def player_left(self): ServerProtocol.player_left(self) for player in self.factory.players: player.send_packet( "player_list_item", self.buff_type.pack_varint(4), # action self.buff_type.pack_varint(1), # count self.buff_type.pack_uuid(self.uuid), # uuid ) # Announce player left self.factory.send_chat(u"\u00a7e%s has left." % self.display_name)
def player_left(self): ServerProtocol.player_left(self) event.SetEvent("on_leave", self, self.display_name, self.remote_addr.host)
def player_left(self): ServerProtocol.player_left(self) # Announce player left self.factory.send_chat(u"\u00a7e%s has left." % self.display_name)
def player_left(self): ServerProtocol.player_left(self) self.eobj_byid = eobj_byid pushChatCall(self, "\u00A7e" + self.username + " has left the game\u00A7r", 1, self.destroy)
def player_left(self): ServerProtocol.player_left(self) # Announce player left self.factory.send_chat(u"\u00a7e%s has left." % self.display_name)
def player_left(self): self.plugin_event("player_leave") del players[self.entity_id] ServerProtocol.player_left(self)
def player_left(self): global eobj_byid ServerProtocol.player_left(self) pushChatCall(eobj_byid, "\u00A7e" + self.username + " has left the game\u00A7r", 1, self.destroy)
def player_left(self): ServerProtocol.player_left(self) # Announce player left self.factory.send_chat_all(u"\u00a7e%s has left." % self.display_name) self.factory.world.remove_entity(self.eid, True)