Beispiel #1
0
 def render(self, interactive: bool = False):
     """
     Returns a visual representation of the world.
     :param interactive: opens an interactive session in the browser instead of returning a png.
     :return:
     :param save_screenshot: ONLY FOR WHEN interactive == False. Save screenshot in temp directory.
     :param filename: filename for screenshot
     """
     game = self.build(validate=False)
     return visualize(game, interactive=interactive)
Beispiel #2
0
def main():
    args = parse_args()

    # Load game for which to sample quests for.
    game = Game.load(args.game.replace(".ulx", ".json"))

    options = ChainingOptions()
    options.backward = False
    options.max_depth = args.quest_length
    options.max_breadth = args.quest_breadth
    options.rules_per_depth = {}
    options.create_variables = False
    options.rng = np.random.RandomState(args.seed)

    # Sample quests.
    chains = []
    for i in range(args.nb_quests):
        chain = sample_quest(game.world.state, options)
        chains.append(chain)

    inform7 = Inform7Game(game)
    print_chains(chains, inform7)

    # Convert chains to networkx graph/tree
    filename_world = pjoin(args.output, "sample_world.png")
    filename_tree = pjoin(args.output, "sample_tree.svg")
    filename_graph = pjoin(args.output, "sample_graph.svg")
    G, labels = build_tree_from_chains(chains, inform7)
    if len(G) > 0:
        image = visualize(game)
        image.save(filename_world)
        tree = nx.bfs_tree(G, "root")
        save_graph_to_svg(tree, labels, filename_tree)
        save_graph_to_svg(G, labels, filename_graph)
    else:
        try:
            os.remove(filename_world)
            os.remove(filename_tree)
            os.remove(filename_graph)
        except:
            pass