def show_tile(): common.setup_logging(True) pygame.init() screen = pygame.display.set_mode((320, 256)) screen.fill((255, 255, 255)) tile = Tile(32, 32) direction = pygame.K_DOWN screen.blit(tile.get_tail(direction), (0, 0)) screen.blit(tile.get_body(direction), (0, 32)) screen.blit(tile.get_head(direction), (0, 64)) screen.blit(tile.get_bend_left(direction), (32, 0)) screen.blit(tile.get_bend_right(direction), (64, 0)) pygame.display.flip() while pygame.event.wait().type != pygame.QUIT: pass return 0