def setup(self): im1 = scene.load_image_file('kitten.jpg') self.sprite_node1 = scene.SpriteNode(im1, position=(200,200), size=(256, 256), parent=self) self.sprite_node1.shader = scene.Shader(fragment_shader_text1) im2 = scene.load_image_file('mandrill.png') self.sprite_node2 = scene.SpriteNode(im2, position=(400,400), size=(512, 512), parent=self ) self.sprite_node2.shader = scene.Shader(fragment_shader_text2) self.u_offset = (0.5, 0.5)
def setup(self): im = scene.load_image_file('white_rectangle_512_512.png') self.sprite_node = scene.SpriteNode(im, position=(400, 400), size=(512, 512), parent=self) self.sprite_node.shader = scene.Shader(fragment_shader_text)
def setup(self): screen_size = ui.get_screen_size() self.sprite = scene.SpriteNode( size=screen_size, parent=self) self.sprite.shader = scene.Shader(shader_text) self.sprite.position = self.size/2
def setup(self): tile_texture = scene.Texture(ui.Image.named('Snake')) self.sprite = scene.SpriteNode(tile_texture, size=(600, 600), anchor_point=(0, 0), parent=self) self.sprite.shader = scene.Shader(shader_text) self.sprite.position = (100, 100)
def setup(self): tile_texture = scene.Texture(ui.Image.named('Snake')) self.sprite = scene.SpriteNode(tile_texture, size=(500, 500), parent=self) self.sprite.shader = scene.Shader(shader_text) self.sprite.position = self.size / 2 self.state = 0.0
def __init__(self, text, value, position=(0,0), size=(96, 96), parent=None, **kwargs): super(Block, self).__init__(white_rectangle, position=position, size=size, parent=parent) self.shader = scene.Shader(fragment_shader_text) self.label = scene.LabelNode(text, position=position, parent=self, **kwargs) self.value = value self.enable_touch = True self.toggle = True # attribute for testing
def setup(self): tile_texture = scene.Texture(ui.Image.named('Snake')) self.sprite = scene.SpriteNode(tile_texture, size=(500, 500), parent=self) self.sprite.shader = scene.Shader(shader_text) self.sprite.position = self.size / 2 self.state = 0.0 self.record_start = scene.LabelNode('Start_Recording', position=scene.Point(350, 50), parent=self) self.record_stop = scene.LabelNode('Stop_Recording', position=scene.Point(650, 50), parent=self)
def setup(self): '''im1 = Image.open('kitten.jpg').convert('RGBA') im2 = im1.resize((64, 64)) im = scene.pil_image_to_pyglet_image(im2)''' '''im = scene.load_image_file('kitten.jpg') pil_im = scene.pyglet_image_to_pil_image(im) out = pil_im.resize((64, 64)) out.save('kitt.png')''' im = scene.load_image_file('white_rectangle_512_512.png') self.sprite_node = scene.SpriteNode(im, position=(400, 400), size=(512, 512), parent=self) self.sprite_node.shader = scene.Shader(fragment_shader_text)
def setup(self): im = scene.load_image_file('snake.png') self.sprite = scene.SpriteNode(im, size=(512, 512), parent=self) self.sprite.shader = scene.Shader(shadercode_text) self.sprite.position = (self.size[0]/2.0, self.size[1]/2.0)
def setup(self): self.sprite = scene.SpriteNode('Snake', size=(600, 600), parent=self) self.sprite.shader = scene.Shader(shadercode_text) self.sprite.position = self.size / 2
def setup(self): self.sprite = scene.SpriteNode(size=self.size, parent=self) self.sprite.shader = scene.Shader(shadercode_text) self.sprite.anchor_point = (0, 0)