def __init__(self, options): SubSystem.__init__(self, "WorldManager", True, options) self._sceneManager = Engine().getRenderer().getSceneManager( )._getOgreSceneManager() self._simulator = Engine().getPhysics() self._staticObjects = {} self._dynaObjects = {}
def __init__(self,options=None): SubSystem.__init__(self,'OISInput',True,options)
def __init__(self, options=None): SubSystem.__init__(self, 'OgreRenderer', True, options) RendererInterface.__init__(self, options) self._rendererFactory = RendererFactory()
def __init__(self, options=None): SubSystem.__init__(self, "ActionMapper", True, options) self._actionMap = {} self._eventDispatcher = EventDispatcher(self.log)
def __init__(self, options=None): SubSystem.__init__(self, "ODEPhysics", True, options)