def testAI(filename): pygame.init() bigCircle = myItem.Circle((0, 0, 0), (0, 320), 320) smallCircle = myItem.Circle((255, 255, 255), (0, 320), 160) car = myItem.car(2, 560, (15, 15)) carAi = myCarAI.carAI() #load训练好的神经网络 carAi.load(filename) screen = pygame.display.set_mode((480, 640), 0, 32) # Clock对象 clock = pygame.time.Clock() for i in range(5000): # 手动操作 for event in pygame.event.get(): if event.type == QUIT: exit() # AI # input car.r car.v car.dis-s 7 output speed, direction # 根据speed和direction控制小车 # 计算移动距离 time_passed = clock.tick() time_passed_seconds = time_passed / 1000. car.postion_move(time_passed_seconds) car.get_dis_to_wall((0, 320), 320, (0, 320), 160) # 输入神经网络的指标( /30为了防止输入过大) data = np.array([car.r/30, car.v/30, car.dis_wall/30, car.ldis_wall/30, car.lldis_wall/30, car.rdis_wall/30, car.rrdis_wall/30]) data = data.T v, dir = carAi.forward(data) if v == -1: car.speed_down() elif v == 1: car.speed_up() if dir == -1: car.left_move() elif dir == 1: car.right_move() if car.is_goal() == True: print("goal!") break if car.is_live(smallCircle.rp, smallCircle.rr, bigCircle.rp, bigCircle.rr) == False: print("error") break mapPaint(pygame, screen, bigCircle, smallCircle) pygame.draw.rect(screen, (0, 255, 0), Rect((car.x, car.y), (car.size))) pygame.draw.line(screen, (255, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2), (car.dis_pos[0], car.dis_pos[1])) pygame.draw.line(screen, (0, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2), (car.ldis_pos[0], car.ldis_pos[1])) pygame.draw.line(screen, (0, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2), (car.lldis_pos[0], car.lldis_pos[1])) pygame.draw.line(screen, (0, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2), (car.rdis_pos[0], car.rdis_pos[1])) pygame.draw.line(screen, (0, 255, 0), (car.x + car.size[0] / 2, car.y + car.size[1] / 2), (car.rrdis_pos[0], car.rrdis_pos[1])) pygame.display.update()
def gameStart(): pygame.init() bigCircle = myItem.Circle((0,0,0), (0,320), 320) smallCircle = myItem.Circle((255, 255, 255), (0,320), 160) # 生成carnum辆car和carnum个AI carnum = 100 cars = [] carAis = [] for i in range(carnum): cars.append(myItem.car(2, 560, (15,15))) carAis.append(myCarAI.carAI()) # init屏幕 screen = pygame.display.set_mode((480, 640), 0, 32) # Clock对象,使小车运动更流畅 clock = pygame.time.Clock() # 训练次数 n_epoches = 60 for k in range(n_epoches): print("第%d次----------------------"%k) # 每次的时间为1000 for i in range(1000): # 手动操作,还未加入 for event in pygame.event.get(): if event.type == QUIT: exit() # AI # input car.r car.v car.dis-s 7 output speed, direction # 根据speed和direction控制小车 # 计算移动距离 time_passed = clock.tick(); time_passed_seconds = time_passed / 1000. for i in range(len(cars)): car = cars[i] if car.alive == False: continue car.get_dis_to_wall((0, 320), 320, (0, 320), 160) car.postion_move(time_passed_seconds) carAi = carAis[i] # 输入神经网络的指标( /30为了防止输入过大) data = np.array([car.r/30, car.v/30, car.dis_wall/30, car.ldis_wall/30, car.lldis_wall/30, car.rdis_wall/30, car.rrdis_wall/30]) # if i == 0: # print(data) data = data.T # 控制方向 v,dir = carAi.forward(data) if v == -1: car.speed_down() elif v == 1: car.speed_up() if dir == -1: car.left_move() elif dir == 1: car.right_move() # 到达 if car.is_goal() == True: print("goal!") carAi.save("goal_para/goal_{}".format(str(i))) # 判断is_live car.is_live(smallCircle.rp, smallCircle.rr, bigCircle.rp, bigCircle.rr) car.distance = car.y # update mapPaint(pygame, screen, bigCircle, smallCircle) carPaint(pygame, screen,cars) pygame.display.update() # 是否结束 flag = 0 for i in range(len(cars)): car = cars[i] if car.alive == True: flag = 1 if flag == 0: break # 选出最好的一个AI bestAI = pick_best_AI(cars, carAis) # 下一轮 cars.clear(); carAis.clear() for i in range(carnum): cars.append(myItem.car(2, 560, (15, 15))) carAis = myCarAI.GeneOptimize.gene_algo(bestAI, carnum)
def gameStart(): pygame.init() bigCircle = myItem.Circle((0, 0, 0), (0, 320), 320) smallCircle = myItem.Circle((255, 255, 255), (0, 320), 160) #生成200辆car和200个AI cars = [] carAis = [] carnum = 100 for i in range(carnum): cars.append(myItem.car(2, 560, (15, 15))) carAis.append(myCarAI.carAI()) screen = pygame.display.set_mode((480, 640), 0, 32) # Clock对象 clock = pygame.time.Clock() for k in range(60): print("第%d次--------------------" % k) for i in range(1000): #手动操作 for event in pygame.event.get(): if event.type == QUIT: exit() #AI #input car.r car.v car.dis-s 7 output speed, direction #根据speed和direction控制小车 #计算移动距离 time_passed = clock.tick() time_passed_seconds = time_passed / 1000. for i in range(len(cars)): car = cars[i] if car.alive == False: continue car.get_dis_to_wall((0, 320), 320, (0, 320), 160) car.postion_move(time_passed_seconds) carAi = carAis[i] data = np.array([ car.r * 3, car.v / 100, car.dis_wall / 300, car.ldis_wall / 300, car.lldis_wall / 300, car.rdis_wall / 300, car.rrdis_wall / 300 ]) # print(data) data = data.T #控制方向 v, dir = carAi.forward(data) if v == -1: car.speed_down() elif v == 1: car.speed_up() if dir == -1: car.left_move() elif dir == 1: car.right_move() if car.is_goal() == True: print("goal!") # filename = "goal"+str(i) # carAi.save(filename) if car.is_live(smallCircle.rp, smallCircle.rr, bigCircle.rp, bigCircle.rr) == False: pass car.distance = car.y mapPaint(pygame, screen, bigCircle, smallCircle) carPaint(pygame, screen, cars) pygame.display.update() #是否结束 flag = 0 for i in range(len(cars)): car = cars[i] if car.alive == True: flag = 1 if flag == 0: break #选出最好的一个AI bestAI = pick_best_AI(cars, carAis) cars.clear() carAis.clear() for i in range(carnum): cars.append(myItem.car(2, 560, (15, 15))) carAis = myCarAI.gene_algo(bestAI, carnum)