Beispiel #1
0
    def explode(self):
        self.destroy()
        p = ParticleGenerator("billboard","particle3.png")
        p.setPosition(self._pos)
        p.setEvolveTime(0.5)
        p.setAcceleration(0)
        p.setSpawnSpeed(100)
        p.setMode("ONCE")

        self._scene.getParticleManager().manageGenerator(p)
Beispiel #2
0
 def close(self):
     pg = ParticleGenerator("billboard","particle2.png")
     pg.setMode("ONCE")
     pg.setPosition(self._pos)
     self._scene.getParticleManager().manageGenerator(pg)
     self._closing = True