def connect(self, _): port = int(self.port.text) ip = self.ip.text username = self.username.text if not socket_client.connect(ip, port, username, show_error): return chat_app.create_chat_page() chat_app.screen_manager.current = 'Chat'
def connect(self, _ ): port = PORT ip = HOST username = '******' #print("trying to connect") if not socket_client.connect(ip, port, username, show_error): #print("connection failed") return
def __init__(self): self.count = 0 socket_client.connect("127.0.0.1", 1234, "RailBot", self.show_error) self.vocab, self.documents, self.intent_categories = Intent( ).create_vocab() self.i = InferIntent() self.en = Entity() self.slots = {} self.pnr = None self.date = None self.intent = None self.query = socket_client.start_listening(self.incoming_message, self.show_error) self.message = ''
def connect(self, _): port = int(self.port.text) ip = self.ip.text username = self.username.text p = Player(username) g = Game(1) if not socket_client.connect(ip, port, username, show_error): return paint_app.screen_manager.switch_to(paint_app.screens[2])
def connect(self, _): ip = self.ids.ip_field.text port = int(self.ids.port_field.text) user = self.ids.user_field.text if not socket_client.connect(ip, port, user, show_error): return else: connectWin.get_screen('Chat').dispatch('on_listen') connectWin.current = "Chat"
def connect(self, _): ip = self.ip.text port = int(self.port.text) username = self.username.text if not socket_client.connect(ip, port, username, show_error): return Chat_App.create_chat_page() Chat_App.screenmanager.current = "Chat"
def connect(self, _): #gets connection info e.g. host ports and spits error if no connection port = int(self.port.text) ip = self.ip.text username = Username if not socket_client.connect(ip, port, username, show_error): return chat_app.create_chat_page() chat_app.screen_manager.current = 'Chat'
def connect(self, _): port = int(self.port.text) ip = self.ip.text name = self.name.text session_id = self.session_id.text if not socket_client.connect(ip, port, name, session_id, show_error): return playpause_app.create_session_page() playpause_app.screen_manager.current = "Session"
def connect(self, _): """测试连接服务器,连接成功后将页面跳到聊天页面""" port = int(self.port.text) ip = self.ip.text username = self.username.text if not socket_client.connect(ip, port, username, show_error): return chat_app.create_chat_page() chat_app.screen_manager.current = "Chat"
def connect(self, _): # Get information for sockets client port = 1234 ip = "127.0.0.1" username = "******" if not socket_client.connect(ip, port, username, show_error): return # Create chat page and activate it chat_app.create_chat_page() chat_app.screen_manager.current = 'Chat'
def connect(self, _): # Get information for sockets client port = int(self.port.text) ip = self.ip.text username = self.username.text if not socket_client.connect(ip, port, username, show_error): return # Create chat page and activate it chat_app.create_chat_page() chat_app.screen_manager.current = 'Chat'
def connect(image): # Get information for sockets client port = 6007 # ip = '127.0.0.1' ip = '192.168.1.100' username = '******' if not socket_client.connect(ip, port, username, show_error): return socket_client.send(image) socket_client.start_listening(incoming_message, show_error)
def connect(self, _): global app_user # Get information for sockets client port = int(self.port.text) ip = self.ip.text username = self.username.text if not socket_client.connect(ip, port, username, show_error): return # Create chat page and activate it app_user = user_onetimepad.UserOneTimePad(username) chat_app.create_chat_page() chat_app.screen_manager.current = 'Chat'
def connect(self, _): # _ as the argument to schedule the things # Getting information for socket_client to connect to the server. Required are : IP,port,username port = int(self.port.text) ip = self.ip.text username = self.username.text if not socket_client.connect( ip, port, username, show_error ): #show_error: error method to show error message on Info page. return # Creating chat page and activating it when we are connected to the server. chat_app.create_chat_page() chat_app.screen_manager.current = 'Chat'
def connect(self, _): # Get information for sockets client port = int(self.port.text) ip = self.ip.text username = self.username.text password = self.password.text #if not client_p3app_socket.connect(ip, port, username, password,show_error): # return if not socket_client.connect(ip, port, username, show_error): return # Create chat page and activate it chat_app.create_image_page() chat_app.screen_manager.current = 'Input Image'
def start_server(self): """ When clicking on connect button, it will try t connect to the server with the IP and port number entered. """ print("start server") port = int(self.port.text) ip = self.ip.text username = self.agent.text if not socket_client.connect(ip, port, username, show_error): print("not connected") self.connected.text = "Not connected" else: print("connected to server") self.connected.text = "Connected" self.ip.text = "" self.port.text = "" socket_client.start_listening(self.incoming_message, show_error)
def connect(self, dt): ''' verbind met de server en start een client(?), deze zorgt voor de communicatie met de server ''' ip = self.ip_veld.text poort = int(self.poort.text) naam = self.naam.text wachtwoord = "abc" #self.password.text if not socket_client.connect(ip, poort, naam, wachtwoord, show_error): #connection failed return #maak de product page en sla alle data op in de datastructuur req = {'req': 'GET'} ret = socket_client.requestData(req) if ret == -1: return DATA.set_prod(ret) DATA.set_verkoper(naam) #maak productpage m_app.make_prod_page() m_app.make_connect_pages() #if there is a backup if os.path.isfile(BACKUP): #set message that there is a backup! m_app.info_pagina.change_info( "[color=#ffff00]Er is een BACKUP[/color]\nEr ging iets mis tijdens je laatste bestelling of je verliet/sloot de applicatie. Er werd een backup gemaakt. Deze kan je gebruiken zolang je geen [color=#00abab]nieuwe[/color] bestelling start!" ) m_app.screen_manager.current = "info" #and change to klaninfo after x seconds Clock.schedule_once(self.goKlantInfo, 5) else: m_app.screen_manager.current = "klantinfo"