def test_character_set_position_fake_wall_under_level(self):
     raises = False
     try:
         position_fake_wall = Position(2, 5)
         character = Character(character_name_1, doesnt_use_magic,
                               v_status_character)
         character.set_position(position_fake_wall)
     except:
         raises = True
     self.assertTrue(raises)
 def test_character_set_position_correctly(self):
     raises = False
     try:
         position_2 = Position(4, 4)
         character = Character(character_name_1, uses_magic,
                               v_status_character)
         game.append_character(character)
         character.set_position(position_2)
     except:
         raises = True
     self.assertFalse(raises)
 def test_character_set_position_fake_wall_enough_level(self):
     raises = False
     try:
         position_fake_wall = Position(2, 5)
         character = Character(character_name_1, uses_magic,
                               v_status_character)
         game.append_character(character)
         character.level = 3
         character.set_position(position_fake_wall)
     except:
         raises = True
     self.assertFalse(raises)