def explode(self): self.destroy() p = ParticleGenerator("billboard","particle3.png") p.setPosition(self._pos) p.setEvolveTime(0.5) p.setAcceleration(0) p.setSpawnSpeed(100) p.setMode("ONCE") self._scene.getParticleManager().manageGenerator(p)
def close(self): pg = ParticleGenerator("billboard","particle2.png") pg.setMode("ONCE") pg.setPosition(self._pos) self._scene.getParticleManager().manageGenerator(pg) self._closing = True