def gain_knowledge_of_terrain_of_tile(self, tile, position, depth): """ Writes the entity memory of a tile, to the memory map. If position is out of range, do nothing """ x, y = position self._init_memory_map_if_not_set(self.parent.dungeon_level.value) try: if (not self._memory_map[depth].tile_matrix[y][x].get_terrain() or self._memory_map[depth].tile_matrix[y][x].get_terrain().has("is_unknown")): new_tile = Tile() new_tile.add(tile.get_terrain()) self._memory_map[depth].tile_matrix[y][x] = new_tile except IndexError: pass
def gain_knowledge_of_terrain_of_tile(self, tile, position, depth): """ Writes the entity memory of a tile, to the memory map. If position is out of range, do nothing """ x, y = position self._init_memory_map_if_not_set(self.parent.dungeon_level.value) try: if (not self._memory_map[depth].tile_matrix[y][x].get_terrain() or self._memory_map[depth].tile_matrix[y] [x].get_terrain().has("is_unknown")): new_tile = Tile() new_tile.add(tile.get_terrain()) self._memory_map[depth].tile_matrix[y][x] = new_tile except IndexError: pass