Beispiel #1
0
    def hoverLeaveEvent(self, event: QGraphicsSceneHoverEvent):
        """
        hoverLeaveEvent

        Parameters
        ----------
        event : QGraphicsSceneHoverEvent
        """
        self._node.geometry.hovered = False
        self.update()
        self._scene.node_hover_left.emit(self._node)
        event.accept()
    def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
        """
        hoverEnterEvent

        Parameters
        ----------
        event : QGraphicsSceneHoverEvent
        """
        self._geometry.hovered = True
        self.update()
        self._scene.connection_hovered.emit(self.connection, event.screenPos())
        event.accept()
Beispiel #3
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    def hoverMoveEvent(self, event: QGraphicsSceneHoverEvent):
        """
        hoverMoveEvent

        Parameters
        ----------
        q_graphics_scene_hover_event : QGraphicsSceneHoverEvent
        """
        pos = event.pos()
        geom = self._node.geometry
        if (self._node.model.resizable()
                and geom.resize_rect.contains(QPoint(pos.x(), pos.y()))):
            self.setCursor(QCursor(Qt.SizeFDiagCursor))
        else:
            self.setCursor(QCursor())

        event.accept()
Beispiel #4
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    def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
        """
        hoverEnterEvent

        Parameters
        ----------
        event : QGraphicsSceneHoverEvent
        """
        # void
        # bring all the colliding nodes to background
        overlap_items = self.collidingItems()
        for item in overlap_items:
            if item.zValue() > 0.0:
                item.setZValue(0.0)

        # bring self node forward
        self.setZValue(1.0)
        self._node.geometry.hovered = True
        self.update()
        self._scene.node_hovered.emit(self._node, event.screenPos())
        event.accept()