Beispiel #1
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def getTransformationList(sceneitems):
    transformations = []
    for sceneitem in sceneitems:
        pos = obs.vec2()
        obs.obs_sceneitem_get_pos(sceneitem, pos)
        rot = obs.obs_sceneitem_get_rot(sceneitem)
        scale = obs.vec2()
        obs.obs_sceneitem_get_scale(sceneitem, scale)
        alignment = obs.obs_sceneitem_get_alignment(sceneitem)
        bounds = obs.vec2()
        obs.obs_sceneitem_get_bounds(sceneitem, bounds)
        boundsType = obs.obs_sceneitem_get_bounds_type(sceneitem)
        boundsAlignment = obs.obs_sceneitem_get_bounds_alignment(sceneitem)
        crop = obs.obs_sceneitem_crop()
        obs.obs_sceneitem_get_crop(sceneitem, crop)
        transformations.append({
            "pos": [pos.x, pos.y],
            "rot":
            rot,
            "scale": [scale.x, scale.y],
            "alignment":
            alignment,
            "bounds": [bounds.x, bounds.y],
            "boundsType":
            boundsType,
            "boundsAlignment":
            boundsAlignment,
            "crop": [crop.left, crop.right, crop.top, crop.bottom]
        })
        obs.obs_sceneitem_release(sceneitem)
    return transformations
Beispiel #2
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def SetDestinationPositionAndSize(props, p):
    global Animations

    # Base the index off of the name since callbacks don't work well.
    name = obs.obs_property_name(p)
    indexStr = re.sub("[^0-9]", "", name)

    animationIndex = int(indexStr)
    scene_item = getSceneItem()

    posV = obs.vec2()
    scaleV = obs.vec2()
    obs.obs_sceneitem_get_pos(scene_item, posV)
    obs.obs_sceneitem_get_scale(scene_item, scaleV)

    width, height = calculateSize(scene_item, scaleV.x, scaleV.y)
    Animations[animationIndex].destinationX = posV.x
    Animations[animationIndex].destinationY = posV.y
    Animations[animationIndex].destinationWidth = width
    Animations[animationIndex].destinationHeight = height
    obs.obs_data_set_int(settings,
                         Animations[animationIndex].destinationXStorage,
                         (int)(Animations[animationIndex].destinationX))
    obs.obs_data_set_int(settings,
                         Animations[animationIndex].destinationYStorage,
                         (int)(Animations[animationIndex].destinationY))
    obs.obs_data_set_int(settings,
                         Animations[animationIndex].destinationWidthStorage,
                         (int)(Animations[animationIndex].destinationWidth))
    obs.obs_data_set_int(settings,
                         Animations[animationIndex].destinationHeightStorage,
                         (int)(Animations[animationIndex].destinationHeight))
    def update_cursor(self):
        source = obs.obs_get_source_by_name(self.source_name)
        settings = obs.obs_data_create()
        if source is not None:
            scene_source = obs.obs_frontend_get_current_scene()
            scene_width = obs.obs_source_get_width(source)
            scene_height = obs.obs_source_get_height(source)
            scene = obs.obs_scene_from_source(scene_source)
            scene_item = obs.obs_scene_find_source(scene, self.source_name)
            if scene_item:
                scale = obs.vec2()
                obs.obs_sceneitem_get_scale(scene_item, scale)
                scene_width, scene_height = apply_scale(
                    scale.x, scale.y, scene_width, scene_height
                )
                next_pos = obs.vec2()
                next_pos.x, next_pos.y = get_position()
                next_pos.x -= scene_width / 2
                next_pos.y -= scene_height / 2
                # set position to center of source where cursor is
                obs.obs_sceneitem_set_pos(scene_item, next_pos)

            obs.obs_data_release(settings)
            obs.obs_scene_release(scene)
            obs.obs_source_release(source)
Beispiel #4
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def set_text_pos():
    pos = [290+100, 14]
    hardcoded_width = 250
    hardcoded_height = 26
    scale = [1.5, 1.5]
    #math should make it mirrored but doesnt, gotta add a bit more so looks mirrored
    bit_to_right = 5

    sceneItem = get_scene_item('Blue-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, pos[0], pos[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    obs.obs_sceneitem_get_scale(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    # obs.obs_sceneitem_release(sceneItem)

    sceneItem = get_scene_item('Orange-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, 1920-pos[0]-hardcoded_width*scale[0] + bit_to_right, pos[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    # obs.obs_sceneitem_release(sceneItem)

    sceneItem = get_scene_item('Blue-Dev-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, pos[0], pos[1]+hardcoded_height*scale[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    obs.obs_sceneitem_get_scale(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    # obs.obs_sceneitem_release(sceneItem)

    sceneItem = get_scene_item('Orange-Dev-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, 1920-pos[0]-hardcoded_width*scale[0] + bit_to_right, pos[1]+hardcoded_height*scale[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
Beispiel #5
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def InitializeSource(animation, positionSpecified, sizeSpecified):
    #scene_item = None
    global source_name
    scene_item = getSceneItem()
    #scene_item = findSceneItem(source_name)
    print("InitializeSource::scene_item: %s" % (scene_item))
    if scene_item != None:
        posV = obs.vec2()
        scaleV = obs.vec2()

        obs.obs_sceneitem_get_pos(scene_item, posV)
        obs.obs_sceneitem_get_scale(scene_item, scaleV)
        Source.scale.x = scaleV.x
        Source.scale.y = scaleV.y
        width, height = calculateSize(scene_item, Source.scale.x,
                                      Source.scale.y)
        Source.pos = posV
        Source.size.x = width
        Source.size.y = height

        Source.posSpeed = animation.posSpeed
        if positionSpecified:
            Source.targetPos.x = animation.destinationX
            Source.targetPos.y = animation.destinationY
        else:
            Source.targetPos.x = posV.x
            Source.targetPos.y = posV.y

        if sizeSpecified:
            Source.targetSize.x = animation.destinationWidth
            Source.targetSize.y = animation.destinationHeight
            scaleV.x, scaleV.y = calculateNewScale(scene_item,
                                                   Source.targetSize.x,
                                                   Source.targetSize.y)
            Source.targetScale.x = scaleV.x
            Source.targetScale.y = scaleV.y
        else:
            Source.targetSize.x = Source.size.x
            Source.targetSize.y = Source.size.y
            Source.targetScale.x = Source.scale.x
            Source.targetScale.y = Source.scale.y
Beispiel #6
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def set_text_pos():
    pos = [119, 14]
    hardcoded_width = 386
    scale = [1.5, 1.5]

    sceneItem = get_scene_item('Blue-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, pos[0], pos[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    obs.obs_sceneitem_get_scale(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    # obs.obs_sceneitem_release(sceneItem)

    sceneItem = get_scene_item('Orange-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, 1920 - pos[0] - hardcoded_width * scale[0], pos[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
Beispiel #7
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def dumpSceneData():
    scene = obs.obs_frontend_get_current_scene()
    sceneObject = obs.obs_scene_from_source(scene)
    items = obs.obs_scene_enum_items(sceneObject)
    itemArray = []
    for item in items:
        sceneItem = obs.obs_sceneitem_get_source(item)
        name = obs.obs_source_get_name(sceneItem)
        if "tweentool:" not in name:
            pos = obs.vec2()
            obs.obs_sceneitem_get_pos(item, pos)
            rot = obs.obs_sceneitem_get_rot(item)
            scale = obs.vec2()
            obs.obs_sceneitem_get_scale(item, scale)
            alignment = obs.obs_sceneitem_get_alignment(item)
            bounds = obs.vec2()
            obs.obs_sceneitem_get_bounds(item, bounds)
            boundsType = obs.obs_sceneitem_get_bounds_type(item)
            boundsAlignment = obs.obs_sceneitem_get_bounds_alignment(item)
            crop = obs.obs_sceneitem_crop()
            obs.obs_sceneitem_get_crop(item, crop)
            itemArray.append({
                "name":
                name,
                "pos": [pos.x, pos.y],
                "rot":
                rot,
                "scale": [scale.x, scale.y],
                "alignment":
                alignment,
                "bounds": [bounds.x, bounds.y],
                "boundsType":
                boundsType,
                "boundsAlignment":
                boundsAlignment,
                "crop": [crop.left, crop.right, crop.top, crop.bottom]
            })
    return itemArray
def sad_threaded(props, prop):
    # 1. Make it grayscale
    cam_source = obs.obs_get_source_by_name("Shitty Webcam")
    grayscale_filter = obs.obs_source_get_filter_by_name(cam_source, "Gray")

    data = obs.obs_data_create()
    obs.obs_data_set_double(data, "clut_amount", 1.0)
    obs.obs_source_update(grayscale_filter, data)

    # 2. Save initial props
    current_scene_source = obs.obs_frontend_get_current_scene()
    obs.obs_frontend_set_current_preview_scene(current_scene_source)
    current_scene = obs.obs_scene_from_source(current_scene_source)
    cam_sceneitem = obs.obs_scene_find_source(current_scene, "Shitty Webcam")

    initial_scale = obs.vec2()
    obs.obs_sceneitem_get_scale(cam_sceneitem, initial_scale)

    initial_pos = obs.vec2()
    obs.obs_sceneitem_get_pos(cam_sceneitem, initial_pos)

    initial_box_transform = obs.matrix4()
    obs.obs_sceneitem_get_box_transform(cam_sceneitem, initial_box_transform)

    initial_crop = obs.obs_sceneitem_crop()
    obs.obs_sceneitem_get_crop(cam_sceneitem, initial_crop)
    # matrix4.x.x -> x size
    # matrix4.y.y -> y size
    # matrix4.t.x -> x position
    # matrix4.t.y -> y position
    # for prop in ["x", "y", "z", "t"]:
    #   print(f"Matrix property {prop}")
    #   vec = getattr(initial_box_transform, prop)
    #   print(dir(vec))
    #   for vec_prop in ["m", "w", "x", "y", "z"]:
    #     print(f"Vec Property {vec_prop}: {getattr(vec, vec_prop)}")
    size_x = initial_box_transform.x.x
    size_y = initial_box_transform.y.y

    initial_draw_transform = obs.matrix4()
    obs.obs_sceneitem_get_draw_transform(cam_sceneitem, initial_draw_transform)
    print(dir(initial_draw_transform))

    # 3. Mute desktop audio, play sound of silence
    desktop_audio = obs.obs_get_output_source(4)
    obs.obs_source_set_muted(desktop_audio, True)

    song = obs.obs_source_create("ffmpeg_source", "Sound of Silence", None,
                                 None)
    song_settings = obs.obs_data_create()
    obs.obs_data_set_string(
        song_settings, "local_file",
        "C:\\Users\\avikn\\Downloads\\sound_of_silence.mp3")
    obs.obs_source_update(song, song_settings)
    obs.obs_data_release(song_settings)
    song_item = obs.obs_scene_add(current_scene, song)

    # 4. Scale up / reposition the camera.
    # It's gross but it works don't touch it.
    dynamic_scale = obs.vec2()
    obs.vec2_copy(dynamic_scale, initial_scale)

    increment = obs.vec2()
    increment.x = 0.0015
    increment.y = 0.0015

    crop = (initial_crop.top, initial_crop.right, initial_crop.bottom,
            initial_crop.left)
    size_x, size_y = get_size(cam_sceneitem)
    dynamic_crop = obs.obs_sceneitem_crop()

    bounds = obs.vec2()
    bounds.x = size_x
    bounds.y = size_y
    obs.obs_sceneitem_set_bounds(cam_sceneitem, bounds)

    for _ in range(240):
        obs.obs_sceneitem_set_bounds_type(cam_sceneitem, 0)
        obs.vec2_add(dynamic_scale, dynamic_scale, increment)
        obs.obs_sceneitem_set_scale(cam_sceneitem, dynamic_scale)
        nsize_x, nsize_y = get_size(cam_sceneitem)
        x_delta = nsize_x - size_x + (dynamic_crop.right * 2)
        y_delta = nsize_y - size_y + (dynamic_crop.top * 2)

        dynamic_crop.top = int(y_delta / 2)
        dynamic_crop.right = int(x_delta / 2)
        dynamic_crop.bottom = int(y_delta / 2)
        dynamic_crop.left = int(x_delta / 2)

        obs.obs_sceneitem_set_crop(cam_sceneitem, dynamic_crop)

        obs.obs_sceneitem_set_bounds_type(cam_sceneitem, 1)
        obs.obs_frontend_preview_program_trigger_transition()
        time.sleep(0.1)

    # 5. Cleanup
    obs.obs_source_set_muted(desktop_audio, False)

    obs.obs_sceneitem_set_scale(cam_sceneitem, initial_scale)
    obs.obs_sceneitem_set_crop(cam_sceneitem, initial_crop)
    obs.obs_data_set_double(data, "clut_amount", 0.0)
    obs.obs_source_update(grayscale_filter, data)
    obs.obs_sceneitem_remove(song_item)
    obs.obs_source_release(song)
    time.sleep(0.1)
    obs.obs_frontend_preview_program_trigger_transition()
Beispiel #9
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 def _scale(self):
     ratio = obs.vec2()
     obs.obs_sceneitem_get_scale(self.sceneitem, ratio)
     return ratio
Beispiel #10
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def adjustCameraTick():
    global source_name
    global source_pos
    global UpdatesPerSecond
    global scene_item

    # Do not control any aspect of the source if no animation is currently playing or if the server is not connected.
    if (not Source.processingAnimation) or (
            not Server.run) or scene_item is None:
        return

    #scene_item = findSceneItem(source_name)
    # Only make adjustments if our server is currently running.
    #print("adjustCameraTick::scene_item: %s" % (scene_item))

    posV = obs.vec2()
    scaleV = obs.vec2()

    obs.obs_sceneitem_get_pos(scene_item, posV)
    obs.obs_sceneitem_get_scale(scene_item, scaleV)
    width, height = calculateSize(scene_item, Source.scale.x, Source.scale.y)
    Source.pos = posV
    Source.size.x = width
    Source.size.y = height

    if Source.pos.x != Source.targetPos.x:
        fractionX = (float(Source.forceX) /
                     float(UpdatesPerSecond)) + Source.posRemainder.x
        integerX = int(math.floor(fractionX))
        Source.posRemainder.x = fractionX - integerX
        Source.pos.x += integerX
        if (integerX > 0 and Source.pos.x > Source.targetPos.x) or (
                integerX < 0 and Source.pos.x < Source.targetPos.x):
            Source.pos.x = Source.targetPos.x

    if Source.pos.y != Source.targetPos.y:
        fractionY = (Source.forceY / UpdatesPerSecond) + Source.posRemainder.y
        integerY = int(math.floor(fractionY))
        Source.posRemainder.y = fractionY - integerY
        Source.pos.y += integerY
        if (integerY > 0 and Source.pos.y > Source.targetPos.y) or (
                integerY < 0 and Source.pos.y < Source.targetPos.y):
            Source.pos.y = Source.targetPos.y

    if Source.scale.x != Source.targetScale.x:
        fractionX = (float(Source.forceW) / float(UpdatesPerSecond))
        Source.scale.x += fractionX
        if (fractionX > 0 and Source.scale.x > Source.targetScale.x) or (
                fractionX < 0 and Source.scale.x < Source.targetScale.x):
            Source.scale.x = Source.targetScale.x

    if Source.scale.y != Source.targetScale.y:
        fractionY = (float(Source.forceH) / float(UpdatesPerSecond))
        Source.scale.y += fractionY
        if (fractionY > 0 and Source.scale.y > Source.targetScale.y) or (
                fractionY < 0 and Source.scale.y < Source.targetScale.y):
            Source.scale.y = Source.targetScale.y

    if Source.pos.x == Source.targetPos.x and Source.pos.y == Source.targetPos.y and Source.scale.x == Source.targetScale.x and Source.scale.y == Source.targetScale.y:
        Source.processingAnimation = False

    # Update the position and size of the source based on speed/
    obs.obs_sceneitem_set_pos(scene_item, Source.pos)
    obs.obs_sceneitem_set_scale(scene_item, Source.scale)
Beispiel #11
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def script_tick(seconds):  # OBS script interface.
    global discord_source

    source_name = obs.obs_data_get_string(settings, 'discord_source')
    if source_name != obs.obs_source_get_name(discord_source):
        obs.obs_source_release(
            discord_source)  # Doesn’t error even if discord_source == None.
        discord_source = obs.obs_get_source_by_name(source_name)

    if not client:
        return

    # NOTE: These are 0 when the source isn’t visible at all in the current scene. Not that it matters, but I was just weirded out by it until I got it.
    source_width = obs.obs_source_get_width(discord_source)
    source_height = obs.obs_source_get_height(discord_source)

    margin_top = MARGIN_TOP
    if not obs.obs_data_get_bool(settings, 'full_screen'):
        margin_top = margin_top + TITLE_BAR

    # Get Discord call layout distribution and caller size.
    people = [x for x in client.video]  # Mutability and shiz.
    nonvideo = obs.obs_data_get_bool(settings, 'show_nonvideo_participants')
    if nonvideo:
        people += client.audio
    count = len(people)
    if count == 1 and (not client.audio or not client.video and nonvideo):
        count = 2  # Discord adds a call to action that occupies the same space as a second caller.
    rows = None
    cols = None
    width = 0
    height = None
    offsetx = 0
    offsety = 0
    offset_last = None
    if source_width and source_height:
        totalw = source_width - MARGIN_SIDES * 2
        totalh = source_height - margin_top - MARGIN_BTM
        if totalw > 0 and totalh > 0:
            wide = None
            # Discord packs the callers in as many columns as possible, unless their videos appear bigger with fewer columns.
            for c in reversed(range(1, count + 1)):
                r = math.ceil(count / c)
                w = (totalw - CALLER_SPACING * (c - 1)) / c
                h = (totalh - CALLER_SPACING * (r - 1)) / r
                wi = w / h > CALLER_ASPECT
                if wi:
                    w = h * CALLER_ASPECT
                if w > width:
                    rows = r
                    cols = c
                    width = w
                    height = h
                    wide = wi
            if rows:
                # If the window is wider or taller than the callers fit in, Discord will center them as a whole.
                inner_width = (width * cols + CALLER_SPACING * (cols - 1))
                if wide:  # Wider than needed, therefore center horizontally.
                    offsetx = (totalw - inner_width) / 2
                else:  # Taller than needed, therefore center vertically.
                    height = width / CALLER_ASPECT  # We compared using widths only before, so height needs to be adjusted.
                    offsety = (totalh - (height * rows + CALLER_SPACING *
                                         (rows - 1))) / 2

                # If last row contains fewer callers than columns, Discord will center it.
                offset_last = count % cols
                if offset_last > 0:
                    offset_last = (inner_width -
                                   (width * offset_last + CALLER_SPACING *
                                    (offset_last - 1))) / 2

    # Apply necessary changes to relevant scene items.
    scene_sources = obs.obs_frontend_get_scenes()
    for scene_src in scene_sources:
        scene = obs.obs_scene_from_source(scene_src)  # Shouldn’t be released.
        items = obs.obs_scene_enum_items(scene)
        i = 0
        next_vis = None
        for item in reversed(items):
            _next_vis = None
            if obs.obs_sceneitem_get_source(
                    item) == discord_source:  # Shouldn’t be released.
                uid = int(
                    obs.obs_data_get_string(settings, f'participant{i}') or -1)
                visible = True
                try:
                    index = people.index(uid)
                except (IndexError, ValueError):
                    visible = False
                i += 1
                obs.obs_sceneitem_set_visible(item, visible)
                if visible and rows:
                    crop = obs.obs_sceneitem_crop()
                    obs.obs_sceneitem_get_crop(item, crop)
                    scale = obs.vec2()
                    obs.obs_sceneitem_get_scale(item, scale)
                    bounds = obs.vec2()
                    obs.obs_sceneitem_get_bounds(item, bounds)

                    # If item was set to not use a bounding box policy, calculate it from its other transform properties.
                    if obs.obs_sceneitem_get_bounds_type(
                            item) == obs.OBS_BOUNDS_NONE:
                        obs.vec2_set(
                            bounds,
                            scale.x * (source_width - crop.right - crop.left),
                            scale.y * (source_height - crop.bottom - crop.top))
                        obs.obs_sceneitem_set_bounds(item, bounds)

                    obs.obs_sceneitem_set_bounds_type(
                        item, obs.OBS_BOUNDS_SCALE_OUTER)
                    obs.obs_sceneitem_set_bounds_alignment(
                        item, 0
                    )  # obs.OBS_ALIGN_CENTER doesn’t seem to be implemented.

                    # Get top left corner of this caller.
                    r = math.ceil((index + 1) / cols)
                    c = index % cols + 1
                    x = MARGIN_SIDES + offsetx + (width +
                                                  CALLER_SPACING) * (c - 1)
                    if r == rows:
                        x = x + offset_last
                    y = margin_top + offsety + (height + CALLER_SPACING) * (r -
                                                                            1)

                    # Make sure the crop doesn’t overflow the item bounds.
                    aspect = bounds.x / bounds.y
                    clipx = 0
                    clipy = 0
                    if aspect > CALLER_ASPECT:
                        clipy = (height - width / aspect) / 2
                    else:
                        clipx = (width - height * aspect) / 2

                    crop.left = math.ceil(x + CALLER_BORDER + clipx)
                    crop.top = math.ceil(y + CALLER_BORDER + clipy)
                    crop.right = source_width - int(x + width - CALLER_BORDER -
                                                    clipx)
                    crop.bottom = source_height - int(y + height -
                                                      CALLER_BORDER - clipy)
                    obs.obs_sceneitem_set_crop(item, crop)

                    sx = abs(scale.x)
                    if uid == int(
                            obs.obs_data_get_string(settings, 'myself')
                            or -1) and uid in client.video:
                        sx = -sx
                    sy = scale.y
                    obs.vec2_set(scale, sx, sy)
                    obs.obs_sceneitem_set_scale(item, scale)
                if not nonvideo and obs.obs_data_get_bool(
                        settings, 'item_right_below'):
                    _next_vis = uid in client.audio
            elif next_vis is not None:
                obs.obs_sceneitem_set_visible(item, next_vis)
            next_vis = _next_vis
        obs.sceneitem_list_release(items)
    obs.source_list_release(scene_sources)