def init(self):
     BasePlayer.init(self)
     self.pos = list(multiply(self.player.get_center(), common.block_size))
     self.move = [0, 0]
     self.crosshair_pic = common.colorize(BattlePlayer.crosshair_pic,
                                          self.player.color)
     self.empty_crosshair_pic = common.colorize(
         BattlePlayer.empty_crosshair_pic, self.player.color)
Beispiel #2
0
 def init(self):
     BasePlayer.init(self)
     self.selected_castle = None
     self.selected_castle = self.available_castles()[0]
     self.selected_castle.selected = True
     self.finished = False