def getTransformationList(sceneitems): transformations = [] for sceneitem in sceneitems: pos = obs.vec2() obs.obs_sceneitem_get_pos(sceneitem, pos) rot = obs.obs_sceneitem_get_rot(sceneitem) scale = obs.vec2() obs.obs_sceneitem_get_scale(sceneitem, scale) alignment = obs.obs_sceneitem_get_alignment(sceneitem) bounds = obs.vec2() obs.obs_sceneitem_get_bounds(sceneitem, bounds) boundsType = obs.obs_sceneitem_get_bounds_type(sceneitem) boundsAlignment = obs.obs_sceneitem_get_bounds_alignment(sceneitem) crop = obs.obs_sceneitem_crop() obs.obs_sceneitem_get_crop(sceneitem, crop) transformations.append({ "pos": [pos.x, pos.y], "rot": rot, "scale": [scale.x, scale.y], "alignment": alignment, "bounds": [bounds.x, bounds.y], "boundsType": boundsType, "boundsAlignment": boundsAlignment, "crop": [crop.left, crop.right, crop.top, crop.bottom] }) obs.obs_sceneitem_release(sceneitem) return transformations
def SetDestinationPositionAndSize(props, p): global Animations # Base the index off of the name since callbacks don't work well. name = obs.obs_property_name(p) indexStr = re.sub("[^0-9]", "", name) animationIndex = int(indexStr) scene_item = getSceneItem() posV = obs.vec2() scaleV = obs.vec2() obs.obs_sceneitem_get_pos(scene_item, posV) obs.obs_sceneitem_get_scale(scene_item, scaleV) width, height = calculateSize(scene_item, scaleV.x, scaleV.y) Animations[animationIndex].destinationX = posV.x Animations[animationIndex].destinationY = posV.y Animations[animationIndex].destinationWidth = width Animations[animationIndex].destinationHeight = height obs.obs_data_set_int(settings, Animations[animationIndex].destinationXStorage, (int)(Animations[animationIndex].destinationX)) obs.obs_data_set_int(settings, Animations[animationIndex].destinationYStorage, (int)(Animations[animationIndex].destinationY)) obs.obs_data_set_int(settings, Animations[animationIndex].destinationWidthStorage, (int)(Animations[animationIndex].destinationWidth)) obs.obs_data_set_int(settings, Animations[animationIndex].destinationHeightStorage, (int)(Animations[animationIndex].destinationHeight))
def update_cursor(self): source = obs.obs_get_source_by_name(self.source_name) settings = obs.obs_data_create() if source is not None: scene_source = obs.obs_frontend_get_current_scene() scene_width = obs.obs_source_get_width(source) scene_height = obs.obs_source_get_height(source) scene = obs.obs_scene_from_source(scene_source) scene_item = obs.obs_scene_find_source(scene, self.source_name) if scene_item: scale = obs.vec2() obs.obs_sceneitem_get_scale(scene_item, scale) scene_width, scene_height = apply_scale( scale.x, scale.y, scene_width, scene_height ) next_pos = obs.vec2() next_pos.x, next_pos.y = get_position() next_pos.x -= scene_width / 2 next_pos.y -= scene_height / 2 # set position to center of source where cursor is obs.obs_sceneitem_set_pos(scene_item, next_pos) obs.obs_data_release(settings) obs.obs_scene_release(scene) obs.obs_source_release(source)
def set_text_pos(): pos = [290+100, 14] hardcoded_width = 250 hardcoded_height = 26 scale = [1.5, 1.5] #math should make it mirrored but doesnt, gotta add a bit more so looks mirrored bit_to_right = 5 sceneItem = get_scene_item('Blue-Name') pos_vec = obs.vec2() obs.vec2_set(pos_vec, pos[0], pos[1]) obs.obs_sceneitem_set_pos(sceneItem, pos_vec) obs.obs_sceneitem_get_scale(sceneItem, pos_vec) scale2_vec = obs.vec2() obs.vec2_set(scale2_vec, scale[0], scale[1]) obs.obs_sceneitem_set_scale(sceneItem, scale2_vec) # obs.obs_sceneitem_release(sceneItem) sceneItem = get_scene_item('Orange-Name') pos_vec = obs.vec2() obs.vec2_set(pos_vec, 1920-pos[0]-hardcoded_width*scale[0] + bit_to_right, pos[1]) obs.obs_sceneitem_set_pos(sceneItem, pos_vec) scale2_vec = obs.vec2() obs.vec2_set(scale2_vec, scale[0], scale[1]) obs.obs_sceneitem_set_scale(sceneItem, scale2_vec) # obs.obs_sceneitem_release(sceneItem) sceneItem = get_scene_item('Blue-Dev-Name') pos_vec = obs.vec2() obs.vec2_set(pos_vec, pos[0], pos[1]+hardcoded_height*scale[1]) obs.obs_sceneitem_set_pos(sceneItem, pos_vec) obs.obs_sceneitem_get_scale(sceneItem, pos_vec) scale2_vec = obs.vec2() obs.vec2_set(scale2_vec, scale[0], scale[1]) obs.obs_sceneitem_set_scale(sceneItem, scale2_vec) # obs.obs_sceneitem_release(sceneItem) sceneItem = get_scene_item('Orange-Dev-Name') pos_vec = obs.vec2() obs.vec2_set(pos_vec, 1920-pos[0]-hardcoded_width*scale[0] + bit_to_right, pos[1]+hardcoded_height*scale[1]) obs.obs_sceneitem_set_pos(sceneItem, pos_vec) scale2_vec = obs.vec2() obs.vec2_set(scale2_vec, scale[0], scale[1]) obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
def InitializeSource(animation, positionSpecified, sizeSpecified): #scene_item = None global source_name scene_item = getSceneItem() #scene_item = findSceneItem(source_name) print("InitializeSource::scene_item: %s" % (scene_item)) if scene_item != None: posV = obs.vec2() scaleV = obs.vec2() obs.obs_sceneitem_get_pos(scene_item, posV) obs.obs_sceneitem_get_scale(scene_item, scaleV) Source.scale.x = scaleV.x Source.scale.y = scaleV.y width, height = calculateSize(scene_item, Source.scale.x, Source.scale.y) Source.pos = posV Source.size.x = width Source.size.y = height Source.posSpeed = animation.posSpeed if positionSpecified: Source.targetPos.x = animation.destinationX Source.targetPos.y = animation.destinationY else: Source.targetPos.x = posV.x Source.targetPos.y = posV.y if sizeSpecified: Source.targetSize.x = animation.destinationWidth Source.targetSize.y = animation.destinationHeight scaleV.x, scaleV.y = calculateNewScale(scene_item, Source.targetSize.x, Source.targetSize.y) Source.targetScale.x = scaleV.x Source.targetScale.y = scaleV.y else: Source.targetSize.x = Source.size.x Source.targetSize.y = Source.size.y Source.targetScale.x = Source.scale.x Source.targetScale.y = Source.scale.y
def set_text_pos(): pos = [119, 14] hardcoded_width = 386 scale = [1.5, 1.5] sceneItem = get_scene_item('Blue-Name') pos_vec = obs.vec2() obs.vec2_set(pos_vec, pos[0], pos[1]) obs.obs_sceneitem_set_pos(sceneItem, pos_vec) obs.obs_sceneitem_get_scale(sceneItem, pos_vec) scale2_vec = obs.vec2() obs.vec2_set(scale2_vec, scale[0], scale[1]) obs.obs_sceneitem_set_scale(sceneItem, scale2_vec) # obs.obs_sceneitem_release(sceneItem) sceneItem = get_scene_item('Orange-Name') pos_vec = obs.vec2() obs.vec2_set(pos_vec, 1920 - pos[0] - hardcoded_width * scale[0], pos[1]) obs.obs_sceneitem_set_pos(sceneItem, pos_vec) scale2_vec = obs.vec2() obs.vec2_set(scale2_vec, scale[0], scale[1]) obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
def dumpSceneData(): scene = obs.obs_frontend_get_current_scene() sceneObject = obs.obs_scene_from_source(scene) items = obs.obs_scene_enum_items(sceneObject) itemArray = [] for item in items: sceneItem = obs.obs_sceneitem_get_source(item) name = obs.obs_source_get_name(sceneItem) if "tweentool:" not in name: pos = obs.vec2() obs.obs_sceneitem_get_pos(item, pos) rot = obs.obs_sceneitem_get_rot(item) scale = obs.vec2() obs.obs_sceneitem_get_scale(item, scale) alignment = obs.obs_sceneitem_get_alignment(item) bounds = obs.vec2() obs.obs_sceneitem_get_bounds(item, bounds) boundsType = obs.obs_sceneitem_get_bounds_type(item) boundsAlignment = obs.obs_sceneitem_get_bounds_alignment(item) crop = obs.obs_sceneitem_crop() obs.obs_sceneitem_get_crop(item, crop) itemArray.append({ "name": name, "pos": [pos.x, pos.y], "rot": rot, "scale": [scale.x, scale.y], "alignment": alignment, "bounds": [bounds.x, bounds.y], "boundsType": boundsType, "boundsAlignment": boundsAlignment, "crop": [crop.left, crop.right, crop.top, crop.bottom] }) return itemArray
def sad_threaded(props, prop): # 1. Make it grayscale cam_source = obs.obs_get_source_by_name("Shitty Webcam") grayscale_filter = obs.obs_source_get_filter_by_name(cam_source, "Gray") data = obs.obs_data_create() obs.obs_data_set_double(data, "clut_amount", 1.0) obs.obs_source_update(grayscale_filter, data) # 2. Save initial props current_scene_source = obs.obs_frontend_get_current_scene() obs.obs_frontend_set_current_preview_scene(current_scene_source) current_scene = obs.obs_scene_from_source(current_scene_source) cam_sceneitem = obs.obs_scene_find_source(current_scene, "Shitty Webcam") initial_scale = obs.vec2() obs.obs_sceneitem_get_scale(cam_sceneitem, initial_scale) initial_pos = obs.vec2() obs.obs_sceneitem_get_pos(cam_sceneitem, initial_pos) initial_box_transform = obs.matrix4() obs.obs_sceneitem_get_box_transform(cam_sceneitem, initial_box_transform) initial_crop = obs.obs_sceneitem_crop() obs.obs_sceneitem_get_crop(cam_sceneitem, initial_crop) # matrix4.x.x -> x size # matrix4.y.y -> y size # matrix4.t.x -> x position # matrix4.t.y -> y position # for prop in ["x", "y", "z", "t"]: # print(f"Matrix property {prop}") # vec = getattr(initial_box_transform, prop) # print(dir(vec)) # for vec_prop in ["m", "w", "x", "y", "z"]: # print(f"Vec Property {vec_prop}: {getattr(vec, vec_prop)}") size_x = initial_box_transform.x.x size_y = initial_box_transform.y.y initial_draw_transform = obs.matrix4() obs.obs_sceneitem_get_draw_transform(cam_sceneitem, initial_draw_transform) print(dir(initial_draw_transform)) # 3. Mute desktop audio, play sound of silence desktop_audio = obs.obs_get_output_source(4) obs.obs_source_set_muted(desktop_audio, True) song = obs.obs_source_create("ffmpeg_source", "Sound of Silence", None, None) song_settings = obs.obs_data_create() obs.obs_data_set_string( song_settings, "local_file", "C:\\Users\\avikn\\Downloads\\sound_of_silence.mp3") obs.obs_source_update(song, song_settings) obs.obs_data_release(song_settings) song_item = obs.obs_scene_add(current_scene, song) # 4. Scale up / reposition the camera. # It's gross but it works don't touch it. dynamic_scale = obs.vec2() obs.vec2_copy(dynamic_scale, initial_scale) increment = obs.vec2() increment.x = 0.0015 increment.y = 0.0015 crop = (initial_crop.top, initial_crop.right, initial_crop.bottom, initial_crop.left) size_x, size_y = get_size(cam_sceneitem) dynamic_crop = obs.obs_sceneitem_crop() bounds = obs.vec2() bounds.x = size_x bounds.y = size_y obs.obs_sceneitem_set_bounds(cam_sceneitem, bounds) for _ in range(240): obs.obs_sceneitem_set_bounds_type(cam_sceneitem, 0) obs.vec2_add(dynamic_scale, dynamic_scale, increment) obs.obs_sceneitem_set_scale(cam_sceneitem, dynamic_scale) nsize_x, nsize_y = get_size(cam_sceneitem) x_delta = nsize_x - size_x + (dynamic_crop.right * 2) y_delta = nsize_y - size_y + (dynamic_crop.top * 2) dynamic_crop.top = int(y_delta / 2) dynamic_crop.right = int(x_delta / 2) dynamic_crop.bottom = int(y_delta / 2) dynamic_crop.left = int(x_delta / 2) obs.obs_sceneitem_set_crop(cam_sceneitem, dynamic_crop) obs.obs_sceneitem_set_bounds_type(cam_sceneitem, 1) obs.obs_frontend_preview_program_trigger_transition() time.sleep(0.1) # 5. Cleanup obs.obs_source_set_muted(desktop_audio, False) obs.obs_sceneitem_set_scale(cam_sceneitem, initial_scale) obs.obs_sceneitem_set_crop(cam_sceneitem, initial_crop) obs.obs_data_set_double(data, "clut_amount", 0.0) obs.obs_source_update(grayscale_filter, data) obs.obs_sceneitem_remove(song_item) obs.obs_source_release(song) time.sleep(0.1) obs.obs_frontend_preview_program_trigger_transition()
def _scale(self): ratio = obs.vec2() obs.obs_sceneitem_get_scale(self.sceneitem, ratio) return ratio
def adjustCameraTick(): global source_name global source_pos global UpdatesPerSecond global scene_item # Do not control any aspect of the source if no animation is currently playing or if the server is not connected. if (not Source.processingAnimation) or ( not Server.run) or scene_item is None: return #scene_item = findSceneItem(source_name) # Only make adjustments if our server is currently running. #print("adjustCameraTick::scene_item: %s" % (scene_item)) posV = obs.vec2() scaleV = obs.vec2() obs.obs_sceneitem_get_pos(scene_item, posV) obs.obs_sceneitem_get_scale(scene_item, scaleV) width, height = calculateSize(scene_item, Source.scale.x, Source.scale.y) Source.pos = posV Source.size.x = width Source.size.y = height if Source.pos.x != Source.targetPos.x: fractionX = (float(Source.forceX) / float(UpdatesPerSecond)) + Source.posRemainder.x integerX = int(math.floor(fractionX)) Source.posRemainder.x = fractionX - integerX Source.pos.x += integerX if (integerX > 0 and Source.pos.x > Source.targetPos.x) or ( integerX < 0 and Source.pos.x < Source.targetPos.x): Source.pos.x = Source.targetPos.x if Source.pos.y != Source.targetPos.y: fractionY = (Source.forceY / UpdatesPerSecond) + Source.posRemainder.y integerY = int(math.floor(fractionY)) Source.posRemainder.y = fractionY - integerY Source.pos.y += integerY if (integerY > 0 and Source.pos.y > Source.targetPos.y) or ( integerY < 0 and Source.pos.y < Source.targetPos.y): Source.pos.y = Source.targetPos.y if Source.scale.x != Source.targetScale.x: fractionX = (float(Source.forceW) / float(UpdatesPerSecond)) Source.scale.x += fractionX if (fractionX > 0 and Source.scale.x > Source.targetScale.x) or ( fractionX < 0 and Source.scale.x < Source.targetScale.x): Source.scale.x = Source.targetScale.x if Source.scale.y != Source.targetScale.y: fractionY = (float(Source.forceH) / float(UpdatesPerSecond)) Source.scale.y += fractionY if (fractionY > 0 and Source.scale.y > Source.targetScale.y) or ( fractionY < 0 and Source.scale.y < Source.targetScale.y): Source.scale.y = Source.targetScale.y if Source.pos.x == Source.targetPos.x and Source.pos.y == Source.targetPos.y and Source.scale.x == Source.targetScale.x and Source.scale.y == Source.targetScale.y: Source.processingAnimation = False # Update the position and size of the source based on speed/ obs.obs_sceneitem_set_pos(scene_item, Source.pos) obs.obs_sceneitem_set_scale(scene_item, Source.scale)
def script_tick(seconds): # OBS script interface. global discord_source source_name = obs.obs_data_get_string(settings, 'discord_source') if source_name != obs.obs_source_get_name(discord_source): obs.obs_source_release( discord_source) # Doesn’t error even if discord_source == None. discord_source = obs.obs_get_source_by_name(source_name) if not client: return # NOTE: These are 0 when the source isn’t visible at all in the current scene. Not that it matters, but I was just weirded out by it until I got it. source_width = obs.obs_source_get_width(discord_source) source_height = obs.obs_source_get_height(discord_source) margin_top = MARGIN_TOP if not obs.obs_data_get_bool(settings, 'full_screen'): margin_top = margin_top + TITLE_BAR # Get Discord call layout distribution and caller size. people = [x for x in client.video] # Mutability and shiz. nonvideo = obs.obs_data_get_bool(settings, 'show_nonvideo_participants') if nonvideo: people += client.audio count = len(people) if count == 1 and (not client.audio or not client.video and nonvideo): count = 2 # Discord adds a call to action that occupies the same space as a second caller. rows = None cols = None width = 0 height = None offsetx = 0 offsety = 0 offset_last = None if source_width and source_height: totalw = source_width - MARGIN_SIDES * 2 totalh = source_height - margin_top - MARGIN_BTM if totalw > 0 and totalh > 0: wide = None # Discord packs the callers in as many columns as possible, unless their videos appear bigger with fewer columns. for c in reversed(range(1, count + 1)): r = math.ceil(count / c) w = (totalw - CALLER_SPACING * (c - 1)) / c h = (totalh - CALLER_SPACING * (r - 1)) / r wi = w / h > CALLER_ASPECT if wi: w = h * CALLER_ASPECT if w > width: rows = r cols = c width = w height = h wide = wi if rows: # If the window is wider or taller than the callers fit in, Discord will center them as a whole. inner_width = (width * cols + CALLER_SPACING * (cols - 1)) if wide: # Wider than needed, therefore center horizontally. offsetx = (totalw - inner_width) / 2 else: # Taller than needed, therefore center vertically. height = width / CALLER_ASPECT # We compared using widths only before, so height needs to be adjusted. offsety = (totalh - (height * rows + CALLER_SPACING * (rows - 1))) / 2 # If last row contains fewer callers than columns, Discord will center it. offset_last = count % cols if offset_last > 0: offset_last = (inner_width - (width * offset_last + CALLER_SPACING * (offset_last - 1))) / 2 # Apply necessary changes to relevant scene items. scene_sources = obs.obs_frontend_get_scenes() for scene_src in scene_sources: scene = obs.obs_scene_from_source(scene_src) # Shouldn’t be released. items = obs.obs_scene_enum_items(scene) i = 0 next_vis = None for item in reversed(items): _next_vis = None if obs.obs_sceneitem_get_source( item) == discord_source: # Shouldn’t be released. uid = int( obs.obs_data_get_string(settings, f'participant{i}') or -1) visible = True try: index = people.index(uid) except (IndexError, ValueError): visible = False i += 1 obs.obs_sceneitem_set_visible(item, visible) if visible and rows: crop = obs.obs_sceneitem_crop() obs.obs_sceneitem_get_crop(item, crop) scale = obs.vec2() obs.obs_sceneitem_get_scale(item, scale) bounds = obs.vec2() obs.obs_sceneitem_get_bounds(item, bounds) # If item was set to not use a bounding box policy, calculate it from its other transform properties. if obs.obs_sceneitem_get_bounds_type( item) == obs.OBS_BOUNDS_NONE: obs.vec2_set( bounds, scale.x * (source_width - crop.right - crop.left), scale.y * (source_height - crop.bottom - crop.top)) obs.obs_sceneitem_set_bounds(item, bounds) obs.obs_sceneitem_set_bounds_type( item, obs.OBS_BOUNDS_SCALE_OUTER) obs.obs_sceneitem_set_bounds_alignment( item, 0 ) # obs.OBS_ALIGN_CENTER doesn’t seem to be implemented. # Get top left corner of this caller. r = math.ceil((index + 1) / cols) c = index % cols + 1 x = MARGIN_SIDES + offsetx + (width + CALLER_SPACING) * (c - 1) if r == rows: x = x + offset_last y = margin_top + offsety + (height + CALLER_SPACING) * (r - 1) # Make sure the crop doesn’t overflow the item bounds. aspect = bounds.x / bounds.y clipx = 0 clipy = 0 if aspect > CALLER_ASPECT: clipy = (height - width / aspect) / 2 else: clipx = (width - height * aspect) / 2 crop.left = math.ceil(x + CALLER_BORDER + clipx) crop.top = math.ceil(y + CALLER_BORDER + clipy) crop.right = source_width - int(x + width - CALLER_BORDER - clipx) crop.bottom = source_height - int(y + height - CALLER_BORDER - clipy) obs.obs_sceneitem_set_crop(item, crop) sx = abs(scale.x) if uid == int( obs.obs_data_get_string(settings, 'myself') or -1) and uid in client.video: sx = -sx sy = scale.y obs.vec2_set(scale, sx, sy) obs.obs_sceneitem_set_scale(item, scale) if not nonvideo and obs.obs_data_get_bool( settings, 'item_right_below'): _next_vis = uid in client.audio elif next_vis is not None: obs.obs_sceneitem_set_visible(item, next_vis) next_vis = _next_vis obs.sceneitem_list_release(items) obs.source_list_release(scene_sources)