Beispiel #1
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 def test_pickups_not_added_when_at_target(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[Location(0, 1)].pickup = MockPickup()
     map = WorldMap(grid)
     map.update(1)
     self.assertEqual(len(list(map.pickup_cells())), 1)
     self.assertIn(grid[Location(0, 1)], map.pickup_cells())
Beispiel #2
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    def test_pickups_added(self):
        self.settings['TARGET_NUM_PICKUPS_PER_AVATAR'] = 1
        self.settings['PICKUP_SPAWN_CHANCE'] = 1
        world_map = WorldMap(self._generate_grid(), self.settings)
        world_map.update(1)
        self.assertEqual(len(list(world_map.pickup_cells())), 1)

        world_map.update(2)
        self.assertEqual(len(list(world_map.pickup_cells())), 2)
Beispiel #3
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    def test_pickups_added(self):
        world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
        world_map.PICKUP_SPAWN_CHANCE = 1
        map = WorldMap(self._generate_grid())
        map.update(1)
        self.assertEqual(len(list(map.pickup_cells())), 1)

        map.update(2)
        self.assertEqual(len(list(map.pickup_cells())), 2)
Beispiel #4
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 def test_not_enough_pickup_space(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid(1, 1)
     grid[Location(0, 0)].generates_score = True
     map = WorldMap(grid)
     map.update(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
Beispiel #5
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 def test_pickup_spawn_chance(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 5
     world_map.PICKUP_SPAWN_CHANCE = 0
     grid = self._generate_grid()
     map = WorldMap(grid)
     map.update(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
Beispiel #6
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 def test_pickup_spawn_chance(self):
     self.settings['TARGET_NUM_PICKUPS_PER_AVATAR'] = 5
     self.settings['PICKUP_SPAWN_CHANCE'] = 0
     grid = self._generate_grid()
     world_map = WorldMap(grid, self.settings)
     world_map.update(1)
     self.assertEqual(len(list(world_map.pickup_cells())), 0)
Beispiel #7
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 def test_not_enough_pickup_space(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid(1)
     grid = [[MockCell(avatar='avatar')]]
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
 def test_pickup_cells(self):
     cells = self._generate_cells()
     cells[0]['pickup'] = {'health_restored': 5}
     cells[8]['pickup'] = {'health_restored': 2}
     map = WorldMap(cells)
     self.assertLocationsEqual(map.pickup_cells(),
                               (Location(-1, -1), Location(1, 1)))
Beispiel #9
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 def test_not_enough_pickup_space(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid(1)
     grid = [[MockCell(avatar='avatar')]]
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
Beispiel #10
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 def test_pickups_not_added_when_at_target(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[0][1].pickup = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 1)
     self.assertIn(grid[0][1], map.pickup_cells())
Beispiel #11
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 def test_pickups_not_added_when_at_target(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[0][1].pickup = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 1)
     self.assertIn(grid[0][1], map.pickup_cells())
Beispiel #12
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 def test_pickup_cells(self):
     pickup_cell1 = MockCell(pickup=MockPickup())
     pickup_cell2 = MockCell(pickup=MockPickup())
     no_pickup_cell = MockCell()
     grid = self._grid_from_list([[pickup_cell1, no_pickup_cell], [no_pickup_cell, pickup_cell2]])
     map = WorldMap(grid)
     cells = list(map.pickup_cells())
     self.assertIn(pickup_cell1, cells)
     self.assertIn(pickup_cell2, cells)
     self.assertEqual(len(cells), 2, "Non-pickup cells present")
Beispiel #13
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    def test_get_all_pickup_locations(self):
        pickup_cell = MockCell()
        pickup_cell.interactable = HealthPickup(pickup_cell)
        grid = self._grid_from_list([[pickup_cell, MockCell()],
                                     [MockCell(), MockCell()]])
        world_map = WorldMap(grid, self.settings)
        pickup_list = list(world_map.pickup_cells())

        self.assertEqual(len(pickup_list), 1)
        self.assertTrue(isinstance(pickup_list[0].interactable, ALL_PICKUPS))
Beispiel #14
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 def test_pickup_cells(self):
     pickup_cell1 = MockCell(pickup='pickup1')
     pickup_cell2 = MockCell(pickup='pickup')
     no_pickup_cell = MockCell()
     grid = [[pickup_cell1, no_pickup_cell], [no_pickup_cell, pickup_cell2]]
     map = WorldMap(grid)
     cells = list(map.pickup_cells())
     self.assertIn(pickup_cell1, cells)
     self.assertIn(pickup_cell2, cells)
     self.assertEqual(len(cells), 2, "Non-pickup cells present")
Beispiel #15
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 def test_pickup_cells(self):
     pickup_cell1 = MockCell(pickup='pickup1')
     pickup_cell2 = MockCell(pickup='pickup')
     no_pickup_cell = MockCell()
     grid = [[pickup_cell1, no_pickup_cell], [no_pickup_cell, pickup_cell2]]
     map = WorldMap(grid)
     cells = list(map.pickup_cells())
     self.assertIn(pickup_cell1, cells)
     self.assertIn(pickup_cell2, cells)
     self.assertEqual(len(cells), 2, "Non-pickup cells present")
Beispiel #16
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 def test_pickup_cells(self):
     cells = self._generate_cells()
     cells[0]['pickup'] = {'health_restored': 5}
     cells[8]['pickup'] = {'health_restored': 2}
     map = WorldMap(cells)
     self.assertLocationsEqual(map.pickup_cells(), (Location(-1, -1), Location(1, 1)))