def hoverLeaveEvent(self, event: QGraphicsSceneHoverEvent): """ hoverLeaveEvent Parameters ---------- event : QGraphicsSceneHoverEvent """ self._node.geometry.hovered = False self.update() self._scene.node_hover_left.emit(self._node) event.accept()
def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent): """ hoverEnterEvent Parameters ---------- event : QGraphicsSceneHoverEvent """ self._geometry.hovered = True self.update() self._scene.connection_hovered.emit(self.connection, event.screenPos()) event.accept()
def hoverMoveEvent(self, event: QGraphicsSceneHoverEvent): """ hoverMoveEvent Parameters ---------- q_graphics_scene_hover_event : QGraphicsSceneHoverEvent """ pos = event.pos() geom = self._node.geometry if (self._node.model.resizable() and geom.resize_rect.contains(QPoint(pos.x(), pos.y()))): self.setCursor(QCursor(Qt.SizeFDiagCursor)) else: self.setCursor(QCursor()) event.accept()
def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent): """ hoverEnterEvent Parameters ---------- event : QGraphicsSceneHoverEvent """ # void # bring all the colliding nodes to background overlap_items = self.collidingItems() for item in overlap_items: if item.zValue() > 0.0: item.setZValue(0.0) # bring self node forward self.setZValue(1.0) self._node.geometry.hovered = True self.update() self._scene.node_hovered.emit(self._node, event.screenPos()) event.accept()