def test_character_set_position_fake_wall_under_level(self): raises = False try: position_fake_wall = Position(2, 5) character = Character(character_name_1, doesnt_use_magic, v_status_character) character.set_position(position_fake_wall) except: raises = True self.assertTrue(raises)
def test_character_set_position_correctly(self): raises = False try: position_2 = Position(4, 4) character = Character(character_name_1, uses_magic, v_status_character) game.append_character(character) character.set_position(position_2) except: raises = True self.assertFalse(raises)
def test_character_set_position_fake_wall_enough_level(self): raises = False try: position_fake_wall = Position(2, 5) character = Character(character_name_1, uses_magic, v_status_character) game.append_character(character) character.level = 3 character.set_position(position_fake_wall) except: raises = True self.assertFalse(raises)