Beispiel #1
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def setup(sk):
    # Load image originals
    fldr = resolvePath("img", __file__)
    sk.imgs = [
        Image("{}/{}.png".format(fldr, f))
        for f in ("target", "paper", "scissors")
    ]

    # Create button controls and add images to buttons
    w, h = sk.size
    x = w / 4 - 44
    for img in sk.imgs:
        btn = Button((40, 40), 2).config(anchor=BOTTOM, pos=(x, h - 4))
        btn += Image(img).config(pos=btn.center, height=32)
        sk += btn.bind(onclick)  # Bind event handlers
        x += 44

    # Initialize scores to zero
    font = {"font": Font.mono(), "fontSize": 40, "fontStyle": BOLD}
    sk["Score1"] = Text(0).config(color="red",
                                  anchor=TOPLEFT,
                                  pos=(4, 4),
                                  **font)
    sk["Score2"] = Text(0).config(color="blue",
                                  anchor=TOPRIGHT,
                                  pos=(w - 4, 4),
                                  **font)

    # Create status text
    sk["Status"] = Text("Make a choice!").config(pos=(0.75 * w, h - 24),
                                                 font=Font.sans(),
                                                 fontSize=32,
                                                 color="red")
Beispiel #2
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def setup(sk):
    "Add all content to the sketch"

    # Add text to the sketch
    font = {"font":Font.mono(), "fontStyle":BOLD}
    sk["Score"] = Text(0).config(anchor=TOPLEFT, color="red", **font)
    text = "Pummel the Chimp, and Win $$$"
    sk += Text(text).config(pos=(sk.width-1,0),
        anchor=TOPRIGHT, **font).config(width=0.75*sk.width)

    # Add fist
    folder = resolvePath("examples/data", pygame.__file__) + "/"
    img = loadImage(folder + "fist.bmp")
    sk += Image(img).config(pos=sk.center, anchor=TOP).bind(ondraw)

    # Add chimp sprite
    img = loadImage(folder + "chimp.bmp")
    sk["Chimp"] = Sprite(img).config(pos=(48,48),
        vel=(10,0), bounce=BOTH).bind(ondraw=chimpDraw)

    # Load audio files
    audio = "punch.wav", "whiff.wav"
    sk.sounds = [pygame.mixer.Sound(folder + f) for f in audio]

    # Bind click event handler; hide cursor
    sk.bind(onclick)
    sk.cursor = False
Beispiel #3
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def setup(sk):
    "Add all content to the sketch"

    # Add text to the sketch
    font = {"font": Font.mono(), "fontStyle": BOLD}
    sk["Score"] = Text(0).config(anchor=TOPLEFT, color="red", **font)
    text = "Pummel the Chimp, and Win $$$"
    sk += Text(text).config(pos=(sk.width - 1, 0), anchor=TOPRIGHT,
                            **font).config(width=0.75 * sk.width)

    # Add fist
    folder = resolvePath("examples/data", pygame.__file__) + "/"
    img = loadImage(folder + "fist.bmp")
    sk += Image(img).config(pos=sk.center, anchor=TOP).bind(ondraw)

    # Add chimp sprite
    img = loadImage(folder + "chimp.bmp")
    sk["Chimp"] = Sprite(img).config(pos=(48, 48), vel=(10, 0),
                                     bounce=BOTH).bind(ondraw=chimpDraw)

    # Load audio files
    audio = "punch.wav", "whiff.wav"
    sk.sounds = [pygame.mixer.Sound(folder + f) for f in audio]

    # Bind click event handler; hide cursor
    sk.bind(onmousedown)
    sk.cursor = False
Beispiel #4
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    def __init__(self, text, userInput=None, buttons=None, title=None, size=(1,1), **kwargs):
        super().__init__(size)
        self.command = None

        # Collect text options
        txtConfig = {"font":Font.sans(), "fontSize":15}
        txtConfig.update(kwargs)

        # Compose button text
        if buttons is None:
            buttons = ["Okay", "Cancel"]
        elif type(buttons) is str: buttons = buttons,
        if len(buttons) > 2: buttons = buttons[:2]

        # Add buttons
        bSize = None
        icon = True
        for t in buttons:
            t = Text(t).config(**txtConfig)
            if not bSize: bSize = 0, t.height + 12
            name = "Button_{}".format(t.data)
            self[name] = Button(bSize, 2).textIcon(t, icon).config(anchor=BOTTOM) 
            icon = not icon
        self.buttons = self[:len(buttons)]
        for b in self.buttons: b.bind(onaction=_btnClick)

        # Add text label and text input
        if userInput is not None: self["Input"] = TextInput(userInput,
                "Click to enter your response").config(anchor=TOP,
                bg="white", **txtConfig).bind(onaction=_tiAction)
        self["Text"] = Text(text).config(anchor=TOP, **txtConfig)

        # Position controls and add title bar
        self._arrange().config(bg="#f0f0f0", weight=2, border="blue")
        if title: self.title(title, **txtConfig)
Beispiel #5
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 def setup(self):
     self.caption = "sc8pr Video Converter"
     self.menu()
     attr = dict(anchor=BOTTOMRIGHT,
                 color="red",
                 bg="#a0a0a080",
                 font=Font.mono(),
                 fontSize=18)
     self["Text"] = Text().config(pos=(self.width - 4, self.height - 4),
                                  **attr)
Beispiel #6
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 def title(self, title, padding=4, **kwargs):
     "Add a title bar"
     txtConfig = dict(font=Font.sans(), fontSize=15,
         fontStyle=BOLD, color="white", padding=padding)
     txtConfig.update(kwargs)
     title = Text(title).config(**txtConfig)
     cv = Canvas((self.width, title.height + self.weight), self.border)
     cv += title.config(pos=(cv.center[0], self.weight), anchor=TOP)
     self.insertTop(cv, 0, "TitleBar")
     return self
Beispiel #7
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 def click(cv, ev):
     m = modKeys()
     if m & 4:
         font = dict(font=Font.sans(), color="red", fontSize=18)
         i = 0
         fn = "vector{}.png"
         while os.path.exists(fn.format(i)): i += 1
         fn = fn.format(i)
         cv.save(fn).removeItems("Saved")
         cv["Saved"] = Text("Saved as '{}'".format(fn)).config(anchor=TOP, pos=(cv.center[0], 8), **font)
     elif m & 1: cv.remove()
     else: cv.config(layer=-1)
Beispiel #8
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    def __init__(self,
                 text,
                 userInput=None,
                 buttons=None,
                 title=None,
                 size=(1, 1),
                 inputWidth=None,
                 **kwargs):
        super().__init__(size)
        self.command = None

        # Text options
        txtConfig = {"font": Font.sans(), "fontSize": 15}
        txtConfig.update(kwargs)

        # Compose button text
        if buttons is None:
            buttons = ["Okay", "Cancel"]
        elif type(buttons) is str:
            buttons = buttons,
        if len(buttons) > 2: buttons = buttons[:2]

        # Add buttons
        bSize = None
        icon = True
        for t in buttons:
            t = Text(t).config(**txtConfig)
            if not bSize: bSize = 0, t.height + 12
            name = "Button_{}".format(t.data)
            self[name] = Button(bSize, 2).textIcon(t,
                                                   icon).config(anchor=BOTTOM)
            icon = not icon
        self.buttons = self[:len(buttons)]
        for b in self.buttons:
            b.bind(onaction=_btnClick)

        # Add text label and text input
        self["Text"] = text = Text(text).config(anchor=TOP, **txtConfig)
        if userInput is None and isinstance(self, NumInputBox):
            userInput = ""
        if userInput is not None:
            if inputWidth and inputWidth < text.width:
                inputWidth = text.width
            self["Input"] = TextInputCanvas(inputWidth, userInput,
                                            "Click to enter your response",
                                            **txtConfig).config(anchor=TOP,
                                                                bg="white")
            self["Input"].ti.config(blurAction=False,
                                    mb=self).bind(onaction=_tiAction)

        # Position controls and add title bar
        self._arrange().config(bg="#f0f0f0", weight=2, border="blue")
        if title: self.title(title, **txtConfig)
Beispiel #9
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 def setup(self):
     x, y = self.center
     attr = dict(font=Font.mono(),
                 fontSize=18,
                 fontStyle=BOLD,
                 weight=1,
                 padding=4,
                 border="#c0c0c0",
                 promptColor="#c0c0c0")
     self["Param"] = TextInput("", "fps w h x y").config(pos=(x + 16, y),
                                                         **attr)
     self["Record"] = self.recordButton(y)
     self.grab = None
Beispiel #10
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 def title(self, title, padding=4, **kwargs):
     "Add a title bar"
     txtConfig = dict(font=Font.sans(),
                      fontSize=15,
                      fontStyle=BOLD,
                      color="white",
                      padding=padding)
     txtConfig.update(kwargs)
     title = Text(title).config(**txtConfig)
     cv = Canvas((self.width, title.height + self.weight), self.border)
     cv += title.config(pos=(cv.center[0], self.weight), anchor=TOP)
     self.insertTop(cv, 0, "TitleBar")
     return self
Beispiel #11
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def setup(sk):
    # Load image originals
    fldr = resolvePath("img", __file__)
    sk.imgs = [Image("{}/{}.png".format(fldr, f))
        for f in ("target", "paper", "scissors")]

    # Create button controls and add images to buttons
    w, h = sk.size
    x = w / 4 - 44
    for img in sk.imgs:
        btn = Button((40, 40), 2).config(anchor=BOTTOM, pos=(x, h-4))
        btn += Image(img).config(pos=btn.center, height=32)
        sk += btn.bind(onclick) # Bind event handlers
        x += 44

    # Initialize scores to zero
    font = {"font":Font.mono(), "fontSize":40, "fontStyle":BOLD}
    sk["Score1"] = Text(0).config(color="red", anchor=TOPLEFT, pos=(4, 4), **font)
    sk["Score2"] = Text(0).config(color="blue", anchor=TOPRIGHT, pos=(w-4, 4), **font)

    # Create status text
    sk["Status"] = Text("Make a choice!").config(pos=(0.75*w, h-24),
        font=Font.sans(), fontSize=32, color="red")
Beispiel #12
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    def render(self):
        "Render the text as an Image"
        font = Font.get(self.font, self.fontSize, self.fontStyle)
        try:
            focus = self is self.sketch.evMgr.focus
        except:
            focus = False
        prompt = self.prompt and not self.data and not focus
        if prompt:
            color = self.promptColor
            text = self.prompt
        else:
            color = self.color
            text = self.data
        try:
            srf = font.render(text, True, color)
        except:
            text = "[Unable to render!]"
            srf = font.render(text, True, color)
            if prompt: self.prompt = text
            else:
                self.data = text
                self.cursor = 0
        srf = style(srf, self.bg, self.border, self.weight, self.padding)

        # Highlight selection and draw cursor
        c = self.cursor
        if self.data:
            p0 = text[c - 1:c] if c else text[0]
            p1 = text[c:c + 1] if c < len(self.data) else text[-1]
            self._scrollPad = [font.size(p)[0] for p in (p0, p1)]
        else:
            self._scrollPad = 0, 0
        x = font.size(text[:c])[0]
        p = self.padding
        x += p
        self._cursorX = x
        h = srf.get_height()
        s = self._selection
        if s not in (None, self.cursor):
            x0 = font.size(text[:s])[0] + p
            w = abs(x - x0)
            s = pygame.Surface((w, h - 2 * p), pygame.SRCALPHA)
            s.fill(self.highlight)
            srf.blit(s, (min(x, x0), p))
        if self.cursorStatus:
            pygame.draw.line(srf, self.color, (x, p), (x, h - 1 - p), 2)
        return srf
Beispiel #13
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    def __init__(self, size, buttons=(("Okay", True), ("Cancel", False)), text={}, **kwargs):
        py = p = self.padding
        super().__init__((size, 128))
        self.config(vectors=None, **kwargs)
        if self.drawTitle: self.title("Vector Diagram")

        # Text options
        txtConfig = {"font":Font.sans(), "fontSize":15}
        txtConfig.update(text)

        # Text inputs
        w = self.width - 2 * p
        try: y = py + self[0].height
        except: y = py
        ti = TextInputCanvas(w, "", "Vector Expression", **txtConfig)
        self["Vectors"] = ti.config(anchor=TOPLEFT, pos=(p, y), weight=1).bind(onaction=self.parse)
        y += py + ti.height
        self["Grid"] = TextInputCanvas(w // 2 - p, "", "Grid Settings", **txtConfig).config(anchor=TOPLEFT, pos=(p, y), weight=1)
        self["Step"] = TextInputCanvas(w // 4 - p // 2, "", "Step", **txtConfig).config(anchor=TOPLEFT, pos=(p + w // 2, y), weight=1)
        self["Size"] = TextInputCanvas(w // 4 - p // 2, "", "Width", **txtConfig).config(anchor=TOPLEFT, pos=(3 * (2 * p + w) // 4, y), weight=1)
        for gr in self[-3:]: gr.bind(onaction=nothing)

        # Options
        y += py + self[-1].height
        text = "Resultant", "Components", "Draggable"
        opt = Options(text, txtConfig=txtConfig).config(pos=(p, y), anchor=TOPLEFT)
        self["Options"] = opt
        x = (self.width - opt.width - p - w) / 2
        x = self.width - x - w / 2
        y += p
        y0 = y + opt.height
        opt[0].selected = True
        for gr in opt[:3]: gr.bind(onaction=nothing)

        # Buttons
        w = self.buttonWidth
        for btn in buttons:
            name = btn if type(btn) is str else btn[0]
            gr = Button((w, 32), 2).textIcon(*btn).setCanvas(self, name).config(anchor=TOPRIGHT, pos=(self.width - p, y)) #, pos=(x - 64, y))
            y += 32 + py
            gr[-1].config(color="blue", align=CENTER, **txtConfig)

        # Resize
        self._size = size, max(y, y0)
Beispiel #14
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try:
    from sc8pr import Sketch, Canvas, Image, BOTTOM, TOPRIGHT, TOPLEFT
    from sc8pr.shape import QCircle, Line
    from sc8pr.text import Text, Font, BOLD
    from sc8pr.geom import delta
    from sc8pr.util import ondrag
    from sc8pr.misc.cursors import hand
    from sc8pr.gui.dialog import MessageBox
except Exception as e:
    print(e)
    print("Try running 'pip3 install sc8pr' on command line")
    exit()
from math import hypot, asin, degrees
from random import uniform

MONO = Font.mono()


class Simulation(Sketch):
    @property
    def scale(self):
        return 10 * self.width / 640

    def __init__(self):
        self.mass = uniform(1, 4)
        self.q1 = uniform(0.1, 0.4)
        self.q2 = uniform(0.1, 0.4)
        super().__init__((640, 256))

    def setup(self):
        self.caption = "Electric Force Simulation"
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

"A demonstration of some of sc8pr 2.0's GUI controls"

from sc8pr import Sketch, Canvas, Image, TOPLEFT, TOPRIGHT, CENTER, TOP
from sc8pr.util import rgba, nothing, sc8prData
from sc8pr.text import BOLD, Font
from sc8pr.gui.textinput import TextInput
from sc8pr.gui.radio import Radio, Options
from sc8pr.gui.slider import Slider
from sc8pr.gui.button import Button
from sc8pr.gui.menu import Menu, R_TRIANGLE

GREY, BLUE = rgba("#ececec", "blue")
FONT = Font.sans()

def buttons(cfg):
    "Create a canvas containing two buttons"
    cv = Canvas((256, 48))

    # Selectable button
    btn1 = Button((120, 48)).textIcon("Selectable\nButton", True)
    cv["Selectable"] = btn1.config(anchor=TOPLEFT).bind(onaction=buttonClick)

    # Non-selectable button
    btn2 = Button(btn1.size, 2).textIcon("Popup Menu").bind(onaction=buttonClick)
    cv["Popup"] = btn2.config(pos=(255, 0), anchor=TOPRIGHT)

    # Configure button text
    btn1[-1].config(color=BLUE, align=CENTER, **cfg)
Beispiel #16
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 def _widthTo(self, i):
     font = Font.get(self.font, self.fontSize, self.fontStyle)
     d = self.data
     return (font.size(d[:i])[0] + font.size(d[:i+1])[0]) // 2
Beispiel #17
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    from sc8pr.geom import vec2d, delta
    from sc8pr.gui.textinput import TextInput
    from sc8pr.gui.button import Button
    from sc8pr.misc.video import Video
except Exception as e:
    print(e)
    print("Try running 'pip3 install sc8pr' on command line")
    exit()
from pygame.constants import K_UP, K_DOWN, K_LEFT, K_RIGHT
import json
from time import time
from math import pow
from random import uniform, randint

JSON = "asterShield_scores.json"
FONT = Font.mono()


class Ship(Sprite):
    "The spaceship is controlled by the player using the keyboard"

    def reset(self, sk):
        "Configure to start game"
        return self.config(width=sk.width / 15,
                           fired=0,
                           hits=0,
                           pos=sk.center,
                           vel=(0, 0),
                           angle=270,
                           spin=0)
Beispiel #18
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        robot.bind(brain=brain)

    def start(self):
        "Robots take the field"
        yellow = SoccerRobot(["#ffd428", "#ff5050"])
        red = SoccerRobot(["#ff5050", "#ffd428"])
        self.bindBrain(red, self.brains[0])
        self.bindBrain(yellow, self.brains[1])
        x, y = self.center
        x += (2 * randint(0, 1) - 1) * 16
        self["Yellow"] = yellow.config(pos=(1.5 * x, y), width=y/4, angle=90)
        self["Red"] = red.config(pos=(0.5 * x, y), width=y/4, angle=270)

    ondraw = physics
    
    def goal(self, player):
        "Change the scoreboard"
        score = self.score[player]
        score.config(data=score.data+1)


def play(*brains, **kwargs):
    sk = SoccerGame((640,480)).config(font=kwargs.get("font"))
    if len(brains) == 1: sk.brains = [brains[0], followBall]
    elif len(brains) == 2: sk.brains = brains
    sk.play("Robot Soccer")

main = play

if __name__ == "__main__": play(font=Font.mono())
Beispiel #19
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from sc8pr import Sketch, Canvas, Image, TOPLEFT, TOPRIGHT, CENTER, TOP
from sc8pr.util import rgba, nothing, sc8prData
from sc8pr.text import BOLD, Font
from sc8pr.gui.textinput import TextInput
from sc8pr.gui.radio import Radio, Options
from sc8pr.gui.slider import Slider
from sc8pr.gui.button import Button
from sc8pr.gui.menu import Menu, R_TRIANGLE

try:  # v2.2
    from sc8pr.gui.textinput import TextInputCanvas
except:  # v2.0-2.1
    TextInputCanvas = None

GREY, BLUE = rgba("#ececec", "blue")
FONT = Font.sans()


def setup(sk):
    # Create a Canvas as a GUI dialog
    cv = Canvas((384, 256)).config(bg="#f0f0ff", weight=1)

    # Vertical positioning 16 pixels below last item added
    down = lambda cv: 16 + cv[-1].height

    text = dict(color=BLUE, font=FONT, fontStyle=BOLD, padding=4)
    if TextInputCanvas:  # v2.2.dev
        ti = TextInputCanvas(336, "", "Type Some Text...", **text)
    else:  # v2.0-2.1
        ti = TextInput("", "Type Some Text...").config(**text)
    x, y = cv.center[0] - 8, 16
Beispiel #20
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def _font(f):
    "Find a requested font"
    found = Font.find(*f["font"].split(","))
    f["font"] = found if found else Font.sans()
Beispiel #21
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        if brain is remote:
            self.bind(onkeydown=Robot.remoteControl).config(remoteRobot=robot)
        robot.bind(brain=brain)

    def start(self):
        "Robots take the field"
        yellow = SoccerRobot(["#ffd428", "#ff5050"])
        red = SoccerRobot(["#ff5050", "#ffd428"])
        self.bindBrain(red, self.brains[0])
        self.bindBrain(yellow, self.brains[1])
        x, y = self.center
        x += (2 * randint(0, 1) - 1) * 16
        self["Yellow"] = yellow.config(pos=(1.5 * x, y), width=y/4, angle=90)
        self["Red"] = red.config(pos=(0.5 * x, y), width=y/4, angle=270)

    ondraw = physics
    
    def goal(self, player):
        "Change the scoreboard"
        score = self.score[player]
        score.config(data=score.data+1)


def main(*brains, **kwargs):
    sk = SoccerGame((640,480)).config(font=kwargs.get("font"))
    if len(brains) == 1: sk.brains = [brains[0], followBall]
    elif len(brains) == 2: sk.brains = brains
    sk.play("Robot Soccer")

if __name__ == "__main__": main(font=Font.mono())
Beispiel #22
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# along with "sc8pr".  If not, see <http://www.gnu.org/licenses/>.

"A simulation of the electric force (Coulomb's Law) between two spheres"

if __name__ == "__main__": import depends
from math import hypot, asin, degrees
from random import uniform
from sc8pr import Sketch, Canvas, Image, BOTTOM, TOPRIGHT, TOPLEFT
from sc8pr.shape import Circle, Line
from sc8pr.text import Text, Font, BOLD
from sc8pr.geom import delta
from sc8pr.util import ondrag
from sc8pr.misc.cursors import hand
from sc8pr.gui.dialog import MessageBox

MONO = Font.mono()

class Simulation(Sketch):

    @property
    def scale(self): return 10 * self.width / 640

    def __init__(self):
        self.mass = uniform(1, 4)
        self.q1 = uniform(0.1, 0.4)
        self.q2 = uniform(0.1, 0.4)
        super().__init__((640,256))

    def setup(self):
        self.caption = "Electric Force Simulation"
        w, h = self.size