Beispiel #1
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 def test_scores_removed(self):
     world_map.SCORE_DESPAWN_CHANCE = 1
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.score_cells())), 0)
Beispiel #2
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 def test_scores_removed(self):
     world_map.SCORE_DESPAWN_CHANCE = 1
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.score_cells())), 0)
Beispiel #3
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 def test_pickup_spawn_chance(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 5
     world_map.PICKUP_SPAWN_CHANCE = 0
     grid = self._generate_grid()
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
Beispiel #4
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 def test_not_enough_pickup_space(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid(1)
     grid = [[MockCell(avatar='avatar')]]
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
Beispiel #5
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 def test_pickup_spawn_chance(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 5
     world_map.PICKUP_SPAWN_CHANCE = 0
     grid = self._generate_grid()
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
Beispiel #6
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 def test_not_enough_pickup_space(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid(1)
     grid = [[MockCell(avatar='avatar')]]
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
Beispiel #7
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    def test_scores_added(self):
        world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 1
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertEqual(len(list(map.score_cells())), 1)

        map.reconstruct_interactive_state(2)
        self.assertEqual(len(list(map.score_cells())), 2)
Beispiel #8
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 def test_score_despawn_chance(self):
     world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 0
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertIn(grid[0][1], map.score_cells())
     self.assertEqual(len(list(map.score_cells())), 1)
Beispiel #9
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 def test_pickups_not_added_when_at_target(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[0][1].pickup = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 1)
     self.assertIn(grid[0][1], map.pickup_cells())
Beispiel #10
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 def test_scores_not_added_when_at_target(self):
     world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.score_cells())), 1)
     self.assertIn(grid[0][1], map.score_cells())
Beispiel #11
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    def test_scores_added(self):
        world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 1
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertEqual(len(list(map.score_cells())), 1)

        map.reconstruct_interactive_state(2)
        self.assertEqual(len(list(map.score_cells())), 2)
Beispiel #12
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 def test_score_despawn_chance(self):
     world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 0
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertIn(grid[0][1], map.score_cells())
     self.assertEqual(len(list(map.score_cells())), 1)
Beispiel #13
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 def test_scores_not_added_when_at_target(self):
     world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.score_cells())), 1)
     self.assertIn(grid[0][1], map.score_cells())
Beispiel #14
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    def test_grid_expand(self):
        world_map.TARGET_NUM_CELLS_PER_AVATAR = 5
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertGridSize(map, 3)

        map.reconstruct_interactive_state(2)
        self.assertGridSize(map, 4)
Beispiel #15
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    def test_grid_expand(self):
        world_map.TARGET_NUM_CELLS_PER_AVATAR = 5
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertGridSize(map, 3)

        map.reconstruct_interactive_state(2)
        self.assertGridSize(map, 4)
Beispiel #16
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 def test_pickups_not_added_when_at_target(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[0][1].pickup = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 1)
     self.assertIn(grid[0][1], map.pickup_cells())
Beispiel #17
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    def test_pickups_added(self):
        world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
        world_map.PICKUP_SPAWN_CHANCE = 1
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertEqual(len(list(map.pickup_cells())), 1)

        map.reconstruct_interactive_state(2)
        self.assertEqual(len(list(map.pickup_cells())), 2)
Beispiel #18
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    def test_pickups_added(self):
        world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
        world_map.PICKUP_SPAWN_CHANCE = 1
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertEqual(len(list(map.pickup_cells())), 1)

        map.reconstruct_interactive_state(2)
        self.assertEqual(len(list(map.pickup_cells())), 2)