Beispiel #1
0
    def gain_knowledge_of_terrain_of_tile(self, tile, position, depth):
        """
        Writes the entity memory of a tile, to the memory map.

        If position is out of range, do nothing
        """
        x, y = position
        self._init_memory_map_if_not_set(self.parent.dungeon_level.value)
        try:
            if (not self._memory_map[depth].tile_matrix[y][x].get_terrain() or
                    self._memory_map[depth].tile_matrix[y][x].get_terrain().has("is_unknown")):
                new_tile = Tile()
                new_tile.add(tile.get_terrain())
                self._memory_map[depth].tile_matrix[y][x] = new_tile
        except IndexError:
            pass
    def gain_knowledge_of_terrain_of_tile(self, tile, position, depth):
        """
        Writes the entity memory of a tile, to the memory map.

        If position is out of range, do nothing
        """
        x, y = position
        self._init_memory_map_if_not_set(self.parent.dungeon_level.value)
        try:
            if (not self._memory_map[depth].tile_matrix[y][x].get_terrain()
                    or self._memory_map[depth].tile_matrix[y]
                [x].get_terrain().has("is_unknown")):
                new_tile = Tile()
                new_tile.add(tile.get_terrain())
                self._memory_map[depth].tile_matrix[y][x] = new_tile
        except IndexError:
            pass