def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+8.5*l.XS, l.YM+4*l.YS) y = l.YM suit = 0 for i in (0, 1, 3, 4): x = l.XM+(2+i)*l.XS s.foundations.append(SS_FoundationStack(x, y, self, suit=suit)) suit += 1 x, y = l.XM+4*l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) y += l.YS for i, j in ((0, 0), (1, 0), (2, 0), (5, 0), (6, 0), (7, 0), (0, 1), (1, 1), (2, 1), (5, 1), (6, 1), (7, 1), ): x, y = l.XM+(0.5+i)*l.XS, l.YM+(1.5+j)*l.YS stack = BasicRowStack(x, y, self, max_accept=0) s.rows.append(stack) stack.CARD_YOFFSET = 0 x, y = l.XM, l.YM s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=3) l.createText(s.talon, 'se') l.createRoundText(s.talon, 'ne') l.defaultStackGroups()
def createGame(self, max_rounds=2): l, s = Layout(self), self.s self.setSize(l.XM + 10 * l.XS, l.YM + 5 * l.YS) lay = ( (1.5, 0), (2.5, 0.3), (3, 1.3), (2.5, 2.3), (1.5, 2.6), (0.5, 2.3), (0, 1.3), (0.5, 0.3), ) suit = 0 x0, y0 = l.XM + l.XS, l.YM for xx, yy in lay: x, y = x0 + xx * l.XS, y0 + yy * l.YS s.foundations.append( SS_FoundationStack(x, y, self, suit=suit // 2, base_rank=6, max_cards=7)) suit += 1 suit = 0 x0, y0 = l.XM + 5 * l.XS, l.YM for xx, yy in lay: x, y = x0 + xx * l.XS, y0 + yy * l.YS s.foundations.append( SS_FoundationStack(x, y, self, suit=suit // 2, base_rank=5, dir=-1, max_cards=6)) suit += 1 x, y = l.XM, l.YM + 4 * l.YS for i in range(8): stack = BasicRowStack(x, y, self) stack.CARD_YOFFSET = 0 s.rows.append(stack) x += l.XS x += l.XS s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=2) l.createText(s.talon, 'nw') l.createRoundText(s.talon, 'sw') l.defaultStackGroups()
def createGame(self, max_rounds=2): l, s = Layout(self), self.s self.setSize(l.XM+10*l.XS, l.YM+5*l.YS) lay = ( (1.5, 0), (2.5, 0.3), (3, 1.3), (2.5, 2.3), (1.5, 2.6), (0.5, 2.3), (0, 1.3), (0.5, 0.3), ) suit = 0 x0, y0 = l.XM+l.XS, l.YM for xx, yy in lay: x, y = x0+xx*l.XS, y0+yy*l.YS s.foundations.append(SS_FoundationStack(x, y, self, suit=suit//2, base_rank=6, max_cards=7)) suit += 1 suit = 0 x0, y0 = l.XM+5*l.XS, l.YM for xx, yy in lay: x, y = x0+xx*l.XS, y0+yy*l.YS s.foundations.append(SS_FoundationStack(x, y, self, suit=suit//2, base_rank=5, dir=-1, max_cards=6)) suit += 1 x, y = l.XM, l.YM+4*l.YS for i in range(8): stack = BasicRowStack(x, y, self) stack.CARD_YOFFSET = 0 s.rows.append(stack) x += l.XS x += l.XS s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=2) l.createText(s.talon, 'nw') l.createRoundText(s.talon, 'sw') l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + 10 * l.XS, max(l.YM + l.YS + 20 * l.YOFFSET, 2 * l.YM + 5 * l.YS)) # create stacks x, y, = l.XM + 2 * l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x = x + l.XS for i in range(4): s.foundations.append( SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) x = x + l.XS x, y = l.XM + 2 * l.XS, 2 * l.YM + l.YS for i in range(6): stack = BasicRowStack(x, y, self, max_move=1, max_accept=0) s.rows.append(stack) if not self.ROW_YOFFSET: stack.CARD_YOFFSET = 0 x = x + l.XS x, y = l.XM, 2 * l.YM + l.YS for i in range(4): self.s.reserves.append(ReserveStack(x, y, self)) y += l.YS x, y = l.XM + 9 * l.XS, 2 * l.YM + l.YS for i in range(4): self.s.reserves.append(ReserveStack(x, y, self)) y += l.YS s.talon = Tournament_Talon(l.XM, l.YM, self, max_rounds=3) l.createText(s.talon, "se") l.createRoundText(s.talon, 'ne') # define stack-groups l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM+10*l.XS, max(l.YM+l.YS+20*l.YOFFSET, 2*l.YM+5*l.YS)) # create stacks x, y, = l.XM+2*l.XS, l.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x = x + l.XS for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) x = x + l.XS x, y = l.XM+2*l.XS, 2*l.YM+l.YS for i in range(6): stack = BasicRowStack(x, y, self, max_move=1, max_accept=0) s.rows.append(stack) if not self.ROW_YOFFSET: stack.CARD_YOFFSET = 0 x = x + l.XS x, y = l.XM, 2*l.YM+l.YS for i in range(4): self.s.reserves.append(ReserveStack(x, y, self)) y += l.YS x, y = l.XM+9*l.XS, 2*l.YM+l.YS for i in range(4): self.s.reserves.append(ReserveStack(x, y, self)) y += l.YS s.talon = Tournament_Talon(l.XM, l.YM, self, max_rounds=3) l.createText(s.talon, "se") l.createRoundText(s.talon, 'ne') # define stack-groups l.defaultStackGroups()
def createGame(self, rows=4): # create layout max_rows = max(10, 4 + rows) l, s = Layout(self), self.s # set window w, h = l.XM + max_rows * l.XS, l.YM + 2 * l.YS + 18 * l.YOFFSET self.setSize(w, h) # create stacks x, y = l.XM, l.YM s.talon = GrandDuchess_Talon(x, y, self, max_rounds=4) l.createText(s.talon, 'se') l.createRoundText(s.talon, 'ne') x += 2 * l.XS for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x += l.XS for i in range(4): s.foundations.append( SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) x += l.XS x, y = l.XM + (max_rows - rows) * l.XS // 2, l.YM + l.YS for i in range(rows): stack = BasicRowStack(x, y, self, max_move=1, max_accept=0) stack.CARD_YOFFSET = l.YOFFSET s.rows.append(stack) x += l.XS dx = (max_rows - rows) * l.XS // 4 - l.XS // 2 x, y = l.XM + dx, l.YM + l.YS s.reserves.append(GrandDuchess_Reserve(x, y, self)) x, y = self.width - dx - l.XS, l.YM + l.YS s.reserves.append(GrandDuchess_Reserve(x, y, self)) # define stack-groups l.defaultStackGroups()
def createGame(self, rows=4): # create layout max_rows = max(10, 4+rows) l, s = Layout(self), self.s # set window w, h = l.XM+max_rows*l.XS, l.YM+2*l.YS+18*l.YOFFSET self.setSize(w, h) # create stacks x, y = l.XM, l.YM s.talon = GrandDuchess_Talon(x, y, self, max_rounds=4) l.createText(s.talon, 'se') l.createRoundText(s.talon, 'ne') x += 2*l.XS for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x += l.XS for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1)) x += l.XS x, y = l.XM+(max_rows-rows)*l.XS//2, l.YM+l.YS for i in range(rows): stack = BasicRowStack(x, y, self, max_move=1, max_accept=0) stack.CARD_YOFFSET = l.YOFFSET s.rows.append(stack) x += l.XS dx = (max_rows-rows)*l.XS//4-l.XS//2 x, y = l.XM+dx, l.YM+l.YS s.reserves.append(GrandDuchess_Reserve(x, y, self)) x, y = self.width-dx-l.XS, l.YM+l.YS s.reserves.append(GrandDuchess_Reserve(x, y, self)) # define stack-groups l.defaultStackGroups()