Beispiel #1
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 def __init__(self, options):
     SubSystem.__init__(self, "WorldManager", True, options)
     self._sceneManager = Engine().getRenderer().getSceneManager(
     )._getOgreSceneManager()
     self._simulator = Engine().getPhysics()
     self._staticObjects = {}
     self._dynaObjects = {}
Beispiel #2
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 def __init__(self,options=None):
     SubSystem.__init__(self,'OISInput',True,options)
Beispiel #3
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 def __init__(self, options=None):
     SubSystem.__init__(self, 'OgreRenderer', True, options)
     RendererInterface.__init__(self, options)
     self._rendererFactory = RendererFactory()
Beispiel #4
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 def __init__(self, options=None):
     SubSystem.__init__(self, "ActionMapper", True, options)
     self._actionMap = {}
     self._eventDispatcher = EventDispatcher(self.log)
Beispiel #5
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 def __init__(self, options=None):
     SubSystem.__init__(self, "ODEPhysics", True, options)