def test_add_existing_player_should_raise_error(self):
     repo = PlayerRepository()
     player = Advanced("Peter")
     repo.players.append(player)
     with self.assertRaises(ValueError) as cm:
         repo.add(player)
     self.assertEqual(str(cm.exception), "Player Peter already exists!")
示例#2
0
class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    def add_player(self, player_type: str, username: str):
        player = Advanced(username) if player_type == 'Advance' else Beginner(
            username)
        self.player_repository.add(player)
        return f'Successfully add player of type{player_type} with username {username}'

    def add_card(self, card_type: str, name: str):
        card = MagicCards(name) if card_type == "Magic" else TrapCard(name)
        self.card_repository.add(card)
        return f"Successfully added cart of type {card_type}Card with name {name}"

    def add_player_card(self, username: str, card_name: str):
        player = self.player_repository.find(username)
        card = self.card_repository.find(card_name)
        player.card_repository.add(card)
        return f"Successfully added card: {card_name} to user {username}"

    def fight(self, attacker_name: str, enemy_name: str):
        attacker = self.player_repository.find(attacker_name)
        enemy = self.player_repository.find(enemy_name)
        BattleField.fight(attacker, enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        result = ''
        for player in self.player_repository.players:
            result += f"Username: {player.username} - Health {player.health} - Cards {player.card_repository.count}\n"
            for card in player.card_repository.cards:
                result += f"### Carde: {card.name} - Damage: {card.damage_points}\n"
        return result
 def test_add_method_raise_ex_when_card_already_exist(self):
     with self.assertRaises(Exception) as ex:
         player_repository = PlayerRepository()
         beginner = Beginner('test')
         player_repository.add(beginner)
         player_repository.add(beginner)
     self.assertIsNotNone(ex.exception)
示例#4
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class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    @staticmethod
    def check_player_type(type_):
        if type_ == 'Beginner':
            return Beginner
        return Advanced

    @staticmethod
    def check_card_type(type_):
        if type_ == 'MagicCard':
            return MagicCard
        return TrapCard

    def add_player(self, type_: str, username: str):
        player = self.check_player_type(type_)(username)
        self.player_repository.add_player(player)
        return f"Successfully added player of type {type_} with username: {username}"

    def add_card(self, type_, name):
        card = self.check_card_type(type_)(name)
        self.card_repository.add_card(card)
        return f"Successfully added card of type {type_}Card with name: {name}"

    def add_player_card(self, username: str, card_name: str):
        player = self.player_repository.find_player(username)
        card = self.card_repository.find_card(card_name)
        player.card_repository.add_card(card)
        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name, enemy_name):
        attacker = self.player_repository.find_player(attack_name)
        enemy = self.player_repository.find_player(enemy_name)
        BattleField.fight(attacker, enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        result = ''
        for player in self.player_repository.players:
            result += f'Username: {player.username} - Health: {player.health} - Cards {player.card_repository.count}\n'
            for card in player.card_repository.cards:
                result += f'### Card: {card.name} - Damage: {card.damage_points}\n'
        return result


# controller = Controller()
# controller.add_player('Beginner', 'b')
# controller.add_card('MagicCard', 'm')
# controller.add_player_card('b', 'm')
# print(controller.report())
# controller.add_player('Advanced', 'BogDan')
# controller.add_card('TrapCard', 'Sila')
# controller.add_player_card('BogDan', 'Sila')
# print(controller.report())
# print(controller.fight('BogDan', 'b'))
# print(controller.report())
示例#5
0
 def setUp(self) -> None:
     # self.card1 = Advanced("Test")
     # self.card2 = MagicCard("Test2")
     # self.card3 = MagicCard("Test")
     self.player1 = Advanced("Test")
     self.player2 = Advanced("Test2")
     self.player3 = Advanced("Test")
     self.repository = PlayerRepository()
示例#6
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    def test_add_count_valid_data_should_work_correctly(self):
        repository = PlayerRepository()

        player = Beginner("Dave")

        repository.add(player)

        self.assertEqual(repository.count, 1)
 def test_add_player(self):
     r = PlayerRepository()
     self.assertEqual(len(r.players), 0)
     self.assertEqual(r.count, 0)
     player = Advanced("Test")
     r.add(player)
     self.assertEqual(len(r.players), 1)
     self.assertEqual(r.count, 1)
 def test_add(self):
     repo = PlayerRepository()
     p = Advanced('test')
     self.assertEqual(0, len(repo.players))
     self.assertEqual(0, repo.count)
     repo.add(p)
     self.assertEqual(1, len(repo.players))
     self.assertEqual(1, repo.count)
示例#9
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class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    def add_player(self, type: str, username: str):
        player = None

        if type == "Beginner":
            player = Beginner(username)
        else:
            player = Advanced(username)

        self.player_repository.add(player)
        return f"Successfully added player of type {type} with username: {username}"

    def add_card(self, type: str, name: str):
        card = None

        if type == "Magic":
            card = MagicCard(name)
        else:
            card = TrapCard(name)

        self.card_repository.add(card)
        return f"Successfully added card of type {type}Card with name: {name}"

    def add_player_card(self, username: str, card_name: str):
        player = self.player_repository.find(username)
        card = self.card_repository.find(card_name)

        player.card_repository.add(card)
        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name: str, enemy_name: str):
        battlefield = BattleField()

        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)

        battlefield.fight(attacker, enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        result = ''

        for player in self.player_repository.players:
            result += f'Username: {player.username} - Health: {player.health} - Cards {len(player.card_repository.cards)}\n'

            for card in player.card_repository.cards:
                result += f'### Card: {card.name} - Damage: {card.damage_points}\n'

        return result
示例#10
0
class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    def add_player(self, type, username):
        if type == 'Beginner':
            new = Beginner(username)
        else:
            new = Advanced(username)

        self.player_repository.add(new)
        return f'Successfully added player of type {type} with username: {username}'

    def add_card(self, type, name):
        if type == 'Magic':
            new = MagicCard(name)
        else:
            new = TrapCard(name)

        self.card_repository.add(new)
        return f'Successfully added card of type {type}Card with name: {name}'

    def add_player_card(self, username, card_name):
        card = self.card_repository.find(card_name)
        player = self.player_repository.find(username)

        if not card or not player: return

        player.card_repository.add(card)
        return f'Successfully added card: {card.name} to user: {username}'

    def fight(self, attack_name, enemy_name):
        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)

        if not attacker or not enemy: return
        BattleField.fight(attacker, enemy)

        return f'Attack user health {attacker.health} - Enemy user health {enemy.health}'

    def report(self):
        result = f''

        for player in self.player_repository.players:
            result += f'Username: {player.username} - Health: {player.health} - ' \
                      f'Cards {player.card_repository.count}\n'

            result += "".join(f'### Card: {card.name} - Damage: {card.damage_points}\n'
                              for card in player.card_repository.cards)

        return result
示例#11
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class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    @staticmethod
    def check_player_type(type):
        if type == Beginner:
            return Beginner
        else:
            return Advanced

    def add_player(self, type: str, username: str):
        p_type = self.check_player_type(type)
        player = p_type(username)
        self.player_repository.add_player(player)
        return f"Successfully added player of type {type} with username: {username}"

    @staticmethod
    def check_card_type(type):
        if type == MagicCard:
            return MagicCard
        else:
            return TrapCard

    def add_card(self, type: str, name: str):
        c_type = self.check_card_type(type)
        card = c_type(name)
        self.card_repository.cards.append(card)
        return "Successfully added card of type {type}Card with name: {name}"

    def find_player(self, name):
        for player in self.player_repository.players:
            if player.username == name:
                return player

    def find_card(self, name):
        for card in self.card_repository.cards:
            if card.name == name:
                return card

    def add_player_card(self, username: str, card_name: str):
        player = self.find_player(username)
        card = self.find_card(card_name)
        player.card_repository.cards.append(card)
        return "Successfully added card of type {type}Card with name: {name}"

    def fight(self, player_one, player_two):
        BattleField.fight(player_one, player_two)
        return f"Attack user health {player_one.health} - Enemy user health {player_two.health}"
    def test_find(self):
        r = PlayerRepository()
        self.assertEqual(len(r.players), 0)
        self.assertEqual(r.count, 0)
        player = Advanced("Test")
        r.add(player)
        self.assertEqual(len(r.players), 1)
        self.assertEqual(r.count, 1)

        founded = r.find("Test")

        self.assertEqual(founded.username, player.username)
        self.assertEqual(founded.health, player.health)
        self.assertEqual(founded, player)
示例#13
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class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    def add_player(self, type, username):
        # global player_to_add
        if type == "Beginner":
            player_to_add = Beginner(username)
        elif type == "Advanced":
            player_to_add = Advanced(username)

        self.player_repository.add(player_to_add)
        return f"Successfully added player of type {type} with username: {username}"

    def add_card(self, type, name):
        # global card_to_add
        if type == "Magic":
            card_to_add = MagicCard(name)
        elif type == "Trap":
            card_to_add = TrapCard(name)

        self.card_repository.add(card_to_add)
        return f"Successfully added card of type {type}Card with name: {name}"

    def add_player_card(self, username, card_name):
        player = self.player_repository.find(username)
        card = self.card_repository.find(card_name)

        player.card_repository.add(card)
        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name, enemy_name):
        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)

        battle_field = BattleField()
        battle_field.fight(attacker, enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        result = ''

        for player in self.player_repository.players:
            result += f"Username: {player.username} - Health: {player.health} - Cards {player.card_repository.count}\n"

            for card in player.card_repository.cards:
                result += f"### Card: {card.name} - Damage: {card.damage_points}\n"

        return result
示例#14
0
class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    @staticmethod
    def create_player(player_type, username):
        if player_type == "Beginner":
            return Beginner(username)
        if player_type == "Advanced":
            return Advanced(username)

    @staticmethod
    def create_card(card_type, name):
        if card_type == "Magic":
            return MagicCard(name)
        if card_type == "Trap":
            return TrapCard(name)

    def add_player(self, type: str, username: str):
        player = self.create_player(type, username)
        self.player_repository.add(player)
        return f"Successfully added player of type {type} with username: {username}"

    def add_card(self, type: str, name: str):
        card = self.create_card(type, name)
        self.card_repository.add(card)
        return f"Successfully added card of type {type}Card with name: {name}"

    def add_player_card(self, username: str, card_name: str):
        player = self.player_repository.find(username)
        card = self.card_repository.find(card_name)
        player.card_repository.add(card)
        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name: str, enemy_name: str):
        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)
        battlefield = BattleField()
        battlefield.fight(attacker, enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        result = []
        for player in self.player_repository.players:
            pl_result = f"Username: {player.username} - Health: {player.health} - Cards {player.card_repository.count}"
            for card in player.card_repository.cards:
                pl_result += f"\n### Card: {card.name} - Damage: {card.damage_points}"
            result.append(pl_result)
        return '\n'.join(result)
示例#15
0
class Controller:
    player_repository: PlayerRepository
    card_repository: CardRepository

    def __init__(self) -> None:
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()
        self.battle_field = BattleField()

    def add_player(self, player_type: str, username: str) -> str:
        player_types = {
            'Beginner': Beginner,
            'Advanced': Advanced
        }

        player = player_types[player_type](username)
        self.player_repository.add(player)
        return f'Successfully added player of type {player_type} with username: {username}'

    def add_card(self, card_type: str, name: str) -> str:
        card_types = {
            'Magic': MagicCard,
            'Trap': TrapCard,
        }

        card = card_types[card_type](name)
        self.card_repository.add(card)
        return f'Successfully added card of type {card_type}Card with name: {name}'

    def add_player_card(self, username: str, card_name: str) -> Optional[str]:
        player = self.player_repository.find(username)
        card = self.card_repository.find(card_name)
        if not (player and card):
            return

        player.card_repository.add(card)
        return f'Successfully added card: {card_name} to user: {username}'

    def fight(self, attack_name: str, enemy_name: str) -> Optional[str]:
        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)
        if not (attacker and enemy):
            return

        self.battle_field.fight(attacker, enemy)
        return f'Attack user health {attacker.health} - Enemy user health {enemy.health}'

    def report(self):
        return '\n'.join([str(p) for p in self.player_repository.players])
示例#16
0
class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    def add_player(self, type: str, username: str):
        if type == 'Beginner':
            player = Beginner(username)
            self.player_repository.players.append(player)
        else:
            player = Advanced(username)
            self.player_repository.players.append(player)
        return f"Successfully added player of type {type} with username: {username}"

    def add_card(self, type: str, name: str):
        if type == 'Magic':
            card = MagicCard(name)
            self.card_repository.cards.append(card)
        else:
            card = TrapCard(name)
            self.card_repository.cards.append(card)
        return f"Successfully added card of type {type} with name: {name}"

    def add_player_card(self, username: str, card_name: str):
        user = self.player_repository.find(username)
        card = self.card_repository.find(card_name)
        user.card_repository.add(card)
        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name: str, enemy_name: str):
        a = self.player_repository.find(attack_name)
        e = self.player_repository.find(enemy_name)
        BattleField.fight(a, e)
        return f"Attack user health {a.health} - Enemy user health {e.health}"

    def report(self):
        result = ""
        for user in self.player_repository.players:
            result += f"Username: {user.username} - Health: {user.health} - Cards {user.card_repository.count}\n"
            for card in user.card_repository.cards:
                result += f"### Card: {card.name} - Damage: {card.damage_points}\n"

        return result
示例#17
0
class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    def add_player(self, type: str, username: str):
        player = Beginner(username) if type == "Beginner" else Advanced(
            username)
        self.player_repository.add(player)
        return f"Successfully added player of type {type} with username: {username}"

    def add_card(self, type: str, name: str):
        card = MagicCard(name) if type == 'Magic' else TrapCard(name)
        self.card_repository.add(card)
        return f"Successfully added card of type {type}Card with name: {name}"

    def add_player_card(self, username: str, card_name: str):
        player = self.player_repository.find(username)
        card = self.card_repository.find(card_name)
        player.card_repository.add(card)
        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name: str, enemy_name: str):
        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)
        battlefield = BattleField()
        battlefield.fight(attacker, enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        # result = []
        # for player in self.player_repository.players:
        #     result.append(str(player))
        #     for card in player.card_repository.cards:
        #         result.append(f"### {str(card)}")
        # return '\n'.join(result)

        result = ""
        for player in self.player_repository.players:
            result += f"Username: {player.username} - Health: {player.health} - Cards {len(player.card_repository.cards)}\n"
            for card in player.card_repository.cards:
                result += f"### Card: {card.name} - Damage: {card.damage_points}\n"
        return result
示例#18
0
class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    def add_player(self, type_p: str, username: str):
        if type_p == 'Beginner':
            player = Beginner(username)
        else:
            player = Advanced(username)
        self.player_repository.add(player)
        return f"Successfully added player of type {type_p} with username: {username}"

    def add_card(self, type_c: str, name: str):
        if type_c == "Magic":
            card = MagicCard(name)
        else:
            card = TrapCard(name)
        self.card_repository.add(card)
        return f"Successfully added card of type {type_c}Card with name: {name}"

    def add_player_card(self, username: str, card_name: str):
        player = self.player_repository.find(username)
        card = self.card_repository.find(card_name)
        player.card_repository.add(card)
        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name: str, enemy_name: str):
        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)
        battle_field = BattleField()
        battle_field.fight(attacker, enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        result = ""
        for p in self.player_repository.players:
            result += f"Username: {p.username} - Health: {p.health} - Cards {p.card_repository.count}\n"
            for c in p.card_repository.cards:
                result += f"### Card: {c.name} - Damage: {c.damage_points}\n"

        return result
class TestPlayerRepository(unittest.TestCase):

    def setUp(self):
        self.repository = PlayerRepository()
        self.beginner = Beginner('John')

    def test_if_init_is_set_properly(self):
        expected_count = 0
        expected_players = []
        self.assertEqual(expected_count, self.repository.count)
        self.assertEqual(expected_players, self.repository.players)

    def test_if_add_function_raises_value_error_if_player_is_already_in_list(self):
        self.repository.players = [self.beginner]
        with self.assertRaises(ValueError) as context_manager:
            self.repository.add(self.beginner)
        expected_message = f"Player John already exists!"
        self.assertEqual(expected_message, str(context_manager.exception))

    def test_if_add_function_appends_and_increases_count(self):
        self.repository.add(self.beginner)
        expected_result_for_players_list = [self.beginner]
        expected_result_for_count = 1
        self.assertEqual(expected_result_for_count, self.repository.count)
        self.assertEqual(expected_result_for_players_list, self.repository.players)

    def test_if_remove_function_raises_value_error(self):
        expected_result = "Player cannot be an empty string!"
        with self.assertRaises(ValueError) as context_manager:
            self.repository.remove('')
        self.assertEqual(expected_result, str(context_manager.exception))

    def test_if_remove_function_removes_player_and_decreases_count(self):
        self.repository.players = [self.beginner]
        self.repository.count = 1
        self.repository.remove('John')
        expected_count = 0
        expected_list = []
        self.assertEqual(expected_count, self.repository.count)
        self.assertEqual(expected_list, self.repository.players)

    def test_if_find_function_works(self):
        self.repository.players = [self.beginner]
        result = self.repository.find('John')
        expected_result = self.beginner
        self.assertEqual(expected_result, result)
class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.cards_repository = CardRepository()

    def add_player(self, type, username):
        if type == 'Beginner':
            p = Beginner(username)
        elif type == 'Advanced':
            p = Advanced(username)
        self.player_repository.add(p)
        return f"Successfully added player of type {type} with username: {username}"

    def add_card(self, type, name):
        if type == 'Magic':
            c = MagicCard(name)
        elif type == 'Trap':
            c = TrapCard(name)
        self.cards_repository.add(c)
        return f"Successfully added card of type {type}Card with name: {name}"

    def add_player_card(self, username: str, card_name: str):
        card = self.cards_repository.find(card_name)
        user = self.player_repository.find(username)
        user.card_repositoy.add(card)
        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name: str, enemy_name: str):
        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)
        battle_field = BattleField()
        battle_field.fight(attacker, enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        text = ''
        for p in self.player_repository.players:
            text += f'Username: {p.username} - Health: {p.health} - Cards {p.card_repository.count}\n'
            for c in p.card_repository:
                text += f'Card: {c.name} - Damage: {c.damage_points}'
        return text
 def test_add_raises(self):
     repo = PlayerRepository()
     p = Advanced('test')
     repo.add(p)
     with self.assertRaises(ValueError) as ex:
         repo.add(p)
     self.assertEqual(str(ex.exception), "Player test already exists!")
 def test_add_method_add_card_when_unique(self):
     player_repo = PlayerRepository()
     beginner = Beginner('test')
     beginner2 = Beginner('test2')
     player_repo.add(beginner)
     player_repo.add(beginner2)
     self.assertEqual(2, player_repo.count)
示例#23
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    def test_remove_non_existing_should_raise_error(self):
        repository = PlayerRepository()

        player = Beginner("Dave")

        repository.add(player)

        repository.remove("Gosho")
示例#24
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    def test_remove_valid_data_second_time_should_raise_error(self):
        repository = PlayerRepository()

        player = Beginner("Dave")

        repository.add(player)

        with self.assertRaises(ValueError):
            repository.remove("")
示例#25
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class Controller:
    def __init__(self) -> None:
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()
    
    def add_player(self, type, username):
        if type == 'Beginner':
            p = Beginner(username)
            self.player_repository.add(p)

            return f'Successfully added player of type {type} with username: {username}'
        
        p = Advanced(username)
        self.player_repository.add(p)

        return f'Successfully added player of type {type} with username: {username}'

    def add_card(self, type, name):
        if type == 'Magic':
            magic_c = MagicCard(name)
            self.card_repository.add(magic_c)

            return f'Successfully added card of type {type}Card with name: {name}'
        
        trap_c = TrapCard(name)
        self.card_repository.add(trap_c)

        return f'Successfully added card of type {type}Card with name: {name}'

    def add_player_card(self, username, card_name):
        card = [c for c in self.card_repository.cards if c.name == card_name][0]
        for pl in self.player_repository.players:
            if pl.username == username:
                pl.card_repository.add(card)

                return f'Successfully added card: {card_name} to user: {username}'

    def fight(self, attack_name, enemy_name):
        enemy = self.player_repository.find(attack_name)
        attacker = self.player_repository.find(enemy_name)

        battle_field = BattleField()
        battle_field.fight(attacker, enemy)

        return f'Attack user health {attacker.health} - Enemy user health {enemy.health}'

    def report(self):
        message = f''

        for pl in self.player_repository.players:
            message += f'Username: {pl.username} - Health: {pl.health} - Cards {pl.card_repository.count}\n'
            
            for card in pl.card_repository.cards:
                message += f'### Card: {card.name} - Damage: {card.damage_points}\n'
        
        return message
示例#26
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    def test_remove_valid_data_should_work_correctly(self):
        repository = PlayerRepository()

        player = Advanced("Dave")

        repository.add(player)
        self.assertEqual(repository.count, 1)
        repository.remove("Dave")
        self.assertEqual(repository.count, 0)
        self.assertEqual(len(repository.players), 0)
 def test_remove_player(self):
     r = PlayerRepository()
     self.assertEqual(len(r.players), 0)
     self.assertEqual(r.count, 0)
     player = Advanced("Test")
     r.add(player)
     self.assertEqual(len(r.players), 1)
     self.assertEqual(r.count, 1)
     r.remove(player.username)
     self.assertEqual(len(r.players), 0)
     self.assertEqual(r.count, 0)
    def test_add_existing_player_raises(self):
        r = PlayerRepository()
        self.assertEqual(len(r.players), 0)
        self.assertEqual(r.count, 0)
        player = Advanced("Test")
        r.add(player)
        self.assertEqual(len(r.players), 1)
        self.assertEqual(r.count, 1)

        with self.assertRaises(ValueError):
            r.add(player)

        self.assertEqual(len(r.players), 1)
        self.assertEqual(r.count, 1)
    def test_remove_empty_player_name_raises(self):
        r = PlayerRepository()
        self.assertEqual(len(r.players), 0)
        self.assertEqual(r.count, 0)
        player = Advanced("Test")
        r.add(player)
        self.assertEqual(len(r.players), 1)
        self.assertEqual(r.count, 1)

        with self.assertRaises(ValueError):
            r.remove("")

        self.assertEqual(len(r.players), 1)
        self.assertEqual(r.count, 1)
示例#30
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class Controller:
    def __init__(self):
        self.player_repository = PlayerRepository()
        self.card_repository = CardRepository()

    def add_player(self, type: str, username: str):
        result = ""
        if type == "Beginner":
            new_player = Beginner(username)
            self.player_repository.add(new_player)
            result = f"Successfully added player of type {type} with username: {username}"
        if type == "Advanced":
            new_player = Advanced(username)
            self.player_repository.add(new_player)
            result = f"Successfully added player of type {type} with username: {username}"
        return result

    def add_card(self, type: str, name: str):
        result = ""
        if type == "Magic":
            new_card = MagicCard(name)
            self.card_repository.add(new_card)
            result = f"Successfully added card of type {type}Card with name: {name}"
        if type == "Trap":
            new_card = TrapCard(name)
            self.card_repository.add(new_card)
            result = f"Successfully added card of type {type}Card with name: {name}"
        return result

    def add_player_card(self, username: str, card_name: str):
        for player in self.player_repository.players:
            if player.username == username:
                for card in self.card_repository.cards:
                    if card.name == card_name:
                        player.card_repository.add(card)
                        return f"Successfully added card: {card_name} to user: {username}"

    def fight(self, attack_name: str, enemy_name: str):
        attacker = self.player_repository.find(attack_name)
        enemy = self.player_repository.find(enemy_name)
        BattleField.fight(attacker=attacker, enemy=enemy)
        return f"Attack user health {attacker.health} - Enemy user health {enemy.health}"

    def report(self):
        report_msg = ""
        for player in self.player_repository.players:
            report_msg += f"Username: {player.username} - Health: {player.health} - Cards {player.card_repository.count}\n"
            for card in player.card_repository.cards:
                report_msg += f"### Card: {card.name} - Damage: {card.damage_points}\n"
        return report_msg