def get_sparse_point(self, path_points):
        '''
        This function takes in the points from graph search and removes some unnecessary ones
        Input: path_points  a list[] of points in metrics
        Output: sparse_points a new list[] of points
        '''

        start = path_points[0]  # first point is the start
        goal = path_points[-1]  # last   goal

        # While not required, we have provided an occupancy map you may use or modify.
        occ_map = OccupancyMap(self.world, self.resolution, self.margin)
        # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
        start_index = tuple(occ_map.metric_to_index(start))
        goal_index = tuple(occ_map.metric_to_index(goal))
        map = occ_map.map  # initialize the map

        map_shape = occ_map.map.shape  # get the shape of the map [x, y, z]
        print(map_shape)  ############################### for test
        mean_edge = np.array(map_shape).mean() * np.mean(
            self.resolution)  # mean is used
        print(mean_edge, type(mean_edge))
        dis_threshold = 0.2 * mean_edge  # 0.5 * mean_edge
        print(dis_threshold)

        #=========== Connect the points if not collide ========
        sparse_point = [start]  # return the sparse point list
        available_point = start  # set initial search point to be start point[0]
        check_point = path_points[1]  # checking start from the second point
        points_queue = path_points.copy().tolist(
        )  # pop out the checked point / path_point is np.array, convert to list
        points_queue.pop(
            0
        )  # remove the first start / point_queue must be a list for "pop"  attribute
        # while available_point is not goal:      # is goal is updated then the whole path is checked
        while points_queue:  # point_queue is not empty
            check_point = points_queue[0]  # the queue is being popped
            if self.collision_detect(np.array(available_point),
                                     np.array(check_point),
                                     occ_map) is True:  #and \
                #np.linalg.norm(np.array(available_point)-np.array(check_point)) < dis_threshold:    # no collision & distance within range, connect!
                points_queue.pop(0)  # pop out the checked 1st point
                last_point = check_point  # current check_point is checked, store into the last point
                if (np.array(check_point) == np.array(goal)
                    ).all():  # 1. connection & 2. reached the goal point
                    sparse_point.append(
                        check_point
                    )  # At goal: 1. point_queue[0]== goal is popped; 2. store the check_point=goal into path
            else:  # collide, no pop; update: last_point --> available_point & sparse[], check_point start from this one in the next iter
                sparse_point.append(
                    last_point)  # store the last point into sparse points
                available_point = last_point  # set teh last_point as the available_point
        return sparse_point  # return the sparse point list
    def getPath(start_index, goal_index, parent, map):
        path_index = [goal_index]
        while path_index[-1] != start_index:
            path_index.append(parent[path_index[-1]])
        path_index = path_index[::-1]

        path = []
        for i in path_index:
            if i == start_index:
                #and i == goal_index:
                # path.append(OccupancyMap.index_to_metric_negative_corner(map, i))
                path.append(start)
            elif i == goal_index:
                path.append(goal)
            else:
                path.append(OccupancyMap.index_to_metric_center(map, i))

        path = np.array(path)
        return path
Beispiel #3
0
    def get_sparse_points(self, path):
        """

        :param path: a path returned by astar algorithms
        :return: a trimmed path consists of sparse waypoints
        """
        sparse_points = []
        segment = len(self.path) - 1  # get segment number
        start_pt = self.path[0, :]
        goal_pt = self.path[-1, :]
        sparse_points.append(start_pt.tolist())
        occ_map = OccupancyMap(self.world, self.resolution, self.margin)

        for cur_seg_num in range(segment):
            dist = np.sqrt(sum((self.path[cur_seg_num + 1, :] - start_pt)**2))
            if self.has_line_collided(start_pt, self.path[cur_seg_num + 1, :],
                                      occ_map):
                start_pt = self.path[cur_seg_num, :]
                sparse_points.append(start_pt.tolist())
                goal_pt_exist = False  # since we only append the previous pt
            else:
                if (dist > self.max_sparse_dist) or (
                    (cur_seg_num + 1) is
                        segment):  # end pt reached or max dist exceeded
                    start_pt = self.path[cur_seg_num + 1, :]
                    sparse_points.append(start_pt.tolist())
                goal_pt_exist = True  # if not collided, goal pt must be appended

        if goal_pt_exist is False:
            sparse_points.append(goal_pt.tolist())
        # remove the points near the goal
        # del sparse_points[-2]
        # del sparse_points[-3]
        # del sparse_points[-4]
        sparse_points = np.asarray(sparse_points)
        return sparse_points
def graph_search(world, resolution, margin, start, goal, astar):
    """
    Parameters:
        world,      World object representing the environment obstacles
        resolution, xyz resolution in meters for an occupancy map, shape=(3,)
        margin,     minimum allowed distance in meters from path to obstacles.
        start,      xyz position in meters, shape=(3,)
        goal,       xyz position in meters, shape=(3,)
        astar,      if True use A*, else use Dijkstra
    Output:
        path,       xyz position coordinates along the path in meters with
                    shape=(N,3). These are typically the centers of visited
                    voxels of an occupancy map. The first point must be the
                    start and the last point must be the goal. If no path
                    exists, return None.
    """

    # While not required, we have provided an occupancy map you may use or modify.
    occ_map = OccupancyMap(world, resolution, margin)
    # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
    start_index = tuple(occ_map.metric_to_index(start))
    # print("start index: {}".format(start_index))
    goal_index = tuple(occ_map.metric_to_index(goal))
    # print(occ_map.map)
    x_L, y_L, z_L = occ_map.map.shape[0], occ_map.map.shape[
        1], occ_map.map.shape[2]
    # print(type(start_index))
    # print(goal_index)

    if astar == True:
        flg = 1
    else:
        flg = 0

    frontier = PriorityQueue()
    frontier.push(start_index, 0)

    came_from = {}
    cost_so_far = {}
    came_from[start_index] = start_index
    cost_so_far[start_index] = 0
    graph = create_graph(occ_map, x_L, y_L, z_L)
    # keep track of path using parent dictionary:
    parent_ND = {}
    parent_ND[start_index] = start_index
    # closed = set()
    ALL_INDEX = []
    for i in range(x_L):
        for j in range(y_L):
            for k in range(z_L):
                ALL_INDEX.append((i, j, k))
    closed = set(ALL_INDEX)

    # test graph:
    # print("test neighbors: {}".format(graph[(1,0,0)]))

    # path_idx
    path_idx = []

    while not frontier.empty():
        current_index = frontier.pop()
        # print("fron: {}".format(frontier._queue))
        if current_index == goal_index:
            temp = current_index
            # print("temp: {}".format(temp))
            # print(came_from)
            while temp != came_from[temp]:
                path_idx.append(temp)
                temp = came_from[temp]
            # print("path: {}".format(path_idx[::-1]))
            # print("path_length: {}".format(len(path_idx[::-1])))
            path_idx.append(start_index)
            out_path_idx = path_idx[::-1]
            # print("out path index: {}".format(out_path_idx))

            out_path = []
            for idx in out_path_idx:
                temp_pos = occ_map.index_to_metric_center(idx)
                temp_pos = temp_pos.tolist()
                out_path.append(temp_pos)
            final_path_temp = np.array(out_path)
            # print(start)
            path_a = np.concatenate((start.reshape(1, 3), final_path_temp),
                                    axis=0)
            path_b = np.concatenate((path_a, goal.reshape(1, 3)), axis=0)
            # final_path_ = path_b
            # print("out path: {}".format(final_path))
            return path_b
        # print(current_index)
        for next_index in graph[tuple(current_index)]:
            # Use position to compute cost & use index to store values:
            # Heuristics represents eu distance:
            current_pos = occ_map.index_to_metric_center(current_index)
            next_pos = occ_map.index_to_metric_center(next_index)
            new_cost = cost_so_far[current_index] + Heuristics(
                current_pos, next_pos)
            if next_index not in cost_so_far or new_cost < cost_so_far[
                    next_index]:
                # if next_index not in cost_so_far:
                # save path and judge if reach the goal:
                # parent_ND[next_index] = current_index
                # if next_index == goal_index:
                #     temp = next_index
                #     while (temp != parent_ND[temp]):
                #         path_idx.append(temp)
                #         temp = parent_ND[temp]
                #     return list(path_idx[::-1])
                cost_so_far[next_index] = new_cost
                next_pos = occ_map.index_to_metric_center(next_index)
                priority = new_cost + flg * Heuristics(
                    goal, next_pos)  # goal is already the position
                frontier.push(next_index, priority)
                came_from[next_index] = current_index

    return None
def graph_search(world, resolution, margin, start, goal, astar):
    """
    Parameters:
        world,      World object representing the environment obstacles
        resolution, xyz resolution in meters for an occupancy map, shape=(3,)
        margin,     minimum allowed distance in meters from path to obstacles.
        start,      xyz position in meters, shape=(3,)
        goal,       xyz position in meters, shape=(3,)
        astar,      if True use A*, else use Dijkstra
    Output:
        path,       xyz position coordinates along the path in meters with
                    shape=(N,3). These are typically the centers of visited
                    voxels of an occupancy map. The first point must be the
                    start and the last point must be the goal. If no path
                    exists, return None.
    """

    # While not required, we have provided an occupancy map you may use or modify.
    occ_map = OccupancyMap(world, resolution, margin)
    # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
    start_index = tuple(occ_map.metric_to_index(start))
    goal_index = tuple(occ_map.metric_to_index(goal))
    g_index = np.array(goal_index)

    def getNeighbors(curr_index, map):
        neighbors = []
        diff = [-1, 0, 1]
        for i in diff:
            for j in diff:
                for k in diff:
                    neighbor_index = [
                        curr_index[0] + i, curr_index[1] + j, curr_index[2] + k
                    ]

                    if (map.is_valid_index(neighbor_index)
                            and not map.is_occupied_index(neighbor_index)):
                        neighbors.append(tuple(neighbor_index))

        neighbors.remove(curr_index)
        return neighbors

    def getPath(start_index, goal_index, parent, map):
        path_index = [goal_index]
        while path_index[-1] != start_index:
            path_index.append(parent[path_index[-1]])
        path_index = path_index[::-1]

        path = []
        for i in path_index:
            if i == start_index:
                #and i == goal_index:
                # path.append(OccupancyMap.index_to_metric_negative_corner(map, i))
                path.append(start)
            elif i == goal_index:
                path.append(goal)
            else:
                path.append(OccupancyMap.index_to_metric_center(map, i))

        path = np.array(path)
        return path

    # Initialize variables
    open = []  #list of nodes we can still step to
    isVisited = {}
    g = {}  #cost
    parent = {}

    graph = ((i, j, k) for i in range((occ_map.map.shape[0]))
             for j in range((occ_map.map.shape[1]))
             for k in range((occ_map.map.shape[2])))
    for node in graph:
        isVisited[node] = False
        g[node] = np.inf
        parent[node] = 0

    g[start_index] = 0
    heappush(open, ([g[start_index], start_index]))
    iterations = 0
    while (isVisited[goal_index] == False):
        curr_index = heappop(open)[1]
        if (isVisited[curr_index] == False):
            iterations += 1
            isVisited[curr_index] = True
            curr_neighbors = getNeighbors(curr_index, occ_map)
            for v in curr_neighbors:
                neighbor_cost = g[curr_index] + np.linalg.norm(
                    np.array(curr_index) - np.array(v))
                if (astar):
                    heuristic = np.linalg.norm(g_index - np.array(v))
                else:
                    heuristic = 0
                if (neighbor_cost < g[v]):
                    heappush(open, ([neighbor_cost + heuristic, v]))
                    g[v] = neighbor_cost
                    parent[v] = curr_index

    # build path
    if (isVisited[goal_index]):
        path = getPath(start_index, goal_index, parent, occ_map)
        print("Path found")
        # print(f"{iterations} nodes visited")
        print(f"{len(path)} nodes visited")
    else:
        print("Path not found")

    return path
Beispiel #6
0
def graph_search(world, resolution, margin, start, goal, astar):
    """
    Parameters:
        world,      World object representing the environment obstacles
        resolution, xyz resolution in meters for an occupancy map, shape=(3,)
        margin,     minimum allowed distance in meters from path to obstacles.
        start,      xyz position in meters, shape=(3,)
        goal,       xyz position in meters, shape=(3,)
        astar,      if True use A*, else use Dijkstra
    Output:
        path,       xyz position coordinates along the path in meters with
                    shape=(N,3). These are typically the centers of visited
                    voxels of an occupancy map. The first point must be the
                    start and the last point must be the goal. If no path
                    exists, return None.
    """

    occ_map = OccupancyMap(world, resolution, margin)
    # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
    start_index = tuple(occ_map.metric_to_index(start))
    goal_index = tuple(occ_map.metric_to_index(goal))

    # print('start',start)
    # print('end',goal)
    # Initialization----------------------------------------------------------------------------------------------------
    # PQ = [(0, start_index)]  # Priority queue of open/ alive nodes
    g_v_cost = np.full(occ_map.map.shape,
                       np.inf)  # Initially set all distances as inf
    p_v_parent = np.zeros((occ_map.map.shape[0], occ_map.map.shape[1],
                           occ_map.map.shape[2], 3))  # parent node
    neighbour = []
    for i in range(-1, 2):
        for j in range(-1, 2):
            for k in range(-1, 2):
                neighbour.append([i, j, k])
    neighbour.remove([0, 0, 0])
    # ------------------------------------------------------------------------------------------------------------------
    # astar = True
    if not astar:  # Dijkstra's Algorithm

        g_v_cost[start_index] = 0  # distance from start to start is 0
        PQ = [(g_v_cost[start_index], start_index)
              ]  # Priority queue initializes
        # , (g_v_cost[goal_index], goal_index)
        # heapq.heapify(PQ)
        # heapq.heapify(PQ)
        # print(PQ)
        #
        # print(g_v_cost[start_index])

        # heappop(PQ)
        #
        # print('new',PQ)

        # if (g_v_cost[goal_index],goal_index) in PQ:
        #     print('Yes')

        # print(np.min(g_v_cost))
        cnt = 0
        while len(PQ) > 0:
            # while (g_v_cost[goal_index], goal_index) in PQ and np.min(g_v_cost) < np.inf:
            min_element = heappop(PQ)  # eg: (0.0,(2,2,2))
            u = min_element[
                1]  # note: here u is tuple. cannot do addition like array

            for i in range(26):
                v = np.asarray(u) + neighbour[i]  # one neighbour
                if not occ_map.is_valid_index(v) or occ_map.is_occupied_index(
                        v):
                    pass
                elif g_v_cost[(v[0], v[1], v[2])] != np.inf:
                    pass
                else:
                    d = g_v_cost[u] + np.linalg.norm(v - u)
                    if d < g_v_cost[(
                            v[0], v[1], v[2]
                    )]:  # need tuple to access g_v_cost # A shorter path to v has been found
                        g_v_cost[(v[0], v[1], v[2])] = d
                        heappush(PQ, (d, (v[0], v[1], v[2])))
                        p_v_parent[v[0], v[1], v[2], :] = u
                        # print(p_v_parent[v[0], v[1], v[2],:])
            cnt += 1
        # print('Dijk Node', cnt)

    else:  # A*
        F = np.full(occ_map.map.shape, np.inf)  # F(v) = g(v) + h(v)
        g_v_cost[start_index] = 0  # distance from start to start is 0
        F[start_index] = g_v_cost[start_index] + np.linalg.norm(
            np.asarray(goal_index) - np.asarray(start_index))

        PQ = [(F[start_index], start_index),
              (F[goal_index], goal_index)]  # Priority queue initializes

        # while len(PQ) > 0:
        count = 0
        while (F[goal_index], goal_index) in PQ and np.min(F) < np.inf:
            min_element = heappop(PQ)  # eg: (0.0,(2,2,2))
            u = min_element[
                1]  # note: here u is tuple. cannot do addition like array

            for i in range(26):
                v = np.asarray(u) + neighbour[i]  # one neighbour
                if not occ_map.is_valid_index(v) or occ_map.is_occupied_index(
                        v):
                    pass
                elif g_v_cost[(
                        v[0], v[1], v[2]
                )] != np.inf:  # I dont have to find 26 neighbours  all the time
                    pass
                else:
                    d = g_v_cost[u] + np.linalg.norm(v - u)
                    if d < g_v_cost[(
                            v[0], v[1], v[2]
                    )]:  # need tuple to access g_v_cost # A shorter path to v has been found
                        g_v_cost[(v[0], v[1], v[2])] = d
                        heappush(PQ, (d, (v[0], v[1], v[2])))
                        p_v_parent[v[0], v[1], v[2], :] = u

                        F[(v[0], v[1], v[2]
                           )] = g_v_cost[(v[0], v[1], v[2])] + np.linalg.norm(
                               np.asarray(goal_index) - np.asarray(v))

            count += 1
        # print('A Star Node:', count)

    # Find Path---------------------------------------------------------------------------------------------------------

    Path = []
    temp = goal_index
    while (temp[0], temp[1], temp[2]) != (start_index[0], start_index[1],
                                          start_index[2]):
        Path.append(occ_map.index_to_metric_center(temp))
        temp = p_v_parent[int(temp[0]), int(temp[1]), int(temp[2])]
    Path.append(occ_map.index_to_metric_center(start_index))
    Path.append(start)
    Path.reverse()
    Path.append(goal)

    return np.asarray(Path)
Beispiel #7
0
def graph_search(world, resolution, margin, start, goal, astar):
    """
    Parameters:
        world,      World object representing the environment obstacles
        resolution, xyz resolution in meters for an occupancy map, shape=(3,)
        margin,     minimum allowed distance in meters from path to obstacles.
        start,      xyz position in meters, shape=(3,)
        goal,       xyz position in meters, shape=(3,)
        astar,      if True use A*, else use Dijkstra
    Output:
        path,       xyz position coordinates along the path in meters with
                    shape=(N,3). These are typically the centers of visited
                    voxels of an occupancy map. The first point must be the
                    start and the last point must be the goal. If no path
                    exists, return None.
    """

    # While not required, we have provided an occupancy map you may use or modify.
    occ_map = OccupancyMap(world, resolution, margin)
    # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
    start_index = tuple(occ_map.metric_to_index(start))
    goal_index = tuple(occ_map.metric_to_index(goal))
    occ_map._init_map_from_world()
    all_cost = np.zeros(occ_map.map.shape) + 10000 # add a dummy large number for representing inf.
    all_cost[start_index] = 0 # add 0 cost for the start
    # heapq stores the tuple with cost and index
    Q = [] # heapq storing all the neighbor points
    if astar is True:
        h0 = np.sqrt((resolution[0] * (start_index[0] - goal_index[0])) ** 2
                                             + (resolution[1] * (start_index[1] - goal_index[1])) ** 2
                                             + (resolution[2] * (start_index[2] - goal_index[2])) ** 2)
    else:
        h0 = 0
    heappush(Q, (0 + h0, start_index)) # push the start point
    parent = dict() # initialize a empty dict for storing parent nodes


    # finding the path
    while Q:
        cur_node = heappop(Q)
        if cur_node[1] is goal_index:
            break
        for neighbors in find_neighbors(cur_node[1]):
            if occ_map.is_valid_index(neighbors) and not occ_map.is_occupied_index(neighbors):
                if astar is True: # add heuristic if astar is activated
                    h = np.sqrt((resolution[0] * (neighbors[0] - goal_index[0])) ** 2
                                             + (resolution[1] * (neighbors[1] - goal_index[1])) ** 2
                                             + (resolution[2] * (neighbors[2] - goal_index[2])) ** 2)
                else:
                    h = 0
                cost = all_cost[cur_node[1]] + np.sqrt((resolution[0] * (neighbors[0] - cur_node[1][0])) ** 2
                                             + (resolution[1] * (neighbors[1] - cur_node[1][1])) ** 2
                                             + (resolution[2] * (neighbors[2] - cur_node[1][2])) ** 2)
                if cost < all_cost[neighbors]:
                    heappush(Q, (cost + h, neighbors))  # child found, push into heap
                    all_cost[neighbors] = cost  # update the cost matrix
                    parent[neighbors] = cur_node[1]
    # print('Is goal still in dict? ', goal_index in parent.keys())
    # check if the path exists
    if goal_index in parent.keys():
        pass
    else:
        return None
    # traverse the parent nodes
    parent_key = goal_index # initialize the parent key as goal_index
    path = list() # initialize the path list
    while True: # goal_index in parent.keys():
        parent_key = parent[parent_key] # update the next parent key
        if parent_key is start_index:
            break
        parent_in_metric = occ_map.index_to_metric_center(parent_key)
        path.append(tuple(parent_in_metric))

    path.reverse() # reverse the order back
    path.insert(0, start)
    path.append(goal)
    path = np.asarray(path)
    return path
Beispiel #8
0
def graph_search(world, resolution, margin, start, goal, astar):
    """
    Parameters:
        world,      World object representing the environment obstacles
        resolution, xyz resolution in meters for an occupancy map, shape=(3,)
        margin,     minimum allowed distance in meters from path to obstacles.
        start,      xyz position in meters, shape=(3,)
        goal,       xyz position in meters, shape=(3,)
        astar,      if True use A*, else use Dijkstra
    Output:
        path,       xyz position coordinates along the path in meters with
                    shape=(N,3). These are typically the centers of visited
                    voxels of an occupancy map. The first point must be the
                    start and the last point must be the goal. If no path
                    exists, return None.
    """

    # While not required, we have provided an occupancy map you may use or modify.
    occ_map = OccupancyMap(world, resolution, margin)
    # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
    start_index = tuple(occ_map.metric_to_index(start))
    start_cost = 0
    start_x,start_y,start_z = start_index
    goal_index = tuple(occ_map.metric_to_index(goal))
    goal_x,goal_y,goal_z = goal_index
    goal_cost = np.inf
    heuristic = sqrt((start_x-goal_x)**2+(start_y-goal_y)**2+(start_z-goal_z)**2)
    start_f = heuristic
    goal_f = np.inf
    # Initialization
    Q = []    # priority queue of open nodes
    G = []    # all the graph
    path = np.array([list(goal)]) # initialize path

    # world representing in voxel
    x = occ_map.map.shape[0]    
    y = occ_map.map.shape[1]
    z = occ_map.map.shape[2]    
    index = 0
    pos = np.zeros((x,y,z))    # position in a list

    class grid(object):
        """
        This class used to store features of a voxel
        """
        def __init__(self,idx,cost_to_come=np.inf,parent=np.NaN,heu=heuristic,cost=np.inf):
            self.idx = idx
            self.cost_to_come = cost_to_come
            self.parent = parent
            self.heu = heu
            self.cost = cost

    # store the features of all node in an object list
    for i in range(x):
        for j in range(y):
            for k in range(z):

                pos[i][j][k]=index    # store index

                if start_index == (i,j,k):
                    vox = grid(idx=(i,j,k),cost_to_come=0)
                    start_pos = index
                elif goal_index == (i,j,k):
                    vox = grid(idx=(i,j,k))
                    goal_pos = index
                else:
                    vox = grid(idx=(i,j,k))

                index+=1
                G.append(vox)    # store all the voxel object in a list *** Do Not Change the idx***
    
    if astar:
        heappush(Q,(start_f,G[start_pos].idx))
        heappush(Q,(goal_f,G[goal_pos].idx))

        # A* algorithm
        while (goal_cost,goal_index) in Q and Q[0][0]<np.inf:
            u = Q[0]    # node that has smllest cost
            ux,uy,uz = u[1] # node's coordination
            heappop(Q)    # alwasy pop out node that has smallest cost

            if (ux,uy,uz) == goal_index:
                break

            # push neigbor(u) into Q
            for dx in range(-1,2):
                for dy in range(-1,2):
                    for dz in range(-1,2):

                        if dx==0 and dy == 0 and dz==0:
                            continue
                        
                        # update new node
                        new_x = dx+ux
                        new_y = dy+uy
                        new_z = dz+uz
                        is_valid_neigbor = occ_map.is_valid_index((new_x,new_y,new_z))
                        if is_valid_neigbor:
                            is_occupy = occ_map.is_occupied_index((new_x,new_y,new_z))
                            if not is_occupy:
                                idx_in_G = int(pos[new_x][new_y][new_z])
                                v = G[idx_in_G]
                                c_u_v = sqrt(dx**2+dy**2+dz**2)
                                idx_of_u = int(pos[ux][uy][uz])
                                d = G[idx_of_u].cost_to_come+c_u_v
                                if d<v.cost_to_come:
                                    heuristic = sqrt((new_x-goal_x)**2+(new_y-goal_y)**2+(new_z-goal_z)**2)
                                    f = heuristic+d    # calculate the cost of a node
                                    G[idx_in_G] = grid((new_x,new_y,new_z),d,(ux,uy,uz),heuristic,f)    # update new node's feature
                                    heappush(Q,(G[idx_in_G].cost,G[idx_in_G].idx))    # update the open list

    else:
        heappush(Q,(start_cost,G[start_pos].idx))
        heappush(Q,(goal_cost,G[goal_pos].idx))

        # Dijstra Algorithms starts here#

        while (goal_cost,goal_index) in Q and Q[0][0]<np.inf:
            u = Q[0]    # node that has smllest cost
            ux,uy,uz = u[1] # node's coordination
            heappop(Q)    # alwasy pop out node that has smallest cost

            # push neigbor(u) into h
            for dx in range(-1,2):
                for dy in range(-1,2):
                    for dz in range(-1,2):

                        if dx==0 and dy == 0 and dz==0:
                            continue
                        
                        # update new node
                        new_x = dx+ux
                        new_y = dy+uy
                        new_z = dz+uz
                        is_valid_neigbor = occ_map.is_valid_index((new_x,new_y,new_z))
                        if is_valid_neigbor:
                            is_occupy = occ_map.is_occupied_index((new_x,new_y,new_z))
                            if not is_occupy:
                                idx_in_G = int(pos[new_x][new_y][new_z])
                                v = G[idx_in_G]
                                c_u_v = sqrt(dx**2+dy**2+dz**2)
                                idx_of_u = int(pos[ux][uy][uz])
                                d = G[idx_of_u].cost_to_come+c_u_v
                                if d<v.cost_to_come:
                                    G[idx_in_G] = grid((new_x,new_y,new_z),d,(ux,uy,uz))    # update new node's feature
                                    heappush(Q,(G[idx_in_G].cost_to_come,G[idx_in_G].idx))    # update open list
        
    # trace parent
    if np.any(np.isnan(G[goal_pos].parent)):
        return None
    else:
        parent_x,parent_y,parent_z = G[goal_pos].parent
        parent = occ_map.index_to_metric_center((parent_x,parent_y,parent_z))
        path = np.r_[path,np.array([list(parent)])]
        idx_in_G = int(pos[parent_x][parent_y][parent_z])
        while 1:
            parent_x,parent_y,parent_z = G[idx_in_G].parent
            parent = occ_map.index_to_metric_center((parent_x,parent_y,parent_z))
            path = np.r_[path,np.array([list(parent)])]
            idx_in_G = int(pos[parent_x][parent_y][parent_z])
            if idx_in_G == start_pos:
                break
        path = np.r_[path,np.array([list(start)])]
        path = np.flipud(path)
        
        return path
Beispiel #9
0
 def __init__(self, world):
     self.resolution = np.array([0.25, 0.25, 0.25])
     self.margin = 0.25
     self.occ_map = OccupancyMap(world, self.resolution, self.margin)
     self.D = np.zeros((4, 3))
Beispiel #10
0
class successors(object):
    def __init__(self, world):
        self.resolution = np.array([0.25, 0.25, 0.25])
        self.margin = 0.25
        self.occ_map = OccupancyMap(world, self.resolution, self.margin)
        self.D = np.zeros((4, 3))

    def reachable(self, Um, x_init, tau):
        # TODO
        '''
        Given an initial state and set of motion primitives return the 
        set of coeffecients which give all the reachable states
        * Also check for collsions

        Input
        Um  = N X 1 X 3 np array of motion primitives
        tau = duration of motion primitive
        x_init  = 1 X 17 array of initial state [x0, v0, a0, q0, w0]
            p0 = 1 X 3 -- postion in m
            v0 = 1 X 3 -- velocity in m/s
            a0 = 1 X 3 -- acceleration in m/s^2
            q0 = 1 X 4 -- quaternion 
            w0 = 1 X 3 -- angular velocity in 1/s^2

        Output
        Rs = N X 3 X 3 np array  of the reachable set from the initial point given the Um
        Cs = N X 1 np array of the cost of all the reachable points
        '''

        N = Um.shape[0]

        J0 = Um
        x0 = x_init
        process_arr = []
        Rs = np.zeros((N, 1, 16))
        Cs = np.zeros((N, 1))
        manager = multiprocessing.Manager()
        return_Rs = manager.dict()
        return_cc = manager.dict()
        D = np.zeros((N, 4, 3))
        #pdb.set_trace()
        for i in range(N):
            collision_flag = False
            D[i, :, :] = np.append(x0[0:9], J0[i, :, :]).reshape((4, 3))
            xf = D[0, :] + D[1, :] * tau + 0.5 * D[2, :] * tau**2 + (
                1 / 6) * D[3, :] * tau**3
            collision_flag = self.collision_check(xf[0:2])
            Cs[i] = np.sum(np.abs(J0[i, :, :]))

        # Forward Simulation and Collison Check
        rr, cc = self.forward_simulate(x0, J0, tau, D, Rs, Cs)

        return rr, cc

    def forward_simulate(self, x0, J0, tau, D, return_Rs, return_cc):
        # TODO
        '''
        Given the desired trajectory run a forward simulation to identify
        if the desired trajectory can be followed and identify the dynamic 
        feasibilty based on the ability of the controller to follow the trajectory 
        

        Input:
        x0 = 1 X 17 array of initial state [x0, v0, a0, q0, w0]
            p0 = 1 X 3 -- postion in m
            v0 = 1 X 3 -- velocity in m/s
            a0 = 1 X 3 -- acceleration in m/s^2
            q0 = 1 X 4 -- quaternion 
            w0 = 1 X 3 -- angular velocity in 1/s^2
        tau = Duration of planner

        Output:
        Rs =  3 X 3 np array of state at the end of the period after the simulation
        err_cs = M X 1 np array of the cost of the trajectory based on the controller's
                 ability to follow the trajectory
        '''

        t_final = tau
        initial_state = {
            'x': tuple(x0[0:3]),
            'v': tuple(x0[3:6]),
            'q': tuple(x0[9:13]),
            'w': tuple(x0[13:16])
        }

        quadrotor = Quadrotor(quad_params)
        my_se3_controller = SE3Control(quad_params)

        # Traj object has been created to main tain consistency with the simulator which
        # needs the trajectory  to be an ibject with an update function
        traj = trajectory(D)
        (sim_time, state, control, flat, exit,
         col_c) = simulate(initial_state, quadrotor, my_se3_controller, traj,
                           t_final, self.occ_map)

        # TODO: Exit state check. Taking flat outputs
        if True:
            err = np.array(
                flat['x'][-1].shape
            )  # TODO check if order is stored in the same order in both dictionary
            err_cs = np.sum(np.absolute(err))
            Rsx = flat['x'][-1]
            Rsv = flat['x_dot'][-1]
            # Rsx=state['x'][-1]
            # Rsv=state['v'][-1]
            Rsa = flat['x_ddot'][-1].reshape(729, 3)
            Rsq = np.zeros((729, 4))
            Rsw = np.zeros((729, 3))
            # pdb.set_trace()
            Rs = np.hstack((Rsx, Rsv, Rsa, Rsq, Rsw))
            # pdb.set_trace()

        else:
            err_cs = np.inf
            Rs = None

        return_Rs = Rs
        return_cc = return_cc + err_cs + col_c.reshape(729, 1)
        return return_Rs, return_cc

    def collision_check(self, x):
        '''
        Given a point in metric coordinates, identify if it is collision free
        
        Input:
        x = np array 3 X 1 of the (x,y,z) positions
        
        Ouput:
        Flag: True or False based on collision
        '''
        idx = self.occ_map.metric_to_index(x)
        idx = idx[0]
        try:
            if self.occ_map.map[[0], idx[1], idx[2]]:
                return True
            else:
                return False
        except:
            return True
Beispiel #11
0
def graph_search(world, resolution, margin, start, goal, astar):
    """
    Parameters:
        world,      World object representing the environment obstacles
        resolution, xyz resolution in meters for an occupancy map, shape=(3,)
        margin,     minimum allowed distance in meters from path to obstacles.
        start,      xyz position in meters, shape=(3,)
        goal,       xyz position in meters, shape=(3,)
        astar,      if True use A*, else use Dijkstra
    Output:
        path,       xyz position coordinates along the path in meters with
                    shape=(N,3). These are typically the centers of visited
                    voxels of an occupancy map. The first point must be the
                    start and the last point must be the goal. If no path
                    exists, return None.
    """

    # While not required, we have provided an occupancy map you may use or modify.
    occ_map = OccupancyMap(world, resolution, margin)
    # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
    start_index = tuple(occ_map.metric_to_index(start))
    goal_index = tuple(occ_map.metric_to_index(goal))

    visited_nodes = []
    cost2come = np.inf * np.ones_like(occ_map.map)
    parent_nodes = 0 * np.empty_like(occ_map.map)
    parent_nodes = parent_nodes.tolist()

    if astar:
        pHeap = [(0, 0, start_index)]
    else:
        pHeap = [(0, start_index)]

    # List all neighbors (26-connectivity)
    neighbors = [[-1, 0, 1], [0, 0, 1], [1, 0, 1], [-1, 0, 0], [1, 0, 0], [-1, 0, -1], [0, 0, -1], [1, 0, -1],
                          [-1, 1, 1], [0, 1, 1], [1, 1, 1], [-1, 1, 0], [1, 1, 0], [-1, 1, -1], [0, 1, -1], [1, 1, -1],
                          [-1, -1, 1], [0, -1, 1], [1, -1, 1], [-1, -1, 0], [1, -1, 0], [-1, -1, -1], [0, -1, -1],
                          [1, -1, -1],
                          [0, -1, 0], [0, 1, 0]]

    while len(pHeap) > 0:

        if astar:
            f, cur_c2c, cur_index = heappop(pHeap)
        else:
            cur_c2c, cur_index = heappop(pHeap)

        if goal_index in visited_nodes: # exit if goal is visited
            break
        if not occ_map.is_valid_index(cur_index): # skip node if outside map
            continue
        if cur_index in visited_nodes: # skip node if already visited
            continue
        if occ_map.is_occupied_index(cur_index): # skip node if there's an obstacle there
            continue
        for i in neighbors:
            i = np.array(i)
            neighbor_ind = cur_index + i
            if not occ_map.is_valid_index(neighbor_ind): # skip neighbor if outside map
                continue
            if occ_map.is_occupied_index(neighbor_ind): # skip neighbor if occupied by obstacle
                continue

            if astar:
                dist = np.linalg.norm(i)
                c2c = cur_c2c + dist
                h = np.linalg.norm(np.array((cur_index))-np.array((goal_index)))**1.2 # heuristic (L2 Norm)
                f = c2c + h  # f = g + h
            else:
                dist = np.linalg.norm(i)
                c2c = cur_c2c + dist

            if c2c < cost2come[(neighbor_ind)[0], (neighbor_ind)[1], (neighbor_ind)[2]]:
                cost2come[(neighbor_ind)[0], (neighbor_ind)[1], (neighbor_ind)[2]] = c2c
                if astar:
                    heappush(pHeap, [f, c2c, tuple(neighbor_ind)])
                else:
                    heappush(pHeap, [c2c, tuple(neighbor_ind)])
                parent_nodes[(neighbor_ind)[0]][(neighbor_ind)[1]][(neighbor_ind)[2]] = cur_index

        visited_nodes.append(tuple(cur_index))

    if parent_nodes[goal_index[0]][goal_index[1]][goal_index[2]] == 0:
        return None

    # build path from start to goal using parent_nodes
    backTostart = np.array([])
    path = np.array(goal)
    counter = 0
    while not np.array_equal(backTostart,np.array(start_index)):
        if counter == 0:
            backTostart = parent_nodes[goal_index[0]][goal_index[1]][goal_index[2]]
        else:
            backTostart = parent_nodes[backTostart[0]][backTostart[1]][backTostart[2]]
        path = np.vstack((path,occ_map.index_to_metric_center(backTostart)))

        counter += 1
    path = np.vstack((path, start))
    path = np.flip(path,axis=0)

    return path
Beispiel #12
0
def graph_search(world, resolution, margin, start, goal, astar):
    """
	Parameters:
		world,      World object representing the environment obstacles
		resolution, xyz resolution in meters for an occupancy map, shape=(3,)
		margin,     minimum allowed distance in meters from path to obstacles.
		start,      xyz position in meters, shape=(3,)
		goal,       xyz position in meters, shape=(3,)
		astar,      if True use A*, else use Dijkstra
	Output:
		path,       xyz position coordinates along the path in meters with
					shape=(N,3). These are typically the centers of visited
					voxels of an occupancy map. The first point must be the
					start and the last point must be the goal. If no path
					exists, return None.
	"""

    # While not required, we have provided an occupancy map you may use or modify.
    occ_map = OccupancyMap(world, resolution, margin)
    # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
    start_index = tuple(occ_map.metric_to_index(start))
    goal_index = tuple(occ_map.metric_to_index(goal))
    print('Start:', start_index)
    print('Goal:', goal_index)

    Cost_dic = {}
    Parent_dic = dict()
    # start_time = time.time()
    for i, _ in enumerate(occ_map.map[:]):
        for j, _ in enumerate(occ_map.map[i][:]):
            for k, _ in enumerate(occ_map.map[i][j][:]):
                if occ_map.map[i][j][
                        k] == False:  # Only consider points where there are no obstacles
                    parent = {
                        tuple(np.array([i, j, k])): tuple(np.array([0, 0, 0]))
                    }
                    Parent_dic.update(parent)  # Dictionary of Parents
                    if tuple(np.array([i, j, k])) != start_index:
                        cost = {tuple(np.array([i, j, k])): np.inf}
                    else:
                        cost = {tuple(np.array([i, j, k])): 0}
                    Cost_dic.update(cost)  # Dictionary of costs

    heap = []

    node = 0

    heappush(heap, [Cost_dic[start_index], start_index])
    min_cost = heappop(heap)  #<---------------<<<<< Reuse this

    # ---------- Done with intialization ------------------
    goal_flag = 0
    impossible = 0
    flag = True
    # while heap and min_cost[0] < np.inf:

    if goal_index in Cost_dic.keys():
        while goal_flag == 0:
            # while heap:
            U = min_cost[1]
            neigh = get_neighbour(U)
            neigh_idx = 0
            no_neigbour = 0
            g = [
                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                0, 0, 0, 0, 0
            ]  # <-------<< List to store cost of all neigbours
            h = [
                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                0, 0, 0, 0, 0
            ]  # <-------<< Heuristics
            f = [
                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                0, 0, 0, 0, 0
            ]  # <-------<< Varibale
            while neigh and neigh_idx < len(neigh):
                no_neigbour += 1
                if neigh[neigh_idx] in Cost_dic.keys():
                    # A* in action
                    if astar == True:  #<----------------------<< Checking for A* flag

                        if 0 <= neigh_idx < 18:
                            g[neigh_idx] = Cost_dic[U] + 1.414
                            h[neigh_idx] = np.linalg.norm(
                                np.asarray(goal_index) -
                                np.asarray(neigh[neigh_idx]))
                            f[neigh_idx] = g[neigh_idx] + h[neigh_idx]
                        elif neigh_idx in [19, 20, 22, 23]:
                            g[neigh_idx] = Cost_dic[U] + 1.414
                            h[neigh_idx] = np.linalg.norm(
                                np.asarray(goal_index) -
                                np.asarray(neigh[neigh_idx]))
                            f[neigh_idx] = g[neigh_idx] + h[neigh_idx]
                        else:
                            g[neigh_idx] = Cost_dic[U] + 1
                            h[neigh_idx] = np.linalg.norm(
                                np.asarray(goal_index) -
                                np.asarray(neigh[neigh_idx]))
                            f[neigh_idx] = g[neigh_idx] + h[neigh_idx]

                        if neigh[neigh_idx] == goal_index:
                            print('Reached Goal')
                            goal_flag = 1
                        if g[neigh_idx] < Cost_dic[neigh[neigh_idx]]:
                            Cost_dic[neigh[neigh_idx]] = g[neigh_idx]
                            heappush(heap, [f[neigh_idx], neigh[neigh_idx]])
                            Parent_dic[neigh[neigh_idx]] = U

                    # Dijkstra in action
                    else:

                        if 0 <= neigh_idx < 18:
                            g[neigh_idx] = Cost_dic[U] + 5
                        elif neigh_idx in [19, 20, 22, 23]:
                            g[neigh_idx] = Cost_dic[U] + 1.5
                        else:
                            g[neigh_idx] = Cost_dic[U] + 1

                        if neigh[neigh_idx] == goal_index:
                            print('Reached Goal')
                            goal_flag = 1
                        if g[neigh_idx] < Cost_dic[neigh[neigh_idx]]:
                            Cost_dic[neigh[neigh_idx]] = g[neigh_idx]
                            heappush(
                                heap,
                                [Cost_dic[neigh[neigh_idx]], neigh[neigh_idx]])
                            Parent_dic[neigh[neigh_idx]] = U

                neigh_idx += 1  # <-------------<< Goto next Neighbour

            if impossible != 1 and heap == []:
                impossible = 1
                flag = False
                break

            min_cost = heappop(heap)  #<---------------<<<<< Reuse this
            node += 1
            # print('Cost to go: ', min_cost[0])

        print('Nodes: ', node)
        path = []
        point = goal_index

        while flag is True:  # <-------------------<< Create the path list
            mtpoint = occ_map.index_to_metric_center(Parent_dic[point])
            # mtpoint = occ_map.index_to_metric_negative_corner(Parent_dic[point])
            path.append(mtpoint)
            point = Parent_dic[point]
            if point == start_index:
                flag = False
        if impossible == 0:
            path.append(start)
            path.reverse()
            path.append(goal)
            # k = path.sort()
            path = np.asarray(path)
            length = float(
                round(np.sum(np.linalg.norm(np.diff(path, axis=0), axis=1)),
                      3))
            print('Path Length: ', length)
        elif impossible == 1:
            path = None

        sparse_path = get_path(path, goal, length)
        # sparse_path = path
        return sparse_path

    else:
        goal_flag == 1
        path = []
        path = [start_index]
        path = np.asarray(path)
        print('Goal Not Reachable')

        return None
Beispiel #13
0
def graph_search(world, resolution, margin, start, goal, astar):
    """
    Parameters:
        world,      World object representing the environment obstacles
        resolution, xyz resolution in meters for an occupancy map, shape=(3,)
        margin,     minimum allowed distance in meters from path to obstacles.
        start,      xyz position in meters, shape=(3,)
        goal,       xyz position in meters, shape=(3,)
        astar,      if True use A*, else use Dijkstra
    Output:
        path,       xyz position coordinates along the path in meters with
                    shape=(N,3). These are typically the centers of visited
                    voxels of an occupancy map. The first point must be the
                    start and the last point must be the goal. If no path
                    exists, return None.
    """

    # While not required, we have provided an occupancy map you may use or modify.
    occ_map = OccupancyMap(world, resolution, margin)
    # Retrieve the index in the occupancy grid matrix corresponding to a position in space.
    start_index = tuple(occ_map.metric_to_index(start))
    goal_index = tuple(occ_map.metric_to_index(goal))
    path = [goal]
    i, j, k = occ_map.map.shape
    g = np.full((i, j, k), np.inf)
    p = np.zeros((i, j, k, 3))
    G = []
    co = 10
    if astar:
        h1 = max(
            abs(start_index[0] - goal_index[0]) * co,
            abs(start_index[1] - goal_index[1]) * co,
            abs(start_index[2] - goal_index[2]) * co)
        # # euclidean
        # h1 = math.sqrt(
        #     (abs(start_index[0] - goal_index[0]) * co) ** 2 + (abs(start_index[1] - goal_index[1]) * co) ** 2 + \
        #     (abs(start_index[2] - goal_index[2]) * co) ** 2)
    else:
        h1 = 0
    g[start_index] = h1
    count3 = 0
    count4 = 0

    heappush(G, (g[start_index], start_index))
    heappush(G, (g[goal_index], goal_index))
    state = np.zeros((i, j, k))  # 0 is not open, 1 is open, 2 is close
    state[start_index] = 1  # add start_index to open
    print("enter loop")
    while np.min(g) < np.inf and not state[
            goal_index] == 2:  # while there is node not open and the goal is not closed
        u = heappop(G)[1]
        state[u] = 2
        count3 = count3 + 1
        for i in range(u[0] - 1, u[0] + 2):
            for j in range(u[1] - 1, u[1] + 2):
                for k in range(u[2] - 1, u[2] + 2):
                    v = (i, j, k)
                    # determine the distance between voxel
                    if occ_map.is_valid_index(v):
                        if not occ_map.is_occupied_index(v):
                            if not state[v] == 2:  # if neighbot is not closed
                                # calculate maximum distance
                                count4 = count4 + 1
                                if astar:
                                    h = max(
                                        abs(goal_index[0] - v[0]) * co,
                                        abs(goal_index[1] - v[1]) * co,
                                        abs(goal_index[2] - v[2]) * co)
                                    # euclidean
                                    # h = math.sqrt(
                                    #     (abs(goal_index[0] - v[0]) * co) ** 2 + (abs(goal_index[1] - v[1]) * co) ** 2 \
                                    #     + (abs(goal_index[2] - v[2]) * co) ** 2)
                                else:
                                    h = 0
                                if abs(v[0] - u[0]) + abs(v[1] - u[1]) + abs(
                                        v[2] - u[2]) == 1:
                                    c = 10
                                elif abs(v[0] - u[0]) + abs(v[1] - u[1]) + abs(
                                        v[2] - u[2]) == 2:
                                    c = 14
                                else:
                                    c = 17
                                d = g[u] + c + h
                                # print("in loop")
                                if state[
                                        v] == 1:  # this neighbor is already opened
                                    if g[v] > d:
                                        G.remove((g[v], v))
                                        g[v] = d
                                        p[v] = u
                                        heappush(G, (g[v], v))
                                elif state[
                                        v] == 0:  # this neighbor haven't been touched
                                    g[v] = d
                                    p[v] = u
                                    heappush(G, (g[v], v))
                                    state[v] = 1
    # print("count1")
    # print(count3)
    # print("count2")
    # print(count4)
    # print("out loop")
    temp = state[goal_index]
    f = p[goal_index]
    if (p[goal_index] == (0, 0, 0)).all():  # goal not found
        path = None
    else:
        pointer = goal_index
        while pointer != start_index:
            par = p[pointer]
            path.append(occ_map.index_to_metric_center(par))
            ind1 = int(par[0])
            ind2 = int(par[1])
            ind3 = int(par[2])
            pointer = (ind1, ind2, ind3)

        path.append(start)
        path.reverse()
        # print(path)
        path = np.asarray(path)

    return path
Beispiel #14
0
    def __init__(self, world, start, goal):
        """
        This is the constructor for the trajectory object. A fresh trajectory
        object will be constructed before each mission. For a world trajectory,
        the input arguments are start and end positions and a world object. You
        are free to choose the path taken in any way you like.

        You should initialize parameters and pre-compute values such as
        polynomial coefficients here.

        Parameters:
            world, World object representing the environment obstacles
            start, xyz position in meters, shape=(3,)
            goal,  xyz position in meters, shape=(3,)

        """

        # You must choose resolution and margin parameters to use for path
        # planning. In the previous project these were provided to you; now you
        # must chose them for yourself. Your may try these default values, but
        # you should experiment with them!
        self.resolution = np.array([0.2, 0.2, 0.2])
        self.margin = 0.4

        # You must store the dense path returned from your Dijkstra or AStar
        # graph search algorithm as an object member. You will need it for
        # debugging, it will be used when plotting results.
        self.path = graph_search(world,
                                 self.resolution,
                                 self.margin,
                                 start,
                                 goal,
                                 astar=True)

        # You must generate a sparse set of waypoints to fly between. Your
        # original Dijkstra or AStar path probably has too many points that are
        # too close together. Store these waypoints as a class member; you will
        # need it for debugging and it will be used when plotting results.
        self.points = np.zeros((1, 3))  # shape=(n_pts,3)
        self.points = self.path

        # Finally, you must compute a trajectory through the waypoints similar
        # to your task in the first project. One possibility is to use the
        # WaypointTraj object you already wrote in the first project. However,
        # you probably need to improve it using techniques we have learned this
        # semester.

        # STUDENT CODE HERE
        occ_map = OccupancyMap(world, self.resolution, self.margin)

        def check_collision(p1, p2):
            """
            This function check whether the connection of two waypoints collides with each other
            Args:
                p1: coordinates of point 1, a shape(3,) array
                p2: coordinates of point 2, a shape(3,) array
            Returns:
                1: The connection of two waypoint collide
                0: The connection of two waypoint does not collide
            """
            seg_length = 0.1
            distance = np.linalg.norm(p2 - p1)
            unit_vec = (p2 - p1) / distance
            segment = ceil(distance / seg_length)
            seg_length = distance / segment  # re-define the length of each segment

            # store segment points
            for i in range(1, segment):
                seg_point = p1 + i * seg_length * unit_vec
                seg_point_x = seg_point[0]
                seg_point_y = seg_point[1]
                seg_point_z = seg_point[2]
                seg_point = (seg_point_x, seg_point_y, seg_point_z)
                is_valid = occ_map.is_valid_metric(seg_point)
                is_occupied = occ_map.is_occupied_metric(seg_point)
                if is_valid and not (is_occupied):
                    bool_collide = 0
                else:
                    bool_collide = 1
                    break

            return bool_collide

        # optimize path
        check_point = start
        check_point_idx = 0
        check_goal = goal
        idx = len(self.path) - 1
        goal_idx = idx
        new_path = np.array([start])
        while not (check_point == goal).all():
            while check_collision(check_point,
                                  check_goal) and idx - check_point_idx > 1:
                idx = idx - 1
                check_goal = self.path[idx]
            check_point = check_goal
            check_point_idx = idx
            check_goal = goal
            idx = goal_idx
            new_path = np.r_[new_path, [check_point]]

        self.path = new_path

        # quint trajectory starts here
        self.pt = self.path  # type: np.array
        self.num_pts = len(self.pt)
        self.acc_mean = 3.8  # the mean acceleartion
        self.t_segment = [0]
        self.t_between_pt = []
        time_diff = 0
        for i in range(0, self.num_pts - 1):
            time_diff = 2 * np.sqrt(
                np.linalg.norm(self.pt[i + 1] - self.pt[i])) / self.acc_mean
            self.t_segment.append(
                time_diff + self.t_segment[i])  # time for waypoint to reach
            self.t_between_pt.append(
                time_diff)  # time different between two points

        tg = self.t_between_pt[-1]

        A = np.zeros((6 * (self.num_pts - 1), 6 * (self.num_pts - 1)))

        # boundary constrain
        A[0, 5] = 1
        A[1, 4] = 1
        A[2, 3] = 2

        A[-3, -6:] = np.array([tg**5, tg**4, tg**3, tg**2, tg, 1])
        A[-2, -6:] = np.array([5 * tg**4, 4 * tg**3, 3 * tg**2, 2 * tg, 1, 0])
        A[-1, -6:] = np.array([20 * tg**3, 12 * tg**2, 6 * tg, 2, 0, 0])

        # continuous constrain
        for i in range(self.num_pts - 2):
            tg = self.t_between_pt[i]

            # position constrain
            A[2 * i + 3, i * 6:(i + 1) * 6] = np.array(
                [tg**5, tg**4, tg**3, tg**2, tg, 1])
            A[2 * i + 4, (i + 2) * 6 - 1] = 1

            # velosity constrain
            A[3 + (self.num_pts - 2) * 2 + i, i * 6:(i + 1) * 6] = np.array(
                [5 * tg**4, 4 * tg**3, 3 * tg**2, 2 * tg, 1, 0])
            A[3 + (self.num_pts - 2) * 2 + i, (i + 2) * 6 - 2] = -1

            # acceleration constrain
            A[3 + (self.num_pts - 2) * 3 + i, i * 6:(i + 1) * 6] = np.array(
                [20 * tg**3, 12 * tg**2, 6 * tg, 2, 0, 0])
            A[3 + (self.num_pts - 2) * 3 + i, (i + 2) * 6 - 3] = -2

            # jerk constrain
            A[3 + (self.num_pts - 2) * 4 + i,
              i * 6:(i + 1) * 6] = np.array([60 * tg**2, 24 * tg, 6, 0, 0, 0])
            A[3 + (self.num_pts - 2) * 4 + i, (i + 2) * 6 - 4] = -6

            # snap constrain
            A[3 + (self.num_pts - 2) * 5 + i,
              i * 6:(i + 1) * 6] = np.array([120 * tg, 24, 0, 0, 0, 0])
            A[3 + (self.num_pts - 2) * 5 + i, (i + 2) * 6 - 5] = -24

        # P vector
        px = np.zeros((6 * (self.num_pts - 1), 1))
        py = np.zeros((6 * (self.num_pts - 1), 1))
        pz = np.zeros((6 * (self.num_pts - 1), 1))

        px[0, 0] = start[0]
        py[0, 0] = start[1]
        pz[0, 0] = start[2]

        px[-3, 0] = goal[0]
        py[-3, 0] = goal[1]
        pz[-3, 0] = goal[2]

        for i in range(self.num_pts - 2):
            px[2 * i + 3, 0] = new_path[i + 1, 0]
            px[2 * i + 4, 0] = new_path[i + 1, 0]

            py[2 * i + 3, 0] = new_path[i + 1, 1]
            py[2 * i + 4, 0] = new_path[i + 1, 1]

            pz[2 * i + 3, 0] = new_path[i + 1, 2]
            pz[2 * i + 4, 0] = new_path[i + 1, 2]

        self.Cx = np.linalg.inv(A) @ px
        self.Cy = np.linalg.inv(A) @ py
        self.Cz = np.linalg.inv(A) @ pz