def test_add_existing_player_should_raise_error(self): repo = PlayerRepository() player = Advanced("Peter") repo.players.append(player) with self.assertRaises(ValueError) as cm: repo.add(player) self.assertEqual(str(cm.exception), "Player Peter already exists!")
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, player_type: str, username: str): player = Advanced(username) if player_type == 'Advance' else Beginner( username) self.player_repository.add(player) return f'Successfully add player of type{player_type} with username {username}' def add_card(self, card_type: str, name: str): card = MagicCards(name) if card_type == "Magic" else TrapCard(name) self.card_repository.add(card) return f"Successfully added cart of type {card_type}Card with name {name}" def add_player_card(self, username: str, card_name: str): player = self.player_repository.find(username) card = self.card_repository.find(card_name) player.card_repository.add(card) return f"Successfully added card: {card_name} to user {username}" def fight(self, attacker_name: str, enemy_name: str): attacker = self.player_repository.find(attacker_name) enemy = self.player_repository.find(enemy_name) BattleField.fight(attacker, enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): result = '' for player in self.player_repository.players: result += f"Username: {player.username} - Health {player.health} - Cards {player.card_repository.count}\n" for card in player.card_repository.cards: result += f"### Carde: {card.name} - Damage: {card.damage_points}\n" return result
def test_add_method_raise_ex_when_card_already_exist(self): with self.assertRaises(Exception) as ex: player_repository = PlayerRepository() beginner = Beginner('test') player_repository.add(beginner) player_repository.add(beginner) self.assertIsNotNone(ex.exception)
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() @staticmethod def check_player_type(type_): if type_ == 'Beginner': return Beginner return Advanced @staticmethod def check_card_type(type_): if type_ == 'MagicCard': return MagicCard return TrapCard def add_player(self, type_: str, username: str): player = self.check_player_type(type_)(username) self.player_repository.add_player(player) return f"Successfully added player of type {type_} with username: {username}" def add_card(self, type_, name): card = self.check_card_type(type_)(name) self.card_repository.add_card(card) return f"Successfully added card of type {type_}Card with name: {name}" def add_player_card(self, username: str, card_name: str): player = self.player_repository.find_player(username) card = self.card_repository.find_card(card_name) player.card_repository.add_card(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name, enemy_name): attacker = self.player_repository.find_player(attack_name) enemy = self.player_repository.find_player(enemy_name) BattleField.fight(attacker, enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): result = '' for player in self.player_repository.players: result += f'Username: {player.username} - Health: {player.health} - Cards {player.card_repository.count}\n' for card in player.card_repository.cards: result += f'### Card: {card.name} - Damage: {card.damage_points}\n' return result # controller = Controller() # controller.add_player('Beginner', 'b') # controller.add_card('MagicCard', 'm') # controller.add_player_card('b', 'm') # print(controller.report()) # controller.add_player('Advanced', 'BogDan') # controller.add_card('TrapCard', 'Sila') # controller.add_player_card('BogDan', 'Sila') # print(controller.report()) # print(controller.fight('BogDan', 'b')) # print(controller.report())
def setUp(self) -> None: # self.card1 = Advanced("Test") # self.card2 = MagicCard("Test2") # self.card3 = MagicCard("Test") self.player1 = Advanced("Test") self.player2 = Advanced("Test2") self.player3 = Advanced("Test") self.repository = PlayerRepository()
def test_add_count_valid_data_should_work_correctly(self): repository = PlayerRepository() player = Beginner("Dave") repository.add(player) self.assertEqual(repository.count, 1)
def test_add_player(self): r = PlayerRepository() self.assertEqual(len(r.players), 0) self.assertEqual(r.count, 0) player = Advanced("Test") r.add(player) self.assertEqual(len(r.players), 1) self.assertEqual(r.count, 1)
def test_add(self): repo = PlayerRepository() p = Advanced('test') self.assertEqual(0, len(repo.players)) self.assertEqual(0, repo.count) repo.add(p) self.assertEqual(1, len(repo.players)) self.assertEqual(1, repo.count)
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, type: str, username: str): player = None if type == "Beginner": player = Beginner(username) else: player = Advanced(username) self.player_repository.add(player) return f"Successfully added player of type {type} with username: {username}" def add_card(self, type: str, name: str): card = None if type == "Magic": card = MagicCard(name) else: card = TrapCard(name) self.card_repository.add(card) return f"Successfully added card of type {type}Card with name: {name}" def add_player_card(self, username: str, card_name: str): player = self.player_repository.find(username) card = self.card_repository.find(card_name) player.card_repository.add(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name: str, enemy_name: str): battlefield = BattleField() attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) battlefield.fight(attacker, enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): result = '' for player in self.player_repository.players: result += f'Username: {player.username} - Health: {player.health} - Cards {len(player.card_repository.cards)}\n' for card in player.card_repository.cards: result += f'### Card: {card.name} - Damage: {card.damage_points}\n' return result
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, type, username): if type == 'Beginner': new = Beginner(username) else: new = Advanced(username) self.player_repository.add(new) return f'Successfully added player of type {type} with username: {username}' def add_card(self, type, name): if type == 'Magic': new = MagicCard(name) else: new = TrapCard(name) self.card_repository.add(new) return f'Successfully added card of type {type}Card with name: {name}' def add_player_card(self, username, card_name): card = self.card_repository.find(card_name) player = self.player_repository.find(username) if not card or not player: return player.card_repository.add(card) return f'Successfully added card: {card.name} to user: {username}' def fight(self, attack_name, enemy_name): attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) if not attacker or not enemy: return BattleField.fight(attacker, enemy) return f'Attack user health {attacker.health} - Enemy user health {enemy.health}' def report(self): result = f'' for player in self.player_repository.players: result += f'Username: {player.username} - Health: {player.health} - ' \ f'Cards {player.card_repository.count}\n' result += "".join(f'### Card: {card.name} - Damage: {card.damage_points}\n' for card in player.card_repository.cards) return result
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() @staticmethod def check_player_type(type): if type == Beginner: return Beginner else: return Advanced def add_player(self, type: str, username: str): p_type = self.check_player_type(type) player = p_type(username) self.player_repository.add_player(player) return f"Successfully added player of type {type} with username: {username}" @staticmethod def check_card_type(type): if type == MagicCard: return MagicCard else: return TrapCard def add_card(self, type: str, name: str): c_type = self.check_card_type(type) card = c_type(name) self.card_repository.cards.append(card) return "Successfully added card of type {type}Card with name: {name}" def find_player(self, name): for player in self.player_repository.players: if player.username == name: return player def find_card(self, name): for card in self.card_repository.cards: if card.name == name: return card def add_player_card(self, username: str, card_name: str): player = self.find_player(username) card = self.find_card(card_name) player.card_repository.cards.append(card) return "Successfully added card of type {type}Card with name: {name}" def fight(self, player_one, player_two): BattleField.fight(player_one, player_two) return f"Attack user health {player_one.health} - Enemy user health {player_two.health}"
def test_find(self): r = PlayerRepository() self.assertEqual(len(r.players), 0) self.assertEqual(r.count, 0) player = Advanced("Test") r.add(player) self.assertEqual(len(r.players), 1) self.assertEqual(r.count, 1) founded = r.find("Test") self.assertEqual(founded.username, player.username) self.assertEqual(founded.health, player.health) self.assertEqual(founded, player)
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, type, username): # global player_to_add if type == "Beginner": player_to_add = Beginner(username) elif type == "Advanced": player_to_add = Advanced(username) self.player_repository.add(player_to_add) return f"Successfully added player of type {type} with username: {username}" def add_card(self, type, name): # global card_to_add if type == "Magic": card_to_add = MagicCard(name) elif type == "Trap": card_to_add = TrapCard(name) self.card_repository.add(card_to_add) return f"Successfully added card of type {type}Card with name: {name}" def add_player_card(self, username, card_name): player = self.player_repository.find(username) card = self.card_repository.find(card_name) player.card_repository.add(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name, enemy_name): attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) battle_field = BattleField() battle_field.fight(attacker, enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): result = '' for player in self.player_repository.players: result += f"Username: {player.username} - Health: {player.health} - Cards {player.card_repository.count}\n" for card in player.card_repository.cards: result += f"### Card: {card.name} - Damage: {card.damage_points}\n" return result
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() @staticmethod def create_player(player_type, username): if player_type == "Beginner": return Beginner(username) if player_type == "Advanced": return Advanced(username) @staticmethod def create_card(card_type, name): if card_type == "Magic": return MagicCard(name) if card_type == "Trap": return TrapCard(name) def add_player(self, type: str, username: str): player = self.create_player(type, username) self.player_repository.add(player) return f"Successfully added player of type {type} with username: {username}" def add_card(self, type: str, name: str): card = self.create_card(type, name) self.card_repository.add(card) return f"Successfully added card of type {type}Card with name: {name}" def add_player_card(self, username: str, card_name: str): player = self.player_repository.find(username) card = self.card_repository.find(card_name) player.card_repository.add(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name: str, enemy_name: str): attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) battlefield = BattleField() battlefield.fight(attacker, enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): result = [] for player in self.player_repository.players: pl_result = f"Username: {player.username} - Health: {player.health} - Cards {player.card_repository.count}" for card in player.card_repository.cards: pl_result += f"\n### Card: {card.name} - Damage: {card.damage_points}" result.append(pl_result) return '\n'.join(result)
class Controller: player_repository: PlayerRepository card_repository: CardRepository def __init__(self) -> None: self.player_repository = PlayerRepository() self.card_repository = CardRepository() self.battle_field = BattleField() def add_player(self, player_type: str, username: str) -> str: player_types = { 'Beginner': Beginner, 'Advanced': Advanced } player = player_types[player_type](username) self.player_repository.add(player) return f'Successfully added player of type {player_type} with username: {username}' def add_card(self, card_type: str, name: str) -> str: card_types = { 'Magic': MagicCard, 'Trap': TrapCard, } card = card_types[card_type](name) self.card_repository.add(card) return f'Successfully added card of type {card_type}Card with name: {name}' def add_player_card(self, username: str, card_name: str) -> Optional[str]: player = self.player_repository.find(username) card = self.card_repository.find(card_name) if not (player and card): return player.card_repository.add(card) return f'Successfully added card: {card_name} to user: {username}' def fight(self, attack_name: str, enemy_name: str) -> Optional[str]: attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) if not (attacker and enemy): return self.battle_field.fight(attacker, enemy) return f'Attack user health {attacker.health} - Enemy user health {enemy.health}' def report(self): return '\n'.join([str(p) for p in self.player_repository.players])
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, type: str, username: str): if type == 'Beginner': player = Beginner(username) self.player_repository.players.append(player) else: player = Advanced(username) self.player_repository.players.append(player) return f"Successfully added player of type {type} with username: {username}" def add_card(self, type: str, name: str): if type == 'Magic': card = MagicCard(name) self.card_repository.cards.append(card) else: card = TrapCard(name) self.card_repository.cards.append(card) return f"Successfully added card of type {type} with name: {name}" def add_player_card(self, username: str, card_name: str): user = self.player_repository.find(username) card = self.card_repository.find(card_name) user.card_repository.add(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name: str, enemy_name: str): a = self.player_repository.find(attack_name) e = self.player_repository.find(enemy_name) BattleField.fight(a, e) return f"Attack user health {a.health} - Enemy user health {e.health}" def report(self): result = "" for user in self.player_repository.players: result += f"Username: {user.username} - Health: {user.health} - Cards {user.card_repository.count}\n" for card in user.card_repository.cards: result += f"### Card: {card.name} - Damage: {card.damage_points}\n" return result
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, type: str, username: str): player = Beginner(username) if type == "Beginner" else Advanced( username) self.player_repository.add(player) return f"Successfully added player of type {type} with username: {username}" def add_card(self, type: str, name: str): card = MagicCard(name) if type == 'Magic' else TrapCard(name) self.card_repository.add(card) return f"Successfully added card of type {type}Card with name: {name}" def add_player_card(self, username: str, card_name: str): player = self.player_repository.find(username) card = self.card_repository.find(card_name) player.card_repository.add(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name: str, enemy_name: str): attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) battlefield = BattleField() battlefield.fight(attacker, enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): # result = [] # for player in self.player_repository.players: # result.append(str(player)) # for card in player.card_repository.cards: # result.append(f"### {str(card)}") # return '\n'.join(result) result = "" for player in self.player_repository.players: result += f"Username: {player.username} - Health: {player.health} - Cards {len(player.card_repository.cards)}\n" for card in player.card_repository.cards: result += f"### Card: {card.name} - Damage: {card.damage_points}\n" return result
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, type_p: str, username: str): if type_p == 'Beginner': player = Beginner(username) else: player = Advanced(username) self.player_repository.add(player) return f"Successfully added player of type {type_p} with username: {username}" def add_card(self, type_c: str, name: str): if type_c == "Magic": card = MagicCard(name) else: card = TrapCard(name) self.card_repository.add(card) return f"Successfully added card of type {type_c}Card with name: {name}" def add_player_card(self, username: str, card_name: str): player = self.player_repository.find(username) card = self.card_repository.find(card_name) player.card_repository.add(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name: str, enemy_name: str): attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) battle_field = BattleField() battle_field.fight(attacker, enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): result = "" for p in self.player_repository.players: result += f"Username: {p.username} - Health: {p.health} - Cards {p.card_repository.count}\n" for c in p.card_repository.cards: result += f"### Card: {c.name} - Damage: {c.damage_points}\n" return result
class TestPlayerRepository(unittest.TestCase): def setUp(self): self.repository = PlayerRepository() self.beginner = Beginner('John') def test_if_init_is_set_properly(self): expected_count = 0 expected_players = [] self.assertEqual(expected_count, self.repository.count) self.assertEqual(expected_players, self.repository.players) def test_if_add_function_raises_value_error_if_player_is_already_in_list(self): self.repository.players = [self.beginner] with self.assertRaises(ValueError) as context_manager: self.repository.add(self.beginner) expected_message = f"Player John already exists!" self.assertEqual(expected_message, str(context_manager.exception)) def test_if_add_function_appends_and_increases_count(self): self.repository.add(self.beginner) expected_result_for_players_list = [self.beginner] expected_result_for_count = 1 self.assertEqual(expected_result_for_count, self.repository.count) self.assertEqual(expected_result_for_players_list, self.repository.players) def test_if_remove_function_raises_value_error(self): expected_result = "Player cannot be an empty string!" with self.assertRaises(ValueError) as context_manager: self.repository.remove('') self.assertEqual(expected_result, str(context_manager.exception)) def test_if_remove_function_removes_player_and_decreases_count(self): self.repository.players = [self.beginner] self.repository.count = 1 self.repository.remove('John') expected_count = 0 expected_list = [] self.assertEqual(expected_count, self.repository.count) self.assertEqual(expected_list, self.repository.players) def test_if_find_function_works(self): self.repository.players = [self.beginner] result = self.repository.find('John') expected_result = self.beginner self.assertEqual(expected_result, result)
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.cards_repository = CardRepository() def add_player(self, type, username): if type == 'Beginner': p = Beginner(username) elif type == 'Advanced': p = Advanced(username) self.player_repository.add(p) return f"Successfully added player of type {type} with username: {username}" def add_card(self, type, name): if type == 'Magic': c = MagicCard(name) elif type == 'Trap': c = TrapCard(name) self.cards_repository.add(c) return f"Successfully added card of type {type}Card with name: {name}" def add_player_card(self, username: str, card_name: str): card = self.cards_repository.find(card_name) user = self.player_repository.find(username) user.card_repositoy.add(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name: str, enemy_name: str): attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) battle_field = BattleField() battle_field.fight(attacker, enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): text = '' for p in self.player_repository.players: text += f'Username: {p.username} - Health: {p.health} - Cards {p.card_repository.count}\n' for c in p.card_repository: text += f'Card: {c.name} - Damage: {c.damage_points}' return text
def test_add_raises(self): repo = PlayerRepository() p = Advanced('test') repo.add(p) with self.assertRaises(ValueError) as ex: repo.add(p) self.assertEqual(str(ex.exception), "Player test already exists!")
def test_add_method_add_card_when_unique(self): player_repo = PlayerRepository() beginner = Beginner('test') beginner2 = Beginner('test2') player_repo.add(beginner) player_repo.add(beginner2) self.assertEqual(2, player_repo.count)
def test_remove_non_existing_should_raise_error(self): repository = PlayerRepository() player = Beginner("Dave") repository.add(player) repository.remove("Gosho")
def test_remove_valid_data_second_time_should_raise_error(self): repository = PlayerRepository() player = Beginner("Dave") repository.add(player) with self.assertRaises(ValueError): repository.remove("")
class Controller: def __init__(self) -> None: self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, type, username): if type == 'Beginner': p = Beginner(username) self.player_repository.add(p) return f'Successfully added player of type {type} with username: {username}' p = Advanced(username) self.player_repository.add(p) return f'Successfully added player of type {type} with username: {username}' def add_card(self, type, name): if type == 'Magic': magic_c = MagicCard(name) self.card_repository.add(magic_c) return f'Successfully added card of type {type}Card with name: {name}' trap_c = TrapCard(name) self.card_repository.add(trap_c) return f'Successfully added card of type {type}Card with name: {name}' def add_player_card(self, username, card_name): card = [c for c in self.card_repository.cards if c.name == card_name][0] for pl in self.player_repository.players: if pl.username == username: pl.card_repository.add(card) return f'Successfully added card: {card_name} to user: {username}' def fight(self, attack_name, enemy_name): enemy = self.player_repository.find(attack_name) attacker = self.player_repository.find(enemy_name) battle_field = BattleField() battle_field.fight(attacker, enemy) return f'Attack user health {attacker.health} - Enemy user health {enemy.health}' def report(self): message = f'' for pl in self.player_repository.players: message += f'Username: {pl.username} - Health: {pl.health} - Cards {pl.card_repository.count}\n' for card in pl.card_repository.cards: message += f'### Card: {card.name} - Damage: {card.damage_points}\n' return message
def test_remove_valid_data_should_work_correctly(self): repository = PlayerRepository() player = Advanced("Dave") repository.add(player) self.assertEqual(repository.count, 1) repository.remove("Dave") self.assertEqual(repository.count, 0) self.assertEqual(len(repository.players), 0)
def test_remove_player(self): r = PlayerRepository() self.assertEqual(len(r.players), 0) self.assertEqual(r.count, 0) player = Advanced("Test") r.add(player) self.assertEqual(len(r.players), 1) self.assertEqual(r.count, 1) r.remove(player.username) self.assertEqual(len(r.players), 0) self.assertEqual(r.count, 0)
def test_add_existing_player_raises(self): r = PlayerRepository() self.assertEqual(len(r.players), 0) self.assertEqual(r.count, 0) player = Advanced("Test") r.add(player) self.assertEqual(len(r.players), 1) self.assertEqual(r.count, 1) with self.assertRaises(ValueError): r.add(player) self.assertEqual(len(r.players), 1) self.assertEqual(r.count, 1)
def test_remove_empty_player_name_raises(self): r = PlayerRepository() self.assertEqual(len(r.players), 0) self.assertEqual(r.count, 0) player = Advanced("Test") r.add(player) self.assertEqual(len(r.players), 1) self.assertEqual(r.count, 1) with self.assertRaises(ValueError): r.remove("") self.assertEqual(len(r.players), 1) self.assertEqual(r.count, 1)
class Controller: def __init__(self): self.player_repository = PlayerRepository() self.card_repository = CardRepository() def add_player(self, type: str, username: str): result = "" if type == "Beginner": new_player = Beginner(username) self.player_repository.add(new_player) result = f"Successfully added player of type {type} with username: {username}" if type == "Advanced": new_player = Advanced(username) self.player_repository.add(new_player) result = f"Successfully added player of type {type} with username: {username}" return result def add_card(self, type: str, name: str): result = "" if type == "Magic": new_card = MagicCard(name) self.card_repository.add(new_card) result = f"Successfully added card of type {type}Card with name: {name}" if type == "Trap": new_card = TrapCard(name) self.card_repository.add(new_card) result = f"Successfully added card of type {type}Card with name: {name}" return result def add_player_card(self, username: str, card_name: str): for player in self.player_repository.players: if player.username == username: for card in self.card_repository.cards: if card.name == card_name: player.card_repository.add(card) return f"Successfully added card: {card_name} to user: {username}" def fight(self, attack_name: str, enemy_name: str): attacker = self.player_repository.find(attack_name) enemy = self.player_repository.find(enemy_name) BattleField.fight(attacker=attacker, enemy=enemy) return f"Attack user health {attacker.health} - Enemy user health {enemy.health}" def report(self): report_msg = "" for player in self.player_repository.players: report_msg += f"Username: {player.username} - Health: {player.health} - Cards {player.card_repository.count}\n" for card in player.card_repository.cards: report_msg += f"### Card: {card.name} - Damage: {card.damage_points}\n" return report_msg