move()
        if car.is_goal() == True:
            print("goal!")
            break
        if car.is_live(smallCircle.rp, smallCircle.rr, bigCircle.rp, bigCircle.rr) == False:
            print("error")
            break

        mapPaint(pygame, screen, bigCircle, smallCircle)
        pygame.draw.rect(screen, (0, 255, 0), Rect((car.x, car.y), (car.size)))
        pygame.draw.line(screen, (255, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2),
                         (car.dis_pos[0], car.dis_pos[1]))
        pygame.draw.line(screen, (0, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2),
                         (car.ldis_pos[0], car.ldis_pos[1]))
        pygame.draw.line(screen, (0, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2),
                         (car.lldis_pos[0], car.lldis_pos[1]))
        pygame.draw.line(screen, (0, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2),
                         (car.rdis_pos[0], car.rdis_pos[1]))
        pygame.draw.line(screen, (0, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2),
                         (car.rrdis_pos[0], car.rrdis_pos[1]))

        pygame.display.update()
Beispiel #2
0
def gameStart():
    pygame.init()
    bigCircle = myItem.Circle((0,0,0), (0,320), 320)
    smallCircle = myItem.Circle((255, 255, 255), (0,320), 160)
    # 生成carnum辆car和carnum个AI
    carnum = 100
    cars = []
    carAis = []
    for i in range(carnum):
        cars.append(myItem.car(2, 560, (15,15)))
        carAis.append(myCarAI.carAI())
    # init屏幕
    screen = pygame.display.set_mode((480, 640), 0, 32)
    # Clock对象,使小车运动更流畅
    clock = pygame.time.Clock()
    # 训练次数
    n_epoches = 60

    for k in range(n_epoches):
        print("第%d次----------------------"%k)
        # 每次的时间为1000
        for i in range(1000):
            # 手动操作,还未加入
            for event in pygame.event.get():
                if event.type == QUIT:
                    exit()
            # AI
            # input car.r  car.v car.dis-s 7 output speed, direction
            # 根据speed和direction控制小车
            # 计算移动距离
            time_passed = clock.tick(); time_passed_seconds = time_passed / 1000.
            for i in range(len(cars)):
                car = cars[i]
                if car.alive == False:
                    continue
                car.get_dis_to_wall((0, 320), 320, (0, 320), 160)
                car.postion_move(time_passed_seconds)
                carAi = carAis[i]
                
                # 输入神经网络的指标( /30为了防止输入过大)
                data = np.array([car.r/30, car.v/30, car.dis_wall/30, car.ldis_wall/30,
                                 car.lldis_wall/30, car.rdis_wall/30, car.rrdis_wall/30])
                # if i == 0:
                #     print(data)
                data = data.T
                # 控制方向
                v,dir = carAi.forward(data)
                if v == -1:
                    car.speed_down()
                elif v == 1:
                    car.speed_up()
                if dir == -1:
                    car.left_move()
                elif dir == 1:
                    car.right_move()
                # 到达
                if car.is_goal() == True:
                    print("goal!")
                    carAi.save("goal_para/goal_{}".format(str(i)))
                # 判断is_live
                car.is_live(smallCircle.rp, smallCircle.rr, bigCircle.rp, bigCircle.rr)
                car.distance = car.y

            # update
            mapPaint(pygame, screen, bigCircle, smallCircle)
            carPaint(pygame, screen,cars)
            pygame.display.update()

            # 是否结束
            flag = 0
            for i in range(len(cars)):
                car = cars[i]
                if car.alive == True:
                    flag = 1
            if flag == 0: break

        # 选出最好的一个AI
        bestAI = pick_best_AI(cars, carAis)
        # 下一轮
        cars.clear(); carAis.clear()
        for i in range(carnum):
            cars.append(myItem.car(2, 560, (15, 15)))
        carAis = myCarAI.GeneOptimize.gene_algo(bestAI, carnum)
Beispiel #3
0
def gameStart():
    pygame.init()
    bigCircle = myItem.Circle((0, 0, 0), (0, 320), 320)
    smallCircle = myItem.Circle((255, 255, 255), (0, 320), 160)
    #生成200辆car和200个AI
    cars = []
    carAis = []
    carnum = 100
    for i in range(carnum):
        cars.append(myItem.car(2, 560, (15, 15)))
        carAis.append(myCarAI.carAI())

    screen = pygame.display.set_mode((480, 640), 0, 32)
    # Clock对象
    clock = pygame.time.Clock()
    for k in range(60):
        print("第%d次--------------------" % k)
        for i in range(1000):
            #手动操作
            for event in pygame.event.get():
                if event.type == QUIT:
                    exit()
            #AI
            #input car.r  car.v car.dis-s 7 output speed, direction
            #根据speed和direction控制小车
            #计算移动距离
            time_passed = clock.tick()
            time_passed_seconds = time_passed / 1000.
            for i in range(len(cars)):
                car = cars[i]
                if car.alive == False:
                    continue
                car.get_dis_to_wall((0, 320), 320, (0, 320), 160)
                car.postion_move(time_passed_seconds)
                carAi = carAis[i]
                data = np.array([
                    car.r * 3, car.v / 100, car.dis_wall / 300,
                    car.ldis_wall / 300, car.lldis_wall / 300,
                    car.rdis_wall / 300, car.rrdis_wall / 300
                ])
                # print(data)
                data = data.T
                #控制方向
                v, dir = carAi.forward(data)
                if v == -1:
                    car.speed_down()
                elif v == 1:
                    car.speed_up()
                if dir == -1:
                    car.left_move()
                elif dir == 1:
                    car.right_move()
                if car.is_goal() == True:
                    print("goal!")
                    # filename = "goal"+str(i)
                    # carAi.save(filename)
                if car.is_live(smallCircle.rp, smallCircle.rr, bigCircle.rp,
                               bigCircle.rr) == False:
                    pass

                car.distance = car.y

            mapPaint(pygame, screen, bigCircle, smallCircle)
            carPaint(pygame, screen, cars)
            pygame.display.update()

            #是否结束
            flag = 0
            for i in range(len(cars)):
                car = cars[i]
                if car.alive == True:
                    flag = 1
            if flag == 0: break

        #选出最好的一个AI
        bestAI = pick_best_AI(cars, carAis)
        cars.clear()
        carAis.clear()
        for i in range(carnum):
            cars.append(myItem.car(2, 560, (15, 15)))
        carAis = myCarAI.gene_algo(bestAI, carnum)