Beispiel #1
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 def setup(self):
     im1 = scene.load_image_file('kitten.jpg')
     self.sprite_node1 = scene.SpriteNode(im1, position=(200,200),
         size=(256, 256),
         parent=self)
     self.sprite_node1.shader = scene.Shader(fragment_shader_text1)
     im2 = scene.load_image_file('mandrill.png')
     self.sprite_node2 = scene.SpriteNode(im2, position=(400,400),
         size=(512, 512),
         parent=self )
     self.sprite_node2.shader = scene.Shader(fragment_shader_text2)
     self.u_offset = (0.5, 0.5)
 def setup(self):
     im = scene.load_image_file('white_rectangle_512_512.png')
     self.sprite_node = scene.SpriteNode(im,
                                         position=(400, 400),
                                         size=(512, 512),
                                         parent=self)
     self.sprite_node.shader = scene.Shader(fragment_shader_text)
 def setup(self):
     screen_size = ui.get_screen_size()
     self.sprite = scene.SpriteNode(
         size=screen_size,
         parent=self)
     self.sprite.shader = scene.Shader(shader_text)
     self.sprite.position = self.size/2
Beispiel #4
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 def setup(self):
     tile_texture = scene.Texture(ui.Image.named('Snake'))
     self.sprite = scene.SpriteNode(tile_texture,
                                    size=(600, 600),
                                    anchor_point=(0, 0),
                                    parent=self)
     self.sprite.shader = scene.Shader(shader_text)
     self.sprite.position = (100, 100)
Beispiel #5
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 def setup(self):
     tile_texture = scene.Texture(ui.Image.named('Snake'))
     self.sprite = scene.SpriteNode(tile_texture,
                                    size=(500, 500),
                                    parent=self)
     self.sprite.shader = scene.Shader(shader_text)
     self.sprite.position = self.size / 2
     self.state = 0.0
Beispiel #6
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 def __init__(self, text, value, position=(0,0),
         size=(96, 96), parent=None, **kwargs):
     super(Block, self).__init__(white_rectangle,
         position=position, size=size, parent=parent)
     self.shader = scene.Shader(fragment_shader_text)
     self.label = scene.LabelNode(text, position=position,
          parent=self, **kwargs)
     self.value = value
     self.enable_touch = True
     self.toggle = True # attribute for testing
 def setup(self):
     tile_texture = scene.Texture(ui.Image.named('Snake'))
     self.sprite = scene.SpriteNode(tile_texture,
                                    size=(500, 500),
                                    parent=self)
     self.sprite.shader = scene.Shader(shader_text)
     self.sprite.position = self.size / 2
     self.state = 0.0
     self.record_start = scene.LabelNode('Start_Recording',
                                         position=scene.Point(350, 50),
                                         parent=self)
     self.record_stop = scene.LabelNode('Stop_Recording',
                                        position=scene.Point(650, 50),
                                        parent=self)
Beispiel #8
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 def setup(self):
     '''im1 = Image.open('kitten.jpg').convert('RGBA')
     im2 = im1.resize((64, 64))
     im = scene.pil_image_to_pyglet_image(im2)'''
     '''im = scene.load_image_file('kitten.jpg')
     pil_im = scene.pyglet_image_to_pil_image(im)
     out = pil_im.resize((64, 64))
     out.save('kitt.png')'''
     im = scene.load_image_file('white_rectangle_512_512.png')
     self.sprite_node = scene.SpriteNode(im,
                                         position=(400, 400),
                                         size=(512, 512),
                                         parent=self)
     self.sprite_node.shader = scene.Shader(fragment_shader_text)
Beispiel #9
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 def setup(self):
     im = scene.load_image_file('snake.png')
     self.sprite = scene.SpriteNode(im, size=(512, 512), parent=self)
     self.sprite.shader = scene.Shader(shadercode_text)
     self.sprite.position = (self.size[0]/2.0, self.size[1]/2.0)
Beispiel #10
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 def setup(self):
     self.sprite = scene.SpriteNode('Snake', size=(600, 600), parent=self)
     self.sprite.shader = scene.Shader(shadercode_text)
     self.sprite.position = self.size / 2
 def setup(self):
     self.sprite = scene.SpriteNode(size=self.size, parent=self)
     self.sprite.shader = scene.Shader(shadercode_text)
     self.sprite.anchor_point = (0, 0)