def render(self, interactive: bool = False): """ Returns a visual representation of the world. :param interactive: opens an interactive session in the browser instead of returning a png. :return: :param save_screenshot: ONLY FOR WHEN interactive == False. Save screenshot in temp directory. :param filename: filename for screenshot """ game = self.build(validate=False) return visualize(game, interactive=interactive)
def main(): args = parse_args() # Load game for which to sample quests for. game = Game.load(args.game.replace(".ulx", ".json")) options = ChainingOptions() options.backward = False options.max_depth = args.quest_length options.max_breadth = args.quest_breadth options.rules_per_depth = {} options.create_variables = False options.rng = np.random.RandomState(args.seed) # Sample quests. chains = [] for i in range(args.nb_quests): chain = sample_quest(game.world.state, options) chains.append(chain) inform7 = Inform7Game(game) print_chains(chains, inform7) # Convert chains to networkx graph/tree filename_world = pjoin(args.output, "sample_world.png") filename_tree = pjoin(args.output, "sample_tree.svg") filename_graph = pjoin(args.output, "sample_graph.svg") G, labels = build_tree_from_chains(chains, inform7) if len(G) > 0: image = visualize(game) image.save(filename_world) tree = nx.bfs_tree(G, "root") save_graph_to_svg(tree, labels, filename_tree) save_graph_to_svg(G, labels, filename_graph) else: try: os.remove(filename_world) os.remove(filename_tree) os.remove(filename_graph) except: pass