def init(self): BasePlayer.init(self) self.pos = list(multiply(self.player.get_center(), common.block_size)) self.move = [0, 0] self.crosshair_pic = common.colorize(BattlePlayer.crosshair_pic, self.player.color) self.empty_crosshair_pic = common.colorize( BattlePlayer.empty_crosshair_pic, self.player.color)
def init(self): BasePlayer.init(self) self.selected_castle = None self.selected_castle = self.available_castles()[0] self.selected_castle.selected = True self.finished = False