Beispiel #1
0
def setup(sk):
    # Load image originals
    fldr = resolvePath("img", __file__)
    sk.imgs = [
        Image("{}/{}.png".format(fldr, f))
        for f in ("target", "paper", "scissors")
    ]

    # Create button controls and add images to buttons
    w, h = sk.size
    x = w / 4 - 44
    for img in sk.imgs:
        btn = Button((40, 40), 2).config(anchor=BOTTOM, pos=(x, h - 4))
        btn += Image(img).config(pos=btn.center, height=32)
        sk += btn.bind(onclick)  # Bind event handlers
        x += 44

    # Initialize scores to zero
    font = {"font": Font.mono(), "fontSize": 40, "fontStyle": BOLD}
    sk["Score1"] = Text(0).config(color="red",
                                  anchor=TOPLEFT,
                                  pos=(4, 4),
                                  **font)
    sk["Score2"] = Text(0).config(color="blue",
                                  anchor=TOPRIGHT,
                                  pos=(w - 4, 4),
                                  **font)

    # Create status text
    sk["Status"] = Text("Make a choice!").config(pos=(0.75 * w, h - 24),
                                                 font=Font.sans(),
                                                 fontSize=32,
                                                 color="red")
Beispiel #2
0
    def __init__(self, text, userInput=None, buttons=None, title=None, size=(1,1), **kwargs):
        super().__init__(size)
        self.command = None

        # Collect text options
        txtConfig = {"font":Font.sans(), "fontSize":15}
        txtConfig.update(kwargs)

        # Compose button text
        if buttons is None:
            buttons = ["Okay", "Cancel"]
        elif type(buttons) is str: buttons = buttons,
        if len(buttons) > 2: buttons = buttons[:2]

        # Add buttons
        bSize = None
        icon = True
        for t in buttons:
            t = Text(t).config(**txtConfig)
            if not bSize: bSize = 0, t.height + 12
            name = "Button_{}".format(t.data)
            self[name] = Button(bSize, 2).textIcon(t, icon).config(anchor=BOTTOM) 
            icon = not icon
        self.buttons = self[:len(buttons)]
        for b in self.buttons: b.bind(onaction=_btnClick)

        # Add text label and text input
        if userInput is not None: self["Input"] = TextInput(userInput,
                "Click to enter your response").config(anchor=TOP,
                bg="white", **txtConfig).bind(onaction=_tiAction)
        self["Text"] = Text(text).config(anchor=TOP, **txtConfig)

        # Position controls and add title bar
        self._arrange().config(bg="#f0f0f0", weight=2, border="blue")
        if title: self.title(title, **txtConfig)
Beispiel #3
0
 def title(self, title, padding=4, **kwargs):
     "Add a title bar"
     txtConfig = dict(font=Font.sans(), fontSize=15,
         fontStyle=BOLD, color="white", padding=padding)
     txtConfig.update(kwargs)
     title = Text(title).config(**txtConfig)
     cv = Canvas((self.width, title.height + self.weight), self.border)
     cv += title.config(pos=(cv.center[0], self.weight), anchor=TOP)
     self.insertTop(cv, 0, "TitleBar")
     return self
Beispiel #4
0
    def __init__(self,
                 text,
                 userInput=None,
                 buttons=None,
                 title=None,
                 size=(1, 1),
                 inputWidth=None,
                 **kwargs):
        super().__init__(size)
        self.command = None

        # Text options
        txtConfig = {"font": Font.sans(), "fontSize": 15}
        txtConfig.update(kwargs)

        # Compose button text
        if buttons is None:
            buttons = ["Okay", "Cancel"]
        elif type(buttons) is str:
            buttons = buttons,
        if len(buttons) > 2: buttons = buttons[:2]

        # Add buttons
        bSize = None
        icon = True
        for t in buttons:
            t = Text(t).config(**txtConfig)
            if not bSize: bSize = 0, t.height + 12
            name = "Button_{}".format(t.data)
            self[name] = Button(bSize, 2).textIcon(t,
                                                   icon).config(anchor=BOTTOM)
            icon = not icon
        self.buttons = self[:len(buttons)]
        for b in self.buttons:
            b.bind(onaction=_btnClick)

        # Add text label and text input
        self["Text"] = text = Text(text).config(anchor=TOP, **txtConfig)
        if userInput is None and isinstance(self, NumInputBox):
            userInput = ""
        if userInput is not None:
            if inputWidth and inputWidth < text.width:
                inputWidth = text.width
            self["Input"] = TextInputCanvas(inputWidth, userInput,
                                            "Click to enter your response",
                                            **txtConfig).config(anchor=TOP,
                                                                bg="white")
            self["Input"].ti.config(blurAction=False,
                                    mb=self).bind(onaction=_tiAction)

        # Position controls and add title bar
        self._arrange().config(bg="#f0f0f0", weight=2, border="blue")
        if title: self.title(title, **txtConfig)
Beispiel #5
0
 def click(cv, ev):
     m = modKeys()
     if m & 4:
         font = dict(font=Font.sans(), color="red", fontSize=18)
         i = 0
         fn = "vector{}.png"
         while os.path.exists(fn.format(i)): i += 1
         fn = fn.format(i)
         cv.save(fn).removeItems("Saved")
         cv["Saved"] = Text("Saved as '{}'".format(fn)).config(anchor=TOP, pos=(cv.center[0], 8), **font)
     elif m & 1: cv.remove()
     else: cv.config(layer=-1)
Beispiel #6
0
 def title(self, title, padding=4, **kwargs):
     "Add a title bar"
     txtConfig = dict(font=Font.sans(),
                      fontSize=15,
                      fontStyle=BOLD,
                      color="white",
                      padding=padding)
     txtConfig.update(kwargs)
     title = Text(title).config(**txtConfig)
     cv = Canvas((self.width, title.height + self.weight), self.border)
     cv += title.config(pos=(cv.center[0], self.weight), anchor=TOP)
     self.insertTop(cv, 0, "TitleBar")
     return self
Beispiel #7
0
    def __init__(self, size, buttons=(("Okay", True), ("Cancel", False)), text={}, **kwargs):
        py = p = self.padding
        super().__init__((size, 128))
        self.config(vectors=None, **kwargs)
        if self.drawTitle: self.title("Vector Diagram")

        # Text options
        txtConfig = {"font":Font.sans(), "fontSize":15}
        txtConfig.update(text)

        # Text inputs
        w = self.width - 2 * p
        try: y = py + self[0].height
        except: y = py
        ti = TextInputCanvas(w, "", "Vector Expression", **txtConfig)
        self["Vectors"] = ti.config(anchor=TOPLEFT, pos=(p, y), weight=1).bind(onaction=self.parse)
        y += py + ti.height
        self["Grid"] = TextInputCanvas(w // 2 - p, "", "Grid Settings", **txtConfig).config(anchor=TOPLEFT, pos=(p, y), weight=1)
        self["Step"] = TextInputCanvas(w // 4 - p // 2, "", "Step", **txtConfig).config(anchor=TOPLEFT, pos=(p + w // 2, y), weight=1)
        self["Size"] = TextInputCanvas(w // 4 - p // 2, "", "Width", **txtConfig).config(anchor=TOPLEFT, pos=(3 * (2 * p + w) // 4, y), weight=1)
        for gr in self[-3:]: gr.bind(onaction=nothing)

        # Options
        y += py + self[-1].height
        text = "Resultant", "Components", "Draggable"
        opt = Options(text, txtConfig=txtConfig).config(pos=(p, y), anchor=TOPLEFT)
        self["Options"] = opt
        x = (self.width - opt.width - p - w) / 2
        x = self.width - x - w / 2
        y += p
        y0 = y + opt.height
        opt[0].selected = True
        for gr in opt[:3]: gr.bind(onaction=nothing)

        # Buttons
        w = self.buttonWidth
        for btn in buttons:
            name = btn if type(btn) is str else btn[0]
            gr = Button((w, 32), 2).textIcon(*btn).setCanvas(self, name).config(anchor=TOPRIGHT, pos=(self.width - p, y)) #, pos=(x - 64, y))
            y += 32 + py
            gr[-1].config(color="blue", align=CENTER, **txtConfig)

        # Resize
        self._size = size, max(y, y0)
Beispiel #8
0
def setup(sk):
    # Load image originals
    fldr = resolvePath("img", __file__)
    sk.imgs = [Image("{}/{}.png".format(fldr, f))
        for f in ("target", "paper", "scissors")]

    # Create button controls and add images to buttons
    w, h = sk.size
    x = w / 4 - 44
    for img in sk.imgs:
        btn = Button((40, 40), 2).config(anchor=BOTTOM, pos=(x, h-4))
        btn += Image(img).config(pos=btn.center, height=32)
        sk += btn.bind(onclick) # Bind event handlers
        x += 44

    # Initialize scores to zero
    font = {"font":Font.mono(), "fontSize":40, "fontStyle":BOLD}
    sk["Score1"] = Text(0).config(color="red", anchor=TOPLEFT, pos=(4, 4), **font)
    sk["Score2"] = Text(0).config(color="blue", anchor=TOPRIGHT, pos=(w-4, 4), **font)

    # Create status text
    sk["Status"] = Text("Make a choice!").config(pos=(0.75*w, h-24),
        font=Font.sans(), fontSize=32, color="red")
Beispiel #9
0
def _font(f):
    "Find a requested font"
    found = Font.find(*f["font"].split(","))
    f["font"] = found if found else Font.sans()
Beispiel #10
0
from sc8pr import Sketch, Canvas, Image, TOPLEFT, TOPRIGHT, CENTER, TOP
from sc8pr.util import rgba, nothing, sc8prData
from sc8pr.text import BOLD, Font
from sc8pr.gui.textinput import TextInput
from sc8pr.gui.radio import Radio, Options
from sc8pr.gui.slider import Slider
from sc8pr.gui.button import Button
from sc8pr.gui.menu import Menu, R_TRIANGLE

try:  # v2.2
    from sc8pr.gui.textinput import TextInputCanvas
except:  # v2.0-2.1
    TextInputCanvas = None

GREY, BLUE = rgba("#ececec", "blue")
FONT = Font.sans()


def setup(sk):
    # Create a Canvas as a GUI dialog
    cv = Canvas((384, 256)).config(bg="#f0f0ff", weight=1)

    # Vertical positioning 16 pixels below last item added
    down = lambda cv: 16 + cv[-1].height

    text = dict(color=BLUE, font=FONT, fontStyle=BOLD, padding=4)
    if TextInputCanvas:  # v2.2.dev
        ti = TextInputCanvas(336, "", "Type Some Text...", **text)
    else:  # v2.0-2.1
        ti = TextInput("", "Type Some Text...").config(**text)
    x, y = cv.center[0] - 8, 16
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

"A demonstration of some of sc8pr 2.0's GUI controls"

from sc8pr import Sketch, Canvas, Image, TOPLEFT, TOPRIGHT, CENTER, TOP
from sc8pr.util import rgba, nothing, sc8prData
from sc8pr.text import BOLD, Font
from sc8pr.gui.textinput import TextInput
from sc8pr.gui.radio import Radio, Options
from sc8pr.gui.slider import Slider
from sc8pr.gui.button import Button
from sc8pr.gui.menu import Menu, R_TRIANGLE

GREY, BLUE = rgba("#ececec", "blue")
FONT = Font.sans()

def buttons(cfg):
    "Create a canvas containing two buttons"
    cv = Canvas((256, 48))

    # Selectable button
    btn1 = Button((120, 48)).textIcon("Selectable\nButton", True)
    cv["Selectable"] = btn1.config(anchor=TOPLEFT).bind(onaction=buttonClick)

    # Non-selectable button
    btn2 = Button(btn1.size, 2).textIcon("Popup Menu").bind(onaction=buttonClick)
    cv["Popup"] = btn2.config(pos=(255, 0), anchor=TOPRIGHT)

    # Configure button text
    btn1[-1].config(color=BLUE, align=CENTER, **cfg)