Beispiel #1
0
    def is_border_collision(self, object):
        """
        check a collision between disk and a border of the pitch
        :param object: object with x,y,radius parameters
        :return: 'x' or 'y' if the collision between a disk/mallet and the border of pitch have taken place, false - if it haven't
        :raise: WrongTypeException if object is not type of disc/mallet
        """
        # TODO: Is there a way to do it better ?

        if not isinstance(object, Disc) and not isinstance(object, Mallet):
            Logger.error("PITCH: is_border_collision raised WrongTypeException")
            raise WrongTypeException
        if object.pos.x - object.radius < self.i_min or object.pos.x + object.radius > self.i_max:
            Logger.debug("PITCH: is_border_collision return x")
            return 'x'
        if object.pos.y - object.radius < self.j_min or object.pos.y + object.radius > self.j_max:
            Logger.debug("PITCH: is_border_collision return y")
            return 'y'
        Logger.debug("PITCH: is_border_collision return False")
        return False
Beispiel #2
0
 def load_image(self, image1, image2):
     """
     Method used to load sprite for Mallet according to Player.
     :return: None
     """
     from Player import Player
     if self._player.playerColor == Player.PLAYER_BLUE:
         Logger.debug("MALLET: load_image playerColor = PLAYER_BLUE")
         image = image1
     elif self._player.playerColor == Player.PLAYER_RED:
         Logger.debug("MALLET: load_image playerColor = PLAYER_RED")
         image = image2
     else:
         Logger.error("MALLET: Invalid value for player (" +
                      self._player.playerColor + ")")
         raise ValueError('Invalid value for player (' +
                          self._player.playerColor + ')')
     self._image = pygame.transform.scale(
         pygame.image.load(image),
         (int(2 * self.radius), int(2 * self.radius)))