Beispiel #1
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 def connect(self, _):
     port = int(self.port.text)
     ip = self.ip.text
     username = self.username.text
     if not socket_client.connect(ip, port, username, show_error):
         return
     chat_app.create_chat_page()
     chat_app.screen_manager.current = 'Chat'
Beispiel #2
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 def connect(self, _ ):
     port = PORT
     ip = HOST
     username = '******'
     #print("trying to connect")
     if not socket_client.connect(ip, port, username, show_error):
         #print("connection failed")
         return
Beispiel #3
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    def __init__(self):
        self.count = 0
        socket_client.connect("127.0.0.1", 1234, "RailBot", self.show_error)

        self.vocab, self.documents, self.intent_categories = Intent(
        ).create_vocab()

        self.i = InferIntent()
        self.en = Entity()

        self.slots = {}
        self.pnr = None
        self.date = None
        self.intent = None

        self.query = socket_client.start_listening(self.incoming_message,
                                                   self.show_error)
        self.message = ''
Beispiel #4
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 def connect(self, _):
     port = int(self.port.text)
     ip = self.ip.text
     username = self.username.text
     p = Player(username)
     g = Game(1)
     if not socket_client.connect(ip, port, username, show_error):
         return
     paint_app.screen_manager.switch_to(paint_app.screens[2])
Beispiel #5
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    def connect(self, _):
        ip = self.ids.ip_field.text
        port = int(self.ids.port_field.text)
        user = self.ids.user_field.text

        if not socket_client.connect(ip, port, user, show_error):
            return
        else:
            connectWin.get_screen('Chat').dispatch('on_listen')
            connectWin.current = "Chat"
Beispiel #6
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    def connect(self, _):
        ip = self.ip.text
        port = int(self.port.text)
        username = self.username.text

        if not socket_client.connect(ip, port, username, show_error):
            return

        Chat_App.create_chat_page()
        Chat_App.screenmanager.current = "Chat"
Beispiel #7
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    def connect(self, _):
        #gets connection info e.g. host ports and spits error if no connection
        port = int(self.port.text)
        ip = self.ip.text
        username = Username

        if not socket_client.connect(ip, port, username, show_error):
            return

        chat_app.create_chat_page()
        chat_app.screen_manager.current = 'Chat'
Beispiel #8
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    def connect(self, _):
        port = int(self.port.text)
        ip = self.ip.text
        name = self.name.text
        session_id = self.session_id.text

        if not socket_client.connect(ip, port, name, session_id, show_error):
            return

        playpause_app.create_session_page()
        playpause_app.screen_manager.current = "Session"
Beispiel #9
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    def connect(self, _):
        """测试连接服务器,连接成功后将页面跳到聊天页面"""
        port = int(self.port.text)
        ip = self.ip.text
        username = self.username.text

        if not socket_client.connect(ip, port, username, show_error):
            return

        chat_app.create_chat_page()
        chat_app.screen_manager.current = "Chat"
Beispiel #10
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    def connect(self, _):
        # Get information for sockets client
        port = 1234
        ip = "127.0.0.1"
        username = "******"

        if not socket_client.connect(ip, port, username, show_error):
            return

        # Create chat page and activate it
        chat_app.create_chat_page()
        chat_app.screen_manager.current = 'Chat'
Beispiel #11
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    def connect(self, _):
        # Get information for sockets client
        port = int(self.port.text)
        ip = self.ip.text
        username = self.username.text

        if not socket_client.connect(ip, port, username, show_error):
            return

        # Create chat page and activate it
        chat_app.create_chat_page()
        chat_app.screen_manager.current = 'Chat'
Beispiel #12
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def connect(image):

    # Get information for sockets client
    port = 6007
    # ip = '127.0.0.1'
    ip = '192.168.1.100'
    username = '******'

    if not socket_client.connect(ip, port, username, show_error):
        return
    socket_client.send(image)

    socket_client.start_listening(incoming_message, show_error)
Beispiel #13
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    def connect(self, _):
        global app_user

        # Get information for sockets client
        port = int(self.port.text)
        ip = self.ip.text
        username = self.username.text

        if not socket_client.connect(ip, port, username, show_error):
            return

        # Create chat page and activate it
        app_user = user_onetimepad.UserOneTimePad(username)
        chat_app.create_chat_page()
        chat_app.screen_manager.current = 'Chat'
Beispiel #14
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    def connect(self, _):  # _  as the argument to schedule the things

        # Getting information for socket_client to connect to the server. Required are : IP,port,username
        port = int(self.port.text)
        ip = self.ip.text
        username = self.username.text

        if not socket_client.connect(
                ip, port, username, show_error
        ):  #show_error: error method to show error message on Info page.
            return

        # Creating chat page and activating it when we are connected to the server.
        chat_app.create_chat_page()
        chat_app.screen_manager.current = 'Chat'
Beispiel #15
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    def connect(self, _):

        # Get information for sockets client
        port = int(self.port.text)
        ip = self.ip.text
        username = self.username.text
        password = self.password.text

        #if not client_p3app_socket.connect(ip, port, username, password,show_error):
        #    return

        if not socket_client.connect(ip, port, username, show_error):
            return

        # Create chat page and activate it
        chat_app.create_image_page()
        chat_app.screen_manager.current = 'Input Image'
    def start_server(self):
        """
        When clicking on connect button, it will try t connect to the server with the IP and port number entered.
        """
        print("start server")
        port = int(self.port.text)
        ip = self.ip.text
        username = self.agent.text

        if not socket_client.connect(ip, port, username, show_error):
            print("not connected")
            self.connected.text = "Not connected"
        else:
            print("connected to server")
            self.connected.text = "Connected"
            self.ip.text = ""
            self.port.text = ""
            socket_client.start_listening(self.incoming_message, show_error)
Beispiel #17
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    def connect(self, dt):
        '''
            verbind met de server en start een client(?), deze zorgt voor de 
            communicatie met de server
        '''
        ip = self.ip_veld.text
        poort = int(self.poort.text)
        naam = self.naam.text
        wachtwoord = "abc"  #self.password.text

        if not socket_client.connect(ip, poort, naam, wachtwoord, show_error):
            #connection failed
            return

        #maak de product page en sla alle data op in de datastructuur
        req = {'req': 'GET'}
        ret = socket_client.requestData(req)
        if ret == -1:
            return
        DATA.set_prod(ret)

        DATA.set_verkoper(naam)

        #maak productpage
        m_app.make_prod_page()
        m_app.make_connect_pages()

        #if there is a backup
        if os.path.isfile(BACKUP):
            #set message that there is a backup!
            m_app.info_pagina.change_info(
                "[color=#ffff00]Er is een BACKUP[/color]\nEr ging iets mis tijdens je laatste bestelling of je verliet/sloot de applicatie. Er werd een backup gemaakt. Deze kan je gebruiken zolang je geen [color=#00abab]nieuwe[/color] bestelling start!"
            )
            m_app.screen_manager.current = "info"
            #and change to klaninfo after x seconds
            Clock.schedule_once(self.goKlantInfo, 5)
        else:
            m_app.screen_manager.current = "klantinfo"