Beispiel #1
0
    def player_left(self):
        ServerProtocol.player_left(self)

        for player in self.factory.players:
            player.send_packet(
                "player_list_item",
                self.buff_type.pack_varint(4),  # action
                self.buff_type.pack_varint(1),  # count
                self.buff_type.pack_uuid(self.uuid),  # uuid
            )

        # Announce player left
        self.factory.send_chat(u"\u00a7e%s has left." % self.display_name)
Beispiel #2
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 def player_left(self):
     ServerProtocol.player_left(self)
     event.SetEvent("on_leave", self, self.display_name,
                    self.remote_addr.host)
Beispiel #3
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    def player_left(self):
        ServerProtocol.player_left(self)

        # Announce player left
        self.factory.send_chat(u"\u00a7e%s has left." % self.display_name)
Beispiel #4
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 def player_left(self):
     ServerProtocol.player_left(self)
     self.eobj_byid = eobj_byid
     pushChatCall(self, "\u00A7e" + self.username + " has left the game\u00A7r", 1, self.destroy)
Beispiel #5
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    def player_left(self):
        ServerProtocol.player_left(self)

        # Announce player left
        self.factory.send_chat(u"\u00a7e%s has left." % self.display_name)
Beispiel #6
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 def player_left(self):
     self.plugin_event("player_leave")
     del players[self.entity_id]
     ServerProtocol.player_left(self)
Beispiel #7
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 def player_left(self):
     global eobj_byid
     ServerProtocol.player_left(self)
     pushChatCall(eobj_byid, "\u00A7e" + self.username + " has left the game\u00A7r", 1, self.destroy)
Beispiel #8
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 def player_left(self):
     ServerProtocol.player_left(self)
     # Announce player left
     self.factory.send_chat_all(u"\u00a7e%s has left." % self.display_name)
     self.factory.world.remove_entity(self.eid, True)